#!/bin/sh # # this script is used to rebuild the Android emulator from sources # in the current directory. It also contains logic to speed up the # rebuild if it detects that you're using the Android build system # # here's the list of environment variables you can define before # calling this script to control it (besides options): # # # first, let's see which system we're running this on cd `dirname $0` # source common functions definitions . android/build/common.sh # Parse options OPTION_TARGETS="" OPTION_DEBUG=no OPTION_IGNORE_AUDIO=no OPTION_NO_PREBUILTS=no OPTION_TRY_64=no OPTION_HELP=no OPTION_DEBUG=no OPTION_STATIC=no OPTION_MINGW=no GLES_INCLUDE= GLES_LIBS= GLES_SUPPORT=no GLES_PROBE=yes HOST_CC=${CC:-gcc} OPTION_CC= TARGET_ARCH=arm for opt do optarg=`expr "x$opt" : 'x[^=]*=\(.*\)'` case "$opt" in --help|-h|-\?) OPTION_HELP=yes ;; --verbose) if [ "$VERBOSE" = "yes" ] ; then VERBOSE2=yes else VERBOSE=yes fi ;; --debug) OPTION_DEBUG=yes ;; --install=*) OPTION_TARGETS="$OPTION_TARGETS $optarg"; ;; --sdl-config=*) SDL_CONFIG=$optarg ;; --mingw) OPTION_MINGW=yes ;; --cc=*) OPTION_CC="$optarg" ;; --no-strip) OPTION_NO_STRIP=yes ;; --debug) OPTION_DEBUG=yes ;; --ignore-audio) OPTION_IGNORE_AUDIO=yes ;; --no-prebuilts) OPTION_NO_PREBUILTS=yes ;; --try-64) OPTION_TRY_64=yes ;; --static) OPTION_STATIC=yes ;; --arch=*) TARGET_ARCH=$optarg ;; --gles-include=*) GLES_INCLUDE=$optarg GLES_SUPPORT=yes ;; --gles-libs=*) GLES_LIBS=$optarg GLES_SUPPORT=yes ;; --no-gles) GLES_PROBE=no ;; *) echo "unknown option '$opt', use --help" exit 1 esac done # Print the help message # if [ "$OPTION_HELP" = "yes" ] ; then cat << EOF Usage: rebuild.sh [options] Options: [defaults in brackets after descriptions] EOF echo "Standard options:" echo " --help print this message" echo " --install=FILEPATH copy emulator executable to FILEPATH [$TARGETS]" echo " --cc=PATH specify C compiler [$HOST_CC]" echo " --arch=ARM specify target architecture [$TARGET_ARCH]" echo " --sdl-config=FILE use specific sdl-config script [$SDL_CONFIG]" echo " --no-strip do not strip emulator executable" echo " --debug enable debug (-O0 -g) build" echo " --ignore-audio ignore audio messages (may build sound-less emulator)" echo " --no-prebuilts do not use prebuilt libraries and compiler" echo " --try-64 try to build a 64-bit executable (may crash)" echo " --mingw build Windows executable on Linux" echo " --static build a completely static executable" echo " --verbose verbose configuration" echo " --debug build debug version of the emulator" echo " --gles-include=PATH specify path to GLES emulation headers" echo " --gles-libs=PATH specify path to GLES emulation host libraries" echo " --no-gles disable GLES emulation support" echo "" exit 1 fi # On Linux, try to use our prebuilt toolchain to generate binaries # that are compatible with Ubuntu 8.04 if [ -z "$CC" -a -z "$OPTION_CC" -a "$HOST_OS" = linux ] ; then HOST_CC=`dirname $0`/../../prebuilts/tools/gcc-sdk/gcc if [ -f "$HOST_CC" ] ; then echo "Using prebuilt toolchain: $HOST_CC" CC="$HOST_CC" fi fi echo "OPTION_CC='$OPTION_CC'" if [ -n "$OPTION_CC" ]; then echo "Using specified C compiler: $OPTION_CC" CC="$OPTION_CC" fi if [ -z "$CC" ]; then CC=$HOST_CC fi # we only support generating 32-bit binaris on 64-bit