/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H #define ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H #include <GLES2/gl2.h> #include <SkPaint.h> #include <utils/String16.h> #include "utils/Compare.h" #include "utils/GenerationCache.h" #include "FontRenderer.h" #include "Texture.h" namespace android { namespace uirenderer { struct ShadowText { ShadowText(): radius(0), len(0), textSize(0.0f), typeface(NULL) { } ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText): radius(radius), len(len) { // TODO: Propagate this through the API, we should not cast here text = (const char16_t*) srcText; textSize = paint->getTextSize(); typeface = paint->getTypeface(); flags = 0; if (paint->isFakeBoldText()) { flags |= Font::kFakeBold; } const float skewX = paint->getTextSkewX(); italicStyle = *(uint32_t*) &skewX; const float scaleXFloat = paint->getTextScaleX(); scaleX = *(uint32_t*) &scaleXFloat; } ~ShadowText() { } uint32_t radius; uint32_t len; float textSize; SkTypeface* typeface; uint32_t flags; uint32_t italicStyle; uint32_t scaleX; const char16_t* text; String16 str; void copyTextLocally() { str.setTo((const char16_t*) text, len >> 1); text = str.string(); } bool operator<(const ShadowText& rhs) const { LTE_INT(len) { LTE_INT(radius) { LTE_FLOAT(textSize) { LTE_INT(typeface) { LTE_INT(flags) { LTE_INT(italicStyle) { LTE_INT(scaleX) { return memcmp(text, rhs.text, len) < 0; } } } } } } } return false; } }; // struct ShadowText /** * Alpha texture used to represent a shadow. */ struct ShadowTexture: public Texture { ShadowTexture(): Texture() { } float left; float top; }; // struct ShadowTexture class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> { public: TextDropShadowCache(); TextDropShadowCache(uint32_t maxByteSize); ~TextDropShadowCache(); /** * Used as a callback when an entry is removed from the cache. * Do not invoke directly. */ void operator()(ShadowText& text, ShadowTexture*& texture); ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len, int numGlyphs, uint32_t radius); /** * Clears the cache. This causes all textures to be deleted. */ void clear(); void setFontRenderer(FontRenderer& fontRenderer) { mRenderer = &fontRenderer; } /** * Sets the maximum size of the cache in bytes. */ void setMaxSize(uint32_t maxSize); /** * Returns the maximum size of the cache in bytes. */ uint32_t getMaxSize(); /** * Returns the current size of the cache in bytes. */ uint32_t getSize(); private: void init(); GenerationCache<ShadowText, ShadowTexture*> mCache; uint32_t mSize; uint32_t mMaxSize; FontRenderer* mRenderer; bool mDebugEnabled; }; // class TextDropShadowCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H