/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_MONO_PIPE_H #define ANDROID_AUDIO_MONO_PIPE_H #include <time.h> #include "NBAIO.h" namespace android { // MonoPipe is similar to Pipe except: // - supports only a single reader, called MonoPipeReader // - write() cannot overrun; instead it will return a short actual count if insufficient space // - write() can optionally block if the pipe is full // Like Pipe, it is not multi-thread safe for either writer or reader // but writer and reader can be different threads. class MonoPipe : public NBAIO_Sink { friend class MonoPipeReader; public: // reqFrames will be rounded up to a power of 2, and all slots are available. Must be >= 2. // Note: whatever shares this object with another thread needs to do so in an SMP-safe way (like // creating it the object before creating the other thread, or storing the object with a // release_store). Otherwise the other thread could see a partially-constructed object. MonoPipe(size_t reqFrames, NBAIO_Format format, bool writeCanBlock = false); virtual ~MonoPipe(); // NBAIO_Port interface //virtual ssize_t negotiate(const NBAIO_Format offers[], size_t numOffers, // NBAIO_Format counterOffers[], size_t& numCounterOffers); //virtual NBAIO_Format format() const; // NBAIO_Sink interface //virtual size_t framesWritten() const; //virtual size_t framesUnderrun() const; //virtual size_t underruns() const; virtual ssize_t availableToWrite() const; virtual ssize_t write(const void *buffer, size_t count); //virtual ssize_t writeVia(writeVia_t via, size_t total, void *user, size_t block); // average number of frames present in the pipe under normal conditions. // See throttling mechanism in MonoPipe::write() size_t getAvgFrames() const { return mSetpoint; } void setAvgFrames(size_t setpoint); size_t maxFrames() const { return mMaxFrames; } private: const size_t mReqFrames; // as requested in constructor, unrounded const size_t mMaxFrames; // always a power of 2 void * const mBuffer; // mFront and mRear will never be separated by more than mMaxFrames. // 32-bit overflow is possible if the pipe is active for a long time, but if that happens it's // safe because we "&" with (mMaxFrames-1) at end of computations to calculate a buffer index. volatile int32_t mFront; // written by reader with android_atomic_release_store, // read by writer with android_atomic_acquire_load volatile int32_t mRear; // written by writer with android_atomic_release_store, // read by reader with android_atomic_acquire_load bool mWriteTsValid; // whether mWriteTs is valid struct timespec mWriteTs; // time that the previous write() completed size_t mSetpoint; // target value for pipe fill depth const bool mWriteCanBlock; // whether write() should block if the pipe is full }; } // namespace android #endif // ANDROID_AUDIO_MONO_PIPE_H