systems. # And we may need to add a -Wa,--32 to CFLAGS to let the assembler # generate 32-bit binaries on Linux x86_64. # if [ "$OPTION_TRY_64" != "yes" ] ; then force_32bit_binaries fi case $OS in linux-*) TARGET_DLL_SUFFIX=.so ;; darwin-*) TARGET_DLL_SUFFIX=.dylib ;; windows*) TARGET_DLL_SUFFIX=.dll esac TARGET_OS=$OS if [ "$OPTION_MINGW" = "yes" ] ; then enable_linux_mingw TARGET_OS=windows TARGET_DLL_SUFFIX=.dll else enable_cygwin fi # Are we running in the Android build system ? check_android_build # Adjust a few things when we're building within the Android build # system: # - locate prebuilt directory # - locate and use prebuilt libraries # - copy the new binary to the correct location # if [ "$OPTION_NO_PREBUILTS" = "yes" ] ; then IN_ANDROID_BUILD=no fi # This is the list of static and shared host libraries we need to link # against in order to support OpenGLES emulation properly. Note that in # the case of a standalone build, we will find these libraries inside the # platform build tree and copy them into objs/lib/ automatically, unless # you use --gles-libs to point explicitely to a different directory. # if [ "$OPTION_TRY_64" != "yes" ] ; then GLES_SHARED_LIBRARIES="libOpenglRender libGLES_CM_translator libGLES_V2_translator libEGL_translator" else GLES_SHARED_LIBRARIES="lib64OpenglRender lib64GLES_CM_translator lib64GLES_V2_translator lib64EGL_translator" fi if [ "$IN_ANDROID_BUILD" = "yes" ] ; then locate_android_prebuilt # use ccache if USE_CCACHE is defined and the corresponding # binary is available. # # note: located in PREBUILT/ccache/ccache in the new tree layout # located in PREBUILT/ccache in the old one # if [ -n "$USE_CCACHE" ] ; then CCACHE="$ANDROID_PREBUILT/ccache/ccache$EXE" if [ ! -f $CCACHE ] ; then CCACHE="$ANDROID_PREBUILT/ccache$EXE" fi if [ ! -f $CCACHE ] ; then CCACHE="$ANDROID_PREBUILTS/ccache/ccache$EXE" fi if [ -f $CCACHE ] ; then CC="$CCACHE $CC" log "Prebuilt : CCACHE=$CCACHE" else log "Prebuilt : CCACHE can't be found" fi fi # finally ensure that our new binary is copied to the 'out' # subdirectory as 'emulator' HOST_BIN=$(get_android_abs_build_var HOST_OUT_EXECUTABLES) if [ "$TARGET_OS" = "windows" ]; then HOST_BIN=$(echo $HOST_BIN | sed "s%$OS/bin%windows/bin%") fi if [ -n "$HOST_BIN" ] ; then OPTION_TARGETS="$OPTION_TARGETS $HOST_BIN/emulator$EXE" log "Targets : TARGETS=$OPTION_TARGETS" fi # find the Android SDK Tools revision number TOOLS_PROPS=$ANDROID_TOP/sdk/files/tools_source.properties if [ -f $TOOLS_PROPS ] ; then ANDROID_SDK_TOOLS_REVISION=`awk -F= '/Pkg.Revision/ { print $2; }' $TOOLS_PROPS 2> /dev/null` log "Tools : Found tools revision number $ANDROID_SDK_TOOLS_REVISION" else log "Tools : Could not locate $TOOLS_PROPS !?" fi # Try to find the GLES emulation headers and libraries automatically if [ "$GLES_PROBE" = "yes" ]; then GLES_SUPPORT=yes if [ -z "$GLES_INCLUDE" ]; then log "GLES : Probing for headers" GLES_INCLUDE=$ANDROID_TOP/development/tools/emulator/opengl/host/include if [ -d "$GLES_INCLUDE" ]; then log "GLES : Headers in $GLES_INCLUDE" else echo "Warning: Could not find OpenGLES emulation include dir: $GLES_INCLUDE" echo "Disabling GLES emulation from this build!" GLES_SUPPORT=no fi fi if [ -z "$GLES_LIBS" ]; then log "GLES : Probing for host