/* * QEMU aio implementation * * Copyright IBM, Corp. 2008 * * Authors: * Anthony Liguori <aliguori@us.ibm.com> * * This work is licensed under the terms of the GNU GPL, version 2. See * the COPYING file in the top-level directory. * */ #include "qemu-common.h" #include "block.h" #include "qemu-queue.h" #include "qemu_socket.h" #include "iolooper.h" typedef struct AioHandler AioHandler; /* The list of registered AIO handlers */ static QLIST_HEAD(, AioHandler) aio_handlers; /* This is a simple lock used to protect the aio_handlers list. Specifically, * it's used to ensure that no callbacks are removed while we're walking and * dispatching callbacks. */ static int walking_handlers; struct AioHandler { int fd; IOHandler *io_read; IOHandler *io_write; AioFlushHandler *io_flush; AioProcessQueue *io_process_queue; int deleted; void *opaque; QLIST_ENTRY(AioHandler) node; }; static AioHandler *find_aio_handler(int fd) { AioHandler *node; QLIST_FOREACH(node, &aio_handlers, node) { if (node->fd == fd) if (!node->deleted) return node; } return NULL; } int qemu_aio_set_fd_handler(int fd, IOHandler *io_read, IOHandler *io_write, AioFlushHandler *io_flush, AioProcessQueue *io_process_queue, void *opaque) { AioHandler *node; node = find_aio_handler(fd); /* Are we deleting the fd handler? */ if (!io_read && !io_write) { if (node) { /* If the lock is held, just mark the node as deleted */ if (walking_handlers) node->deleted = 1; else { /* Otherwise, delete it for real. We can't just mark it as * deleted because deleted nodes are only cleaned up after * releasing the walking_handlers lock. */ QLIST_REMOVE(node, node); qemu_free(node); } } } else { if (node == NULL) { /* Alloc and insert if it's not already there */ node = qemu_mallocz(sizeof(AioHandler)); node->fd = fd; QLIST_INSERT_HEAD(&aio_handlers, node, node); } /* Update handler with latest information */ node->io_read = io_read; node->io_write = io_write; node->io_flush = io_flush; node->io_process_queue = io_process_queue; node->opaque = opaque; } qemu_set_fd_handler2(fd, NULL, io_read, io_write, opaque); return 0; } void qemu_aio_flush(void) { AioHandler *node; int ret; do { ret = 0; /* * If there are pending emulated aio start them now so flush * will be able to return 1. */ qemu_aio_wait(); QLIST_FOREACH(node, &aio_handlers, node) { if (node->io_flush) { ret |= node->io_flush(node->opaque); } } } while (qemu_bh_poll() || ret > 0); } int qemu_aio_process_queue(void) { AioHandler *node; int ret = 0; walking_handlers = 1; QLIST_FOREACH(node, &aio_handlers, node) { if (node->io_process_queue) { if (node->io_process_queue(node->opaque)) { ret = 1; } } } walking_handlers = 0; return ret; } void qemu_aio_wait(void) { int ret; IoLooper* looper; if (qemu_bh_poll()) return; /* * If there are callbacks left that have been queued, we need to call then. * Return afterwards to avoid waiting needlessly in select(). */ if (qemu_aio_process_queue()) return; looper = iolooper_new(); do { AioHandler *node; iolooper_reset(looper); walking_handlers = 1; /* fill fd sets */ QLIST_FOREACH(node, &aio_handlers, node) { /* If there aren't pending AIO operations, don't invoke callbacks. * Otherwise, if there are no AIO requests, qemu_aio_wait() would * wait indefinitely. */ if (node->io_flush && node->io_flush(node->opaque) == 0) continue; if (!node->deleted && node->io_read) { iolooper_add_read(looper, node->fd); } if (!node->deleted && node->io_write) { iolooper_add_write(looper, node->fd); } } walking_handlers = 0; /* No AIO operations? Get us out of here */ if (!iolooper_has_operations(looper)) { break; } /* wait until next event */ ret = iolooper_wait(looper, -1); /* if we have any readable fds, dispatch event */ if (ret > 0) { walking_handlers = 1; /* we have to walk very carefully in case * qemu_aio_set_fd_handler is called while we're walking */ node = QLIST_FIRST(&aio_handlers); while (node) { AioHandler *tmp; if (!node->deleted && iolooper_is_read(looper, node->fd) && node->io_read) { node->io_read(node->opaque); } if (!node->deleted && iolooper_is_write(looper, node->fd) && node->io_write) { node->io_write(node->opaque); } tmp = node; node = QLIST_NEXT(node, node); if (tmp->deleted) { QLIST_REMOVE(tmp, node); qemu_free(tmp); } } walking_handlers = 0; } } while (ret == 0); iolooper_free(looper); }