/* * QEMU System Emulator * * Copyright (c) 2003-2008 Fabrice Bellard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* the following is needed on Linux to define ptsname() in stdlib.h */ #if defined(__linux__) #define _GNU_SOURCE 1 #endif #ifndef _WIN32 #include <sys/wait.h> #endif // _WIN32 #ifdef _WIN32 #include <windows.h> #include <sys/timeb.h> #endif #include "qemu-common.h" #include "net.h" #include "console.h" #include "qemu-timer.h" #include "qemu-char.h" #include "block.h" #include "sockets.h" #include "audio/audio.h" #include "android/android.h" #include "charpipe.h" #include "android/globals.h" #include "android/utils/bufprint.h" #include "android/utils/system.h" #include "android/protocol/core-connection.h" #include "android/protocol/attach-ui-impl.h" #include "android/protocol/fb-updates-impl.h" #include "android/protocol/user-events-proxy.h" #include "android/protocol/core-commands-proxy.h" #include "android/protocol/ui-commands-impl.h" #include "android/qemulator.h" static Looper* mainLooper; /***********************************************************/ /* I/O handling */ typedef struct IOHandlerRecord { LoopIo io[1]; IOHandler* fd_read; IOHandler* fd_write; int running; int deleted; void* opaque; struct IOHandlerRecord *next; } IOHandlerRecord; static IOHandlerRecord *first_io_handler; static void ioh_callback(void* opaque, int fd, unsigned events) { IOHandlerRecord* ioh = opaque; ioh->running = 1; if ((events & LOOP_IO_READ) != 0) { ioh->fd_read(ioh->opaque); } if (!ioh->deleted && (events & LOOP_IO_WRITE) != 0) { ioh->fd_write(ioh->opaque); } ioh->running = 0; if (ioh->deleted) { loopIo_done(ioh->io); free(ioh); } } int qemu_set_fd_handler(int fd, IOHandler *fd_read, IOHandler *fd_write, void *opaque) { IOHandlerRecord **pioh, *ioh; if (!fd_read && !fd_write) { pioh = &first_io_handler; for(;;) { ioh = *pioh; if (ioh == NULL) return 0; if (ioh->io->fd == fd) { break; } pioh = &ioh->next; } if (ioh->running) { ioh->deleted = 1; } else { *pioh = ioh->next; loopIo_done(ioh->io); free(ioh); } } else { for(ioh = first_io_handler; ioh != NULL; ioh = ioh->next) { if (ioh->io->fd == fd) goto found; } ANEW0(ioh); ioh->next = first_io_handler; first_io_handler = ioh; loopIo_init(ioh->io, mainLooper, fd, ioh_callback, ioh); found: ioh->fd_read = fd_read; ioh->fd_write = fd_write; ioh->opaque = opaque; if (fd_read != NULL) loopIo_wantRead(ioh->io); else loopIo_dontWantRead(ioh->io); if (fd_write != NULL) loopIo_wantWrite(ioh->io); else loopIo_dontWantWrite(ioh->io); } return 0; } /***********************************************************/ /* main execution loop */ static LoopTimer gui_timer[1]; static void gui_update(void *opaque) { LoopTimer* timer = opaque; qframebuffer_pulse(); loopTimer_startRelative(timer, GUI_REFRESH_INTERVAL); } static void init_gui_timer(Looper* looper) { loopTimer_init(gui_timer, looper, gui_update, gui_timer); loopTimer_startRelative(gui_timer, 0); qframebuffer_invalidate_all(); } /* Called from qemulator.c */ void qemu_system_shutdown_request(void) { looper_forceQuit(mainLooper); } #ifndef _WIN32 static void termsig_handler(int signal) { qemu_system_shutdown_request(); } static void sigchld_handler(int signal) { waitpid(-1, NULL, WNOHANG); } static void sighandler_setup(void) { struct sigaction act; memset(&act, 0, sizeof(act)); act.sa_handler = termsig_handler; sigaction(SIGINT, &act, NULL); sigaction(SIGHUP, &act, NULL); sigaction(SIGTERM, &act, NULL); act.sa_handler = sigchld_handler; act.sa_flags = SA_NOCLDSTOP; sigaction(SIGCHLD, &act, NULL); } #endif #ifdef _WIN32 static BOOL WINAPI qemu_ctrl_handler(DWORD type) { exit(STATUS_CONTROL_C_EXIT); return TRUE; } #endif int qemu_main(int argc, char **argv, char **envp) { #ifndef _WIN32 { struct sigaction act; sigfillset(&act.sa_mask); act.sa_flags = 0; act.sa_handler = SIG_IGN; sigaction(SIGPIPE, &act, NULL); } #else SetConsoleCtrlHandler(qemu_ctrl_handler, TRUE); /* Note: cpu_interrupt() is currently not SMP safe, so we force QEMU to run on a single CPU */ { HANDLE h; DWORD mask, smask; int i; h = GetCurrentProcess(); if (GetProcessAffinityMask(h, &mask, &smask)) { for(i = 0; i < 32; i++) { if (mask & (1 << i)) break; } if (i != 32) { mask = 1 << i; SetProcessAffinityMask(h, mask); } } } #endif #ifdef _WIN32 socket_init(); #endif #ifndef _WIN32 /* must be after terminal init, SDL library changes signal handlers */ sighandler_setup(); #endif mainLooper = looper_newGeneric(); /* Register a timer to call qframebuffer_pulse periodically */ init_gui_timer(mainLooper); // Connect to the core's framebuffer service if (fbUpdatesImpl_create(attachUiImpl_get_console_socket(), "-raw", qemulator_get_first_framebuffer(qemulator_get()), mainLooper)) { return -1; } // Attach the recepient of UI commands. if (uiCmdImpl_create(attachUiImpl_get_console_socket(), mainLooper)) { return -1; } looper_run(mainLooper); fbUpdatesImpl_destroy(); userEventsProxy_destroy(); coreCmdProxy_destroy(); uiCmdImpl_destroy(); attachUiImpl_destroy(); return 0; }