libraries" GLES_LIBS=$(dirname "$HOST_BIN")/lib if [ -d "$GLES_LIBS" ]; then echo "GLES : Libs in $GLES_LIBS" else echo "Warning: Could nof find OpenGLES emulation libraries in: $GLES_LIBS" echo "Disabling GLES emulation from this build!" GLES_SUPPORT=no fi fi fi fi # IN_ANDROID_BUILD = no if [ "$GLES_SUPPORT" = "yes" ]; then if [ -z "$GLES_INCLUDE" -o -z "$GLES_LIBS" ]; then echo "ERROR: You must use both --gles-include and --gles-libs at the same time!" echo " Or use --no-gles to disable its support from this build." exit 1 fi GLES_HEADER=$GLES_INCLUDE/libOpenglRender/render_api.h if [ ! -f "$GLES_HEADER" ]; then echo "ERROR: Missing OpenGLES emulation header file: $GLES_HEADER" echo "Please fix this by using --gles-include to point to the right directory!" exit 1 fi mkdir -p objs/lib for lib in $GLES_SHARED_LIBRARIES; do GLES_LIB=$GLES_LIBS/${lib}$TARGET_DLL_SUFFIX if [ ! -f "$GLES_LIB" ]; then echo "ERROR: Missing OpenGLES emulation host library: $GLES_LIB" echo "Please fix this by using --gles-libs to point to the right directory!" if [ "$IN_ANDROID_BUILD" = "true" ]; then echo "You might also be missing the library because you forgot to rebuild the whole platform!" fi exit 1 fi cp $GLES_LIB objs/lib if [ $? != 0 ]; then echo "ERROR: Could not find required OpenGLES emulation library: $GLES_LIB" exit 1 else log "GLES : Copying $GLES_LIB" fi done fi # we can build the emulator with Cygwin, so enable it enable_cygwin setup_toolchain ### ### SDL Probe ### if [ -n "$SDL_CONFIG" ] ; then # check that we can link statically with the library. # SDL_CFLAGS=`$SDL_CONFIG --cflags` SDL_LIBS=`$SDL_CONFIG --static-libs` # quick hack, remove the -D_GNU_SOURCE=1 of some SDL Cflags 7 # since they break recent Mingw releases SDL_CFLAGS=`echo $SDL_CFLAGS | sed -e s/-D_GNU_SOURCE=1//g` log "SDL-probe : SDL_CFLAGS = $SDL_CFLAGS" log "SDL-probe : SDL_LIBS = $SDL_LIBS" EXTRA_CFLAGS="$SDL_CFLAGS" EXTRA_LDFLAGS="$SDL_LIBS" case "$OS" in freebsd-*) EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -lpthread" ;; esac cat > $TMPC << EOF #include <SDL.h> #undef main int main( int argc, char** argv ) { return SDL_Init (SDL_INIT_VIDEO); } EOF feature_check_link SDL_LINKING if [ $SDL_LINKING != "yes" ] ; then echo "You provided an explicit sdl-config script, but the corresponding library" echo "cannot be statically linked with the Android emulator directly." echo "Error message:" cat $TMPL clean_exit fi log "SDL-probe : static linking ok" # now, let's check that the SDL library has the special functions # we added to our own sources # cat > $TMPC << EOF #include <SDL.h> #undef main int main( int argc, char** argv ) { int x, y; SDL_Rect r; SDL_WM_GetPos(&x, &y); SDL_WM_SetPos(x, y); SDL_WM_GetMonitorDPI(&x, &y); SDL_WM_GetMonitorRect(&r); return SDL_Init (SDL_INIT_VIDEO); } EOF feature_check_link SDL_LINKING if [ $SDL_LINKING != "yes" ] ; then echo "You provided an explicit sdl-config script in SDL_CONFIG, but the" echo "corresponding library doesn't have the patches required to link" echo "with the Android emulator. Unsetting SDL_CONFIG will use the" echo "sources bundled with the emulator instead" echo "Error:" cat $TMPL clean_exit fi log "SDL-probe : extra features ok" clean_temp EXTRA_CFLAGS= EXTRA_LDFLAGS= fi ### ### Audio subsystems