/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpu_DEFINED #define GrGpu_DEFINED #include "GrDrawTarget.h" #include "GrRect.h" #include "GrRefCnt.h" #include "GrTexture.h" class GrContext; class GrIndexBufferAllocPool; class GrPathRenderer; class GrPathRendererChain; class GrResource; class GrStencilBuffer; class GrVertexBufferAllocPool; /** * Gpu usage statistics. */ struct GrGpuStats { uint32_t fVertexCnt; //<! Number of vertices drawn uint32_t fIndexCnt; //<! Number of indices drawn uint32_t fDrawCnt; //<! Number of draws uint32_t fProgChngCnt;//<! Number of program changes /** * Number of times the texture is set in 3D API */ uint32_t fTextureChngCnt; /** * Number of times the render target is set in 3D API */ uint32_t fRenderTargetChngCnt; /** * Number of textures created (includes textures that are rendertargets). */ uint32_t fTextureCreateCnt; /** * Number of rendertargets created. */ uint32_t fRenderTargetCreateCnt; }; class GrGpu : public GrDrawTarget { public: /** * Additional blend coeffecients for dual source blending, not exposed * through GrPaint/GrContext. */ enum ExtendedBlendCoeffs { // source 2 refers to second output color when // using dual source blending. kS2C_BlendCoeff = kPublicBlendCoeffCount, kIS2C_BlendCoeff, kS2A_BlendCoeff, kIS2A_BlendCoeff, kTotalBlendCoeffCount }; /** * Create an instance of GrGpu that matches the specified Engine backend. * If the requested engine is not supported (at compile-time or run-time) * this returns NULL. */ static GrGpu* Create(GrEngine, GrPlatform3DContext context3D); //////////////////////////////////////////////////////////////////////////// GrGpu(); virtual ~GrGpu(); // The GrContext sets itself as the owner of this Gpu object void setContext(GrContext* context) { GrAssert(NULL == fContext); fContext = context; } GrContext* getContext() { return fContext; } const GrContext* getContext() const { return fContext; } /** * The GrGpu object normally assumes that no outsider is setting state * within the underlying 3D API's context/device/whatever. This call informs * the GrGpu that the state was modified and it shouldn't make assumptions * about the state. */ void markContextDirty() { fContextIsDirty = true; } void unimpl(const char[]); /** * Creates a texture object. If desc width or height is not a power of * two but underlying API requires a power of two texture then srcData * will be embedded in a power of two texture. The extra width and height * is filled as though srcData were rendered clamped into the texture. * * If kRenderTarget_TextureFlag is specified the GrRenderTarget is * accessible via GrTexture::asRenderTarget(). The texture will hold a ref * on the render target until its releaseRenderTarget() is called or it is * destroyed. * * @param desc describes the texture to be created. * @param srcData texel data to load texture. Begins with full-size * palette data for paletted textures. Contains width* * height texels. If NULL texture data is uninitialized. * * @return The texture object if successful, otherwise NULL. */ GrTexture* createTexture(const GrTextureDesc& desc, const void* srcData, size_t rowBytes); /** * Implements GrContext::createPlatformTexture */ GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc); /** * Implements GrContext::createPlatformTexture */ GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc); /** * Creates a vertex buffer. * * @param size size in bytes of the vertex buffer * @param dynamic hints whether the data will be frequently changed * by either GrVertexBuffer::lock or * GrVertexBuffer::updateData. * * @return The vertex buffer if successful, otherwise NULL. */ GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic); /** * Creates an index buffer. * * @param size size in bytes of the index buffer * @param dynamic hints whether the data will be frequently changed * by either GrIndexBuffer::lock or * GrIndexBuffer::updateData. * * @return The index buffer if successful, otherwise NULL. */ GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic); /** * Returns an index buffer that can be used to render quads. * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. * The max number of quads can be queried using GrIndexBuffer::maxQuads(). * Draw with kTriangles_PrimitiveType * @ return the quad index buffer */ const GrIndexBuffer* getQuadIndexBuffer() const; /** * Returns a vertex buffer with four position-only vertices [(0,0), (1,0), * (1,1), (0,1)]. * @ return unit square vertex buffer */ const GrVertexBuffer* getUnitSquareVertexBuffer() const; /** * Resolves MSAA. */ void resolveRenderTarget(GrRenderTarget* target); /** * Ensures that the current render target is actually set in the * underlying 3D API. Used when client wants to use 3D API to directly * render to the RT. */ void forceRenderTargetFlush(); /** * If this returns true then a sequence that reads unpremultiplied pixels * from a surface, writes back the same values, and reads them again will * give the same pixel values back in both reads. */ virtual bool canPreserveReadWriteUnpremulPixels() = 0; /** * readPixels with some configs may be slow. Given a desired config this * function returns a fast-path config. The returned config must have the * same components, component sizes, and not require conversion between * pre- and unpremultiplied alpha. The caller is free to ignore the result * and call readPixels with the original config. */ virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config) const { return config; } /** * Same as above but applies to writeTexturePixels */ virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config) const { return config; } /** * OpenGL's readPixels returns the result bottom-to-top while the skia * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious * solution is to have the subclass do the flip using either the CPU or GPU. * However, the caller (GrContext) may have transformations to apply and can * simply fold in the y-flip for free. On the other hand, the subclass may * be able to do it for free itself. For example, the subclass may have to * do memcpys to handle rowBytes that aren't tight. It could do the y-flip * concurrently. * * This function returns true if a y-flip is required to put the pixels in * top-to-bottom order and the subclass cannot do it for free. * * See read pixels for the params * @return true if calling readPixels with the same set of params will * produce bottom-to-top data */ virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, int left, int top, int width, int height, GrPixelConfig config, size_t rowBytes) const = 0; /** * This should return true if reading a NxM rectangle of pixels from a * render target is faster if the target has dimensons N and M and the read * rectangle has its top-left at 0,0. */ virtual bool fullReadPixelsIsFasterThanPartial() const { return false; }; /** * Reads a rectangle of pixels from a render target. Fails if read requires * conversion between premultiplied and unpremultiplied configs. The caller * should do the conversion by rendering to a target with the desire config * first. * * @param renderTarget the render target to read from. NULL means the * current render target. * @param left left edge of the rectangle to read (inclusive) * @param top top edge of the rectangle to read (inclusive) * @param width width of rectangle to read in pixels. * @param height height of rectangle to read in pixels. * @param config the pixel config of the destination buffer * @param buffer memory to read the rectangle into. * @param rowBytes the number of bytes between consecutive rows. Zero * means rows are tightly packed. * @param invertY buffer should be populated bottom-to-top as opposed * to top-to-bottom (skia's usual order) * * @return true if the read succeeded, false if not. The read can fail * because of a unsupported pixel config or because no render * target is currently set. */ bool readPixels(GrRenderTarget* renderTarget, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes, bool invertY); /** * Updates the pixels in a rectangle of a texture. * * @param left left edge of the rectangle to write (inclusive) * @param top top edge of the rectangle to write (inclusive) * @param width width of rectangle to write in pixels. * @param height height of rectangle to write in pixels. * @param config the pixel config of the source buffer * @param buffer memory to read pixels from * @param rowBytes number of bytes bewtween consecutive rows. Zero * means rows are tightly packed. */ void writeTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes); const GrGpuStats& getStats() const; void resetStats(); void printStats() const; /** * Called to tell Gpu object that all GrResources have been lost and should * be abandoned. Overrides must call INHERITED::abandonResources(). */ virtual void abandonResources(); /** * Called to tell Gpu object to release all GrResources. Overrides must call * INHERITED::releaseResources(). */ void releaseResources(); /** * Add resource to list of resources. Should only be called by GrResource. * @param resource the resource to add. */ void insertResource(GrResource* resource); /** * Remove resource from list of resources. Should only be called by * GrResource. * @param resource the resource to remove. */ void removeResource(GrResource* resource); // GrDrawTarget overrides virtual void clear(const GrIRect* rect, GrColor color); // After the client interacts directly with the 3D context state the GrGpu // must resync its internal state and assumptions about 3D context state. // Each time this occurs the GrGpu bumps a timestamp. // state of the 3D context // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about // a billion years. typedef uint64_t ResetTimestamp; // This timestamp is always older than the current timestamp static const ResetTimestamp kExpiredTimestamp = 0; // Returns a timestamp based on the number of times the context was reset. // This timestamp can be used to lazily detect when cached 3D context state // is dirty. ResetTimestamp getResetTimestamp() const { return fResetTimestamp; } protected: enum PrivateDrawStateStateBits { kFirstBit = (GrDrawState::kLastPublicStateBit << 1), kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify // stencil bits used for // clipping. }; // keep track of whether we are using stencil clipping (as opposed to // scissor). bool fClipInStencil; // prepares clip flushes gpu state before a draw bool setupClipAndFlushState(GrPrimitiveType type); // Functions used to map clip-respecting stencil tests into normal // stencil funcs supported by GPUs. static GrStencilFunc ConvertStencilFunc(bool stencilInClip, GrStencilFunc func); static void ConvertStencilFuncAndMask(GrStencilFunc func, bool clipInStencil, unsigned int clipBit, unsigned int userBits, unsigned int* ref, unsigned int* mask); // stencil settings to clip drawing when stencil clipping is in effect // and the client isn't using the stencil test. static const GrStencilSettings* GetClipStencilSettings(); GrGpuStats fStats; struct GeometryPoolState { const GrVertexBuffer* fPoolVertexBuffer; int