// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_UNBOUND_QUEUE_ #define V8_UNBOUND_QUEUE_ #include "allocation.h" namespace v8 { namespace internal { // Lock-free unbound queue for small records. Intended for // transferring small records between a Single producer and a Single // consumer. Doesn't have restrictions on the number of queued // elements, so producer never blocks. Implemented after Herb // Sutter's article: // http://www.ddj.com/high-performance-computing/210604448 template<typename Record> class UnboundQueue BASE_EMBEDDED { public: inline UnboundQueue(); inline ~UnboundQueue(); INLINE(void Dequeue(Record* rec)); INLINE(void Enqueue(const Record& rec)); INLINE(bool IsEmpty()) { return divider_ == last_; } INLINE(Record* Peek()); private: INLINE(void DeleteFirst()); struct Node; Node* first_; AtomicWord divider_; // Node* AtomicWord last_; // Node* DISALLOW_COPY_AND_ASSIGN(UnboundQueue); }; } } // namespace v8::internal #endif // V8_UNBOUND_QUEUE_