/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTRelay_DEFINED #define SkTRelay_DEFINED #include "SkRefCnt.h" /** * Similar to a weakptr in java, a Relay allows for a back-ptr to an * object to be "safe", without using a hard reference-count. * * Typically, the target creates a Relay with a pointer to itself. Whenever it * wants to have another object maintain a safe-ptr to it, it gives them a * Relay, which they ref()/unref(). Through the Relay each external object can * retrieve a pointer to the Target. However, when the Target goes away, it * clears the Relay pointer to it (relay->set(NULL)) and then unref()s the * Relay. The other objects still have a ref on the Relay, but now when they * call get() the receive a NULL. */ template <template T> class SkTRelay : public SkRefCnt { public: SkTRelay(T* ptr) : fPtr(ptr) {} // consumers call this T* get() const { return fPtr; } // producer calls this void set(T* ptr) { fPtr = ptr; } void clear() { this->set(NULL); } private: T* fPtr; }; #endif