/* ** ** Copyright (C) 2008, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_SERVERS_CAMERA_CAMERASERVICE_H #define ANDROID_SERVERS_CAMERA_CAMERASERVICE_H #include <binder/BinderService.h> #include <camera/ICameraService.h> #include <hardware/camera.h> /* This needs to be increased if we can have more cameras */ #define MAX_CAMERAS 2 namespace android { class MemoryHeapBase; class MediaPlayer; class CameraHardwareInterface; class CameraService : public BinderService<CameraService>, public BnCameraService { class Client; friend class BinderService<CameraService>; public: static char const* getServiceName() { return "media.camera"; } CameraService(); virtual ~CameraService(); virtual int32_t getNumberOfCameras(); virtual status_t getCameraInfo(int cameraId, struct CameraInfo* cameraInfo); virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient, int cameraId); virtual void removeClient(const sp<ICameraClient>& cameraClient); // returns plain pointer of client. Note that mClientLock should be acquired to // prevent the client from destruction. The result can be NULL. virtual Client* getClientByIdUnsafe(int cameraId); virtual Mutex* getClientLockById(int cameraId); virtual status_t dump(int fd, const Vector<String16>& args); virtual status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); virtual void onFirstRef(); enum sound_kind { SOUND_SHUTTER = 0, SOUND_RECORDING = 1, NUM_SOUNDS }; void loadSound(); void playSound(sound_kind kind); void releaseSound(); private: Mutex mServiceLock; wp<Client> mClient[MAX_CAMERAS]; // protected by mServiceLock Mutex mClientLock[MAX_CAMERAS]; // prevent Client destruction inside callbacks int mNumberOfCameras; // atomics to record whether the hardware is allocated to some client. volatile int32_t mBusy[MAX_CAMERAS]; void setCameraBusy(int cameraId); void setCameraFree(int cameraId); // sounds MediaPlayer* newMediaPlayer(const char *file); Mutex mSoundLock; sp<MediaPlayer> mSoundPlayer[NUM_SOUNDS]; int mSoundRef; // reference count (release all MediaPlayer when 0) class Client : public BnCamera { public: // ICamera interface (see ICamera for details) virtual void disconnect(); virtual status_t connect(const sp<ICameraClient>& client); virtual status_t lock(); virtual status_t unlock(); virtual status_t setPreviewDisplay(const sp<Surface>& surface); virtual status_t setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture); virtual void setPreviewCallbackFlag(int flag); virtual status_t startPreview(); virtual void stopPreview(); virtual bool previewEnabled(); virtual status_t storeMetaDataInBuffers(bool enabled); virtual status_t startRecording(); virtual void stopRecording(); virtual bool recordingEnabled(); virtual void releaseRecordingFrame(const sp<IMemory>& mem); virtual status_t autoFocus(); virtual status_t cancelAutoFocus(); virtual status_t takePicture(int msgType); virtual status_t setParameters(const String8& params); virtual String8 getParameters() const; virtual status_t sendCommand(int32_t cmd, int32_t arg1, int32_t arg2); private: friend class CameraService; Client(const sp<CameraService>& cameraService, const sp<ICameraClient>& cameraClient, const sp<CameraHardwareInterface>& hardware, int cameraId, int cameraFacing, int clientPid); ~Client(); // return our camera client const sp<ICameraClient>& getCameraClient() { return mCameraClient; } // check whether the calling process matches mClientPid. status_t checkPid() const; status_t checkPidAndHardware() const; // also check mHardware != 0 // these are internal functions used to set up preview buffers status_t registerPreviewBuffers(); // camera operation mode enum camera_mode { CAMERA_PREVIEW_MODE = 0, // frame automatically released CAMERA_RECORDING_MODE = 1, // frame has to be explicitly released by releaseRecordingFrame() }; // these are internal functions used for preview/recording status_t startCameraMode(camera_mode mode); status_t startPreviewMode(); status_t startRecordingMode(); // internal function used by sendCommand to enable/disable shutter sound. status_t enableShutterSound(bool enable); // these are static callback functions static void notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user); static void dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, camera_frame_metadata_t *metadata, void* user); static void dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr, void* user); static Mutex* getClientLockFromCookie(void* user); // convert client from cookie. Client lock should be acquired before getting Client. static Client* getClientFromCookie(void* user); // handlers for messages void handleShutter(void); void handlePreviewData(int32_t msgType, const sp<IMemory>& mem, camera_frame_metadata_t *metadata); void handlePostview(const sp<IMemory>& mem); void handleRawPicture(const sp<IMemory>& mem); void handleCompressedPicture(const sp<IMemory>& mem); void handleGenericNotify(int32_t msgType, int32_t ext1, int32_t ext2); void handleGenericData(int32_t msgType, const sp<IMemory>& dataPtr, camera_frame_metadata_t *metadata); void handleGenericDataTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr); void copyFrameAndPostCopiedFrame( int32_t msgType, const sp<ICameraClient>& client, const sp<IMemoryHeap>& heap, size_t offset, size_t size, camera_frame_metadata_t *metadata); int getOrientation(int orientation, bool mirror); status_t setPreviewWindow( const sp<IBinder>& binder, const sp<ANativeWindow>& window); // these are initialized in the constructor. sp<CameraService> mCameraService; // immutable after constructor sp<ICameraClient> mCameraClient; int mCameraId; // immutable after constructor int mCameraFacing; // immutable after constructor pid_t mClientPid; sp<CameraHardwareInterface> mHardware; // cleared after disconnect() int mPreviewCallbackFlag; int mOrientation; // Current display orientation bool mPlayShutterSound; // Ensures atomicity among the public methods mutable Mutex mLock; // A lock to synchronize access through the ICamera binder // interface. The entire binder call should be done with mICameraLock // locked, to serialize ICamera access, even when mLock is disabled for // calls to the HAL. mutable Mutex mICameraLock; // This is a binder of Surface or SurfaceTexture. sp<IBinder> mSurface; sp<ANativeWindow> mPreviewWindow; // If the user want us to return a copy of the preview frame (instead // of the original one), we allocate mPreviewBuffer and reuse it if possible. sp<MemoryHeapBase> mPreviewBuffer; // the instance is in the middle of destruction. When this is set, // the instance should not be accessed from callback. // CameraService's mClientLock should be acquired to access this. bool mDestructionStarted; // We need to avoid the deadlock when the incoming command thread and // the CameraHardwareInterface callback thread both want to grab mLock. // An extra flag is used to tell the callback thread that it should stop // trying to deliver the callback messages if the client is not // interested in it anymore. For example, if the client is calling // stopPreview(), the preview frame messages do not need to be delivered // anymore. // This function takes the same parameter as the enableMsgType() and // disableMsgType() functions in CameraHardwareInterface. void enableMsgType(int32_t msgType); void disableMsgType(int32_t msgType); volatile int32_t mMsgEnabled; // This function keeps trying to grab mLock, or give up if the message // is found to be disabled. It returns true if mLock is grabbed. bool lockIfMessageWanted(int32_t msgType); }; camera_module_t *mModule; }; } // namespace android #endif