fPoolStartVertex; const GrIndexBuffer* fPoolIndexBuffer; int fPoolStartIndex; }; const GeometryPoolState& getGeomPoolState() { return fGeomPoolStateStack.back(); } // GrDrawTarget overrides virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout, int vertexCount, void** vertices); virtual bool onReserveIndexSpace(int indexCount, void** indices); virtual void releaseReservedVertexSpace(); virtual void releaseReservedIndexSpace(); virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount); virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount); virtual void releaseVertexArray(); virtual void releaseIndexArray(); virtual void geometrySourceWillPush(); virtual void geometrySourceWillPop(const GeometrySrcState& restoredState); // Helpers for setting up geometry state void finalizeReservedVertices(); void finalizeReservedIndices(); // called when the 3D context state is unknown. Subclass should emit any // assumed 3D context state and dirty any state cache virtual void onResetContext() = 0; // overridden by API-specific derived class to create objects. virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, const void* srcData, size_t rowBytes) = 0; virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0; virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0; virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) = 0; virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic) = 0; // overridden by API-specific derivated class to perform the clear and // clearRect. NULL rect means clear whole target. virtual void onClear(const GrIRect* rect, GrColor color) = 0; // overridden by API-specific derived class to perform the draw call. virtual void onGpuDrawIndexed(GrPrimitiveType type, uint32_t startVertex, uint32_t startIndex, uint32_t vertexCount, uint32_t indexCount) = 0; virtual void onGpuDrawNonIndexed(GrPrimitiveType type, uint32_t vertexCount, uint32_t numVertices) = 0; // overridden by API-specific derived class to perform flush virtual void onForceRenderTargetFlush() = 0; // overridden by API-specific derived class to perform the read pixels. virtual bool onReadPixels(GrRenderTarget* target, int left, int top, int width, int height, GrPixelConfig, void* buffer, size_t rowBytes, bool invertY) = 0; // overridden by API-specific derived class to perform the texture update virtual void onWriteTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) = 0; // overridden by API-specific derived class to perform the resolve virtual void onResolveRenderTarget(GrRenderTarget* target) = 0; // called to program the vertex data, indexCount will be 0 if drawing non- // indexed geometry. The subclass may adjust the startVertex and/or // startIndex since it may have already accounted for these in the setup. virtual void setupGeometry(int* startVertex, int* startIndex, int vertexCount, int indexCount) = 0; // width and height may be larger than rt (if underlying API allows it). // Should attach the SB to the RT. Returns false if compatible sb could // not be created. virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) = 0; // attaches an existing SB to an existing RT. virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) = 0; // The GrGpu typically records the clients requested state and then flushes // deltas from previous state at draw time. This function does the // API-specific flush of the state // returns false if current state is unsupported. virtual bool flushGraphicsState(GrPrimitiveType type) = 0; // Sets the scissor rect, or disables if rect is NULL. virtual void flushScissor(const GrIRect* rect) = 0; // GrGpu subclass sets clip bit in the stencil buffer. The subclass is // free to clear the remaining bits to zero if masked clears are more // expensive than clearing all bits. virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0; // clears the entire stencil buffer to 0 virtual void clearStencil() = 0; private: GrContext* fContext; // not reffed (context refs gpu) ResetTimestamp fResetTimestamp; GrVertexBufferAllocPool* fVertexPool; GrIndexBufferAllocPool* fIndexPool; // counts number of uses of vertex/index pool in the geometry stack int fVertexPoolUseCnt; int fIndexPoolUseCnt; enum { kPreallocGeomPoolStateStackCnt = 4, }; SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true> fGeomPoolStateStack; mutable GrIndexBuffer* fQuadIndexBuffer; // mutable so it can be // created on-demand mutable GrVertexBuffer* fUnitSquareVertexBuffer; // mutable so it can be // created on-demand // must be instantiated after GrGpu object has been given its owning // GrContext ptr. (GrGpu is constructed first then handed off to GrContext). GrPathRendererChain* fPathRendererChain; bool fContextIsDirty; GrResource* fResourceHead; // Given a rt, find or create a stencil buffer and attach it bool attachStencilBufferToRenderTarget(GrRenderTarget* target); // GrDrawTarget overrides virtual void onDrawIndexed(GrPrimitiveType type, int startVertex, int startIndex, int vertexCount, int indexCount); virtual void onDrawNonIndexed(GrPrimitiveType type, int startVertex, int vertexCount); // readies the pools to provide vertex/index data. void prepareVertexPool(); void prepareIndexPool(); // determines the path renderer used to draw a clip path element. GrPathRenderer* getClipPathRenderer(const SkPath& path, GrPathFill fill); void resetContext() { this->onResetContext(); ++fResetTimestamp; } void handleDirtyContext() { if (fContextIsDirty) { this->resetContext(); fContextIsDirty = false; } } typedef GrDrawTarget INHERITED; }; #endif