/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLProgram_DEFINED #define GrGLProgram_DEFINED #include "../GrDrawState.h" #include "GrGLContextInfo.h" #include "GrGLSL.h" #include "../GrStringBuilder.h" #include "../GrGpu.h" #include "SkXfermode.h" class GrBinHashKeyBuilder; struct ShaderCodeSegments; // optionally compile the experimental GS code. Set to GR_DEBUG // so that debug build bots will execute the code. #define GR_GL_EXPERIMENTAL_GS GR_DEBUG /** * This class manages a GPU program and records per-program information. * We can specify the attribute locations so that they are constant * across our shaders. But the driver determines the uniform locations * at link time. We don't need to remember the sampler uniform location * because we will bind a texture slot to it and never change it * Uniforms are program-local so we can't rely on fHWState to hold the * previous uniform state after a program change. */ class GrGLProgram { public: class CachedData; GrGLProgram(); ~GrGLProgram(); /** * This is the heavy initilization routine for building a GLProgram. * The result of heavy init is not stored in datamembers of GrGLProgam, * but in a separate cacheable container. */ bool genProgram(const GrGLContextInfo& gl, CachedData* programData) const; /** * The shader may modify the blend coeffecients. Params are in/out */ void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const; /** * Attribute indices. These should not overlap. Matrices consume 3 slots. */ static int PositionAttributeIdx() { return 0; } static int TexCoordAttributeIdx(int tcIdx) { return 1 + tcIdx; } static int ColorAttributeIdx() { return 1 + GrDrawState::kMaxTexCoords; } static int CoverageAttributeIdx() { return 2 + GrDrawState::kMaxTexCoords; } static int EdgeAttributeIdx() { return 3 + GrDrawState::kMaxTexCoords; } static int ViewMatrixAttributeIdx() { return 4 + GrDrawState::kMaxTexCoords; } static int TextureMatrixAttributeIdx(int stage) { return 7 + GrDrawState::kMaxTexCoords + 3 * stage; } public: // Parameters that affect code generation // These structs should be kept compact; they are the input to an // expensive hash key generator. struct ProgramDesc { ProgramDesc() { // since we use this as part of a key we can't have any unitialized // padding memset(this, 0, sizeof(ProgramDesc)); } enum OutputConfig { // PM-color OR color with no alpha channel kPremultiplied_OutputConfig, // nonPM-color with alpha channel. Round components up after // dividing by alpha. Assumes output is 8 bits for r, g, and b kUnpremultiplied_RoundUp_OutputConfig, // nonPM-color with alpha channel. Round components down after // dividing by alpha. Assumes output is 8 bits for r, g, and b kUnpremultiplied_RoundDown_OutputConfig, kOutputConfigCnt }; struct StageDesc { enum OptFlagBits { kNoPerspective_OptFlagBit = 1 << 0, kIdentityMatrix_OptFlagBit = 1 << 1, kCustomTextureDomain_OptFlagBit = 1 << 2, kIsEnabled_OptFlagBit = 1 << 7 }; enum FetchMode { kSingle_FetchMode, k2x2_FetchMode, kConvolution_FetchMode, kErode_FetchMode, kDilate_FetchMode, kFetchModeCnt, }; /** Flags set based on a src texture's pixel config. The operations described are performed after reading a texel. */ enum InConfigFlags { kNone_InConfigFlag = 0x0, /** Swap the R and B channels. This is incompatible with kSmearAlpha. It is prefereable to perform the swizzle outside the shader using GL_ARB_texture_swizzle if possible rather than setting this flag. */ kSwapRAndB_InConfigFlag = 0x1, /** Smear alpha across all four channels. This is incompatible with kSwapRAndB and kMulRGBByAlpha*. It is prefereable to perform the smear outside the shader using GL_ARB_texture_swizzle if possible rather than setting this flag. */ kSmearAlpha_InConfigFlag = 0x2, /** Multiply r,g,b by a after texture reads. This flag incompatible with kSmearAlpha and may only be used with FetchMode kSingle. It is assumed the src texture has 8bit color components. After reading the texture one version rounds up to the next multiple of 1/255.0 and the other rounds down. At most one of these flags may be set. */ kMulRGBByAlpha_RoundUp_InConfigFlag = 0x4, kMulRGBByAlpha_RoundDown_InConfigFlag = 0x8, kDummyInConfigFlag, kInConfigBitMask = (kDummyInConfigFlag-1) | (kDummyInConfigFlag-2) }; enum CoordMapping { kIdentity_CoordMapping, kRadialGradient_CoordMapping, kSweepGradient_CoordMapping, kRadial2Gradient_CoordMapping, // need different shader computation when quadratic // eq describing the gradient degenerates to a linear eq. kRadial2GradientDegenerate_CoordMapping, kCoordMappingCnt }; uint8_t fOptFlags; uint8_t fInConfigFlags; // bitfield of InConfigFlags values uint8_t fFetchMode; // casts to enum FetchMode uint8_t fCoordMapping; // casts to enum CoordMapping uint8_t fKernelWidth; GR_STATIC_ASSERT((InConfigFlags)(uint8_t)kInConfigBitMask == kInConfigBitMask); inline bool isEnabled() const { return SkToBool(fOptFlags & kIsEnabled_OptFlagBit); } inline void setEnabled(bool newValue) { if (newValue) { fOptFlags |= kIsEnabled_OptFlagBit; } else { fOptFlags &= ~kIsEnabled_OptFlagBit; } } }; // Specifies where the intitial color comes from before the stages are // applied. enum ColorInput { kSolidWhite_ColorInput, kTransBlack_ColorInput, kAttribute_ColorInput, kUniform_ColorInput, kColorInputCnt }; // Dual-src blending makes use of a secondary output color that can be // used as a per-pixel blend coeffecient. This controls whether a // secondary source is output and what value it holds. enum DualSrcOutput { kNone_DualSrcOutput, kCoverage_DualSrcOutput, kCoverageISA_DualSrcOutput, kCoverageISC_DualSrcOutput, kDualSrcOutputCnt }; GrDrawState::VertexEdgeType fVertexEdgeType; // stripped of bits that don't affect prog generation GrVertexLayout fVertexLayout; StageDesc fStages[GrDrawState::kNumStages]; // To enable experimental geometry shader code (not for use in // production) #if GR_GL_EXPERIMENTAL_GS bool fExperimentalGS; #endif uint8_t fColorInput; // casts to enum ColorInput uint8_t fCoverageInput; // casts to enum CoverageInput uint8_t fOutputConfig; // casts to enum OutputConfig uint8_t fDualSrcOutput; // casts to enum DualSrcOutput int8_t fFirstCoverageStage; SkBool8 fEmitsPointSize; SkBool8 fEdgeAAConcave; SkBool8 fColorMatrixEnabled; int8_t fEdgeAANumEdges; uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode int8_t fPadding[3]; } fProgramDesc; GR_STATIC_ASSERT(!