probes ### PROBE_COREAUDIO=no PROBE_ALSA=no PROBE_OSS=no PROBE_ESD=no PROBE_PULSEAUDIO=no PROBE_WINAUDIO=no case "$TARGET_OS" in darwin*) PROBE_COREAUDIO=yes; ;; linux-*) PROBE_ALSA=yes; PROBE_OSS=yes; PROBE_ESD=yes; PROBE_PULSEAUDIO=yes; ;; freebsd-*) PROBE_OSS=yes; ;; windows) PROBE_WINAUDIO=yes ;; esac ORG_CFLAGS=$CFLAGS ORG_LDFLAGS=$LDFLAGS if [ "$OPTION_IGNORE_AUDIO" = "yes" ] ; then PROBE_ESD_ESD=no PROBE_ALSA=no PROBE_PULSEAUDIO=no fi # Probe a system library # # $1: Variable name (e.g. PROBE_ESD) # $2: Library name (e.g. "Alsa") # $3: Path to source file for probe program (e.g. android/config/check-alsa.c) # $4: Package name (e.g. libasound-dev) # probe_system_library () { if [ `var_value $1` = yes ] ; then CFLAGS="$ORG_CFLAGS" LDFLAGS="$ORG_LDFLAGS -ldl" cp -f android/config/check-esd.c $TMPC compile if [ $? = 0 ] ; then log "AudioProbe : $2 seems to be usable on this system" else if [ "$OPTION_IGNORE_AUDIO" = no ] ; then echo "The $2 development files do not seem to be installed on this system" echo "Are you missing the $4 package ?" echo "Correct the errors below and try again:" cat $TMPL clean_exit fi eval $1=no log "AudioProbe : $2 seems to be UNUSABLE on this system !!" fi fi } probe_system_library PROBE_ESD ESounD android/config/check-esd.c libesd-dev probe_system_library PROBE_ALSA Alsa android/config/check-alsa.c libasound-dev probe_system_library PROBE_PULSEAUDIO PulseAudio android/config/check-pulseaudio.c libpulse-dev CFLAGS=$ORG_CFLAGS LDFLAGS=$ORG_LDFLAGS # create the objs directory that is going to contain all generated files # including the configuration ones # mkdir -p objs ### ### Compiler probe ### #### #### Host system probe #### # because the previous version could be read-only rm -f $TMPC # check host endianess # HOST_BIGENDIAN=no if [ "$TARGET_OS" = "$OS" ] ; then cat > $TMPC << EOF #include <inttypes.h> int main(int argc, char ** argv){ volatile uint32_t i=0x01234567; return (*((uint8_t*)(&i))) == 0x01; } EOF feature_run_exec HOST_BIGENDIAN fi # check size of host long bits HOST_LONGBITS=32 if [ "$TARGET_OS" = "$OS" ] ; then cat > $TMPC << EOF int main(void) { return sizeof(void*)*8; } EOF feature_run_exec HOST_LONGBITS fi # check whether we have <byteswap.h> # feature_check_header HAVE_BYTESWAP_H "<byteswap.h>" feature_check_header HAVE_MACHINE_BSWAP_H "<machine/bswap.h>" feature_check_header HAVE_FNMATCH_H "<fnmatch.h>" # Build the config.make file # case $TARGET_OS in windows) TARGET_EXEEXT=.exe ;; *) TARGET_EXEEXT= ;; esac create_config_mk echo "" >> $config_mk if [ $TARGET_ARCH = arm ] ; then echo "TARGET_ARCH := arm" >> $config_mk fi if [ $TARGET_ARCH = x86 ] ; then echo "TARGET_ARCH := x86" >> $config_mk fi echo "HOST_PREBUILT_TAG := $TARGET_OS" >> $config_mk echo "HOST_EXEEXT := $TARGET_EXEEXT" >> $config_mk echo "PREBUILT := $ANDROID_PREBUILT" >> $config_mk echo "PREBUILTS := $ANDROID_PREBUILTS" >> $config_mk PWD=`pwd` echo "SRC_PATH := $PWD" >> $config_mk if [ -n "$SDL_CONFIG" ] ; then echo "QEMU_SDL_CONFIG := $SDL_CONFIG" >> $config_mk fi echo "CONFIG_COREAUDIO := $PROBE_COREAUDIO" >> $config_mk echo "CONFIG_WINAUDIO := $PROBE_WINAUDIO" >> $config_mk echo "CONFIG_ESD := $PROBE_ESD" >> $config_mk echo "CONFIG_ALSA := $PROBE_ALSA" >> $config_mk echo "CONFIG_OSS := $PROBE_OSS" >> $config_mk echo "CONFIG_PULSEAUDIO := $PROBE_PULSEAUDIO" >> $config_mk echo "BUILD_STANDALONE_EMULATOR := true" >> $config_mk if [ $OPTION_DEBUG = yes ] ; then echo "BUILD_DEBUG_EMULATOR := true" >> $config_mk fi if [ $OPTION_STATIC = yes ] ; then echo "CONFIG_STATIC_EXECUTABLE := true" >> $config_mk fi if [ -n "$ANDROID_SDK_TOOLS_REVISION" ] ; then echo "ANDROID_SDK_TOOLS_REVISION := $ANDROID_SDK_TOOLS_REVISION" >> $config_mk fi if [ "$OPTION_MINGW" = "yes" ] ; then echo "" >> $config_mk echo "USE_MINGW := 1" >> $config_mk echo "HOST_OS := windows" >> $config_mk fi if [ "$GLES_INCLUDE" -a "$GLES_LIBS" ]; then echo "QEMU_OPENGLES_INCLUDE := $GLES_INCLUDE" >> $config_mk echo "QEMU_OPENGLES_LIBS := $GLES_LIBS" >> $config_mk fi # Build the config-host.h file # config_h=objs/config-host.h echo "/* This file was autogenerated by '$PROGNAME' */" > $config_h echo "#define CONFIG_QEMU_SHAREDIR \"/usr/local/share/qemu\"" >> $config_h echo "#define HOST_LONG_BITS $HOST_LONGBITS" >> $config_h if [ "$HAVE_BYTESWAP_H" = "yes" ] ; then echo "#define CONFIG_BYTESWAP_H 1" >> $config_h fi if [ "$HAVE_MACHINE_BYTESWAP_H" = "yes" ] ; then echo "#define CONFIG_MACHINE_BSWAP_H 1" >> $config_h fi if [ "$HAVE_FNMATCH_H" = "yes" ] ; then echo "#define CONFIG_FNMATCH 1" >> $config_h fi echo "#define CONFIG_GDBSTUB 1" >> $config_h echo "#define CONFIG_SLIRP 1" >> $config_h echo "#define CONFIG_SKINS 1" >> $config_h echo "#define CONFIG_TRACE 1" >> $config_h case "$TARGET_OS" in windows) echo "#define CONFIG_WIN32 1" >> $config_h ;; *) echo "#define CONFIG_POSIX 1" >> $config_h ;; esac case "$TARGET_OS" in linux-*) echo "#define CONFIG_KVM_GS_RESTORE 1" >> $config_h ;; esac # only Linux has fdatasync() case "$TARGET_OS" in linux-*) echo "#define CONFIG_FDATASYNC 1" >> $config_h ;; esac case "$TARGET_OS" in linux-*|darwin-*) echo "#define CONFIG_MADVISE 1" >> $config_h ;; esac # the -nand-limits options can only work on non-windows systems if [ "$TARGET_OS" != "windows" ] ; then echo "#define CONFIG_NAND_LIMITS 1" >> $config_h fi echo "#define QEMU_VERSION \"0.10.50\"" >> $config_h echo "#define QEMU_PKGVERSION \"Android\"" >> $config_h case "$CPU" in x86) CONFIG_CPU=I386 ;; ppc) CONFIG_CPU=PPC ;; x86_64) CONFIG_CPU=X86_64 ;; *) CONFIG_CPU=$CPU ;; esac echo "#define HOST_$CONFIG_CPU 1" >> $config_h if [ "$HOST_BIGENDIAN" = "1" ] ; then echo "#define HOST_WORDS_BIGENDIAN 1" >> $config_h fi BSD=0 case "$TARGET_OS" in linux-*) CONFIG_OS=LINUX ;; darwin-*) CONFIG_OS=DARWIN BSD=1 ;; freebsd-*) CONFIG_OS=FREEBSD BSD=1 ;; windows*) CONFIG_OS=WIN32 ;; *) CONFIG_OS=$OS esac if [ "$OPTION_STATIC" = "yes" ] ; then echo "CONFIG_STATIC_EXECUTABLE := true" >> $config_mk echo "#define CONFIG_STATIC_EXECUTABLE 1" >> $config_h fi case $TARGET_OS in linux-*|darwin-*) echo "#define CONFIG_IOVEC 1" >> $config_h ;; esac echo "#define CONFIG_$CONFIG_OS 1" >> $config_h if [ $BSD = 1 ] ; then echo "#define CONFIG_BSD 1" >> $config_h echo "#define O_LARGEFILE 0" >> $config_h echo "#define MAP_ANONYMOUS MAP_ANON" >> $config_h fi echo "#define CONFIG_ANDROID 1" >> $config_h if [ "$GLES_INCLUDE" -a "$GLES_LIBS" ]; then echo "#define CONFIG_ANDROID_OPENGLES 1" >> $config_h fi log "Generate : $config_h" echo "Ready to go. Type 'make' to build emulator"