(sizeof(ProgramDesc) % 4)); // for code readability typedef ProgramDesc::StageDesc StageDesc; private: const ProgramDesc& getDesc() { return fProgramDesc; } const char* adjustInColor(const GrStringBuilder& inColor) const; public: enum { kUnusedUniform = -1, kSetAsAttribute = 1000, }; struct StageUniLocations { GrGLint fTextureMatrixUni; GrGLint fNormalizedTexelSizeUni; GrGLint fSamplerUni; GrGLint fRadial2Uni; GrGLint fTexDomUni; GrGLint fKernelUni; GrGLint fImageIncrementUni; void reset() { fTextureMatrixUni = kUnusedUniform; fNormalizedTexelSizeUni = kUnusedUniform; fSamplerUni = kUnusedUniform; fRadial2Uni = kUnusedUniform; fTexDomUni = kUnusedUniform; fKernelUni = kUnusedUniform; fImageIncrementUni = kUnusedUniform; } }; struct UniLocations { GrGLint fViewMatrixUni; GrGLint fColorUni; GrGLint fCoverageUni; GrGLint fEdgesUni; GrGLint fColorFilterUni; GrGLint fColorMatrixUni; GrGLint fColorMatrixVecUni; StageUniLocations fStages[GrDrawState::kNumStages]; void reset() { fViewMatrixUni = kUnusedUniform; fColorUni = kUnusedUniform; fCoverageUni = kUnusedUniform; fEdgesUni = kUnusedUniform; fColorFilterUni = kUnusedUniform; fColorMatrixUni = kUnusedUniform; fColorMatrixVecUni = kUnusedUniform; for (int s = 0; s < GrDrawState::kNumStages; ++s) { fStages[s].reset(); } } }; class CachedData : public ::GrNoncopyable { public: CachedData() { } ~CachedData() { } void copyAndTakeOwnership(CachedData& other) { memcpy(this, &other, sizeof(*this)); } public: // IDs GrGLuint fVShaderID; GrGLuint fGShaderID; GrGLuint fFShaderID; GrGLuint fProgramID; // shader uniform locations (-1 if shader doesn't use them) UniLocations fUniLocations; GrMatrix fViewMatrix; // these reflect the current values of uniforms // (GL uniform values travel with program) GrColor fColor; GrColor fCoverage; GrColor fColorFilterColor; GrMatrix fTextureMatrices[GrDrawState::kNumStages]; // width and height used for normalized texel size int fTextureWidth[GrDrawState::kNumStages]; int fTextureHeight[GrDrawState::kNumStages]; GrScalar fRadial2CenterX1[GrDrawState::kNumStages]; GrScalar fRadial2Radius0[GrDrawState::kNumStages]; bool fRadial2PosRoot[GrDrawState::kNumStages]; GrRect fTextureDomain[GrDrawState::kNumStages]; private: enum Constants { kUniLocationPreAllocSize = 8 }; }; // CachedData enum Constants { kProgramKeySize = sizeof(ProgramDesc) }; // Provide an opaque ProgramDesc const uint32_t* keyData() const{ return reinterpret_cast<const uint32_t*>(&fProgramDesc); } private: // Determines which uniforms will need to be bound. void genStageCode(const GrGLContextInfo& gl, int stageNum, const ProgramDesc::StageDesc& desc, const char* fsInColor, // NULL means no incoming color const char* fsOutColor, const char* vsInCoord, ShaderCodeSegments* segments, StageUniLocations* locations) const; void genGeometryShader(const GrGLContextInfo& gl, ShaderCodeSegments* segments) const; // generates code to compute coverage based on edge AA. void genEdgeCoverage(const GrGLContextInfo& gl, GrVertexLayout layout, CachedData* programData, GrStringBuilder* coverageVar, ShaderCodeSegments* segments) const; static bool CompileShaders(const GrGLContextInfo& gl, const ShaderCodeSegments& segments, CachedData* programData); // Compiles a GL shader, returns shader ID or 0 if failed // params have same meaning as glShaderSource static GrGLuint CompileShader(const GrGLContextInfo& gl, GrGLenum type, int stringCnt, const char** strings, int* stringLengths); // Creates a GL program ID, binds shader attributes to GL vertex attrs, and // links the program bool bindOutputsAttribsAndLinkProgram( const GrGLContextInfo& gl, GrStringBuilder texCoordAttrNames[GrDrawState::kMaxTexCoords], bool bindColorOut, bool bindDualSrcOut, CachedData* programData) const; // Binds uniforms; initializes cache to invalid values. void getUniformLocationsAndInitCache(const GrGLContextInfo& gl, CachedData* programData) const; friend class GrGpuGLShaders; }; #endif