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Each device vendor can supply his or her own runtime bitcode library (lib*.bc) that differentiates his or her system. Specialization becomes ecosystem-friendly.</li> </ul> <p>libbcc provides:</p> <ul class="simple"> <li>a <em>just-in-time bitcode compiler</em>, which translates the LLVM bitcode into machine code</li> <li>a <em>caching mechanism</em>, which can:<ul> <li>after each compilation, serialize the in-memory executable into a cache file. Note that the compilation is triggered by a cache miss.</li> <li>load from the cache file upon cache-hit.</li> </ul> </li> </ul> <p>Highlights of libbcc are:</p> <ul> <li><p class="first">libbcc supports bitcode from various language frontends, such as RenderScript, GLSL (pixelflinger2).</p> </li> <li><p class="first">libbcc strives to balance between library size, launch time and steady-state performance:</p> <ul> <li><p class="first">The size of libbcc is aggressively reduced for mobile devices. We customize and improve upon the default Execution Engine from upstream. Otherwise, libbcc's execution engine can easily become at least 2 times bigger.</p> </li> <li><p class="first">To reduce launch time, we support caching of binaries. Just-in-Time compilation are oftentimes Just-too-Late, if the given apps are performance-sensitive. Thus, we implemented AOT to get the best of both worlds: Fast launch time and high steady-state performance.</p> <p>AOT is also important for projects such as NDK on LLVM with portability enhancement. Launch time reduction after we implemented AOT is signficant:</p> <pre class="literal-block"> Apps libbcc without AOT libbcc with AOT launch time in libbcc launch time in libbcc App_1 1218ms 9ms App_2 842ms 4ms Wallpaper: MagicSmoke 182ms 3ms Halo 127ms 3ms Balls 149ms 3ms SceneGraph 146ms 90ms Model 104ms 4ms Fountain 57ms 3ms </pre> <p>AOT also masks the launching time overhead of on-device linking and helps it become reality.</p> </li> <li><p class="first">For steady-state performance, we enable VFP3 and aggressive optimizations.</p> </li> </ul> </li> <li><p class="first">Currently we disable Lazy JITting.</p> </li> </ul> </div> <div class="section" id="api"> <h1>API</h1> <p><strong>Basic:</strong></p> <ul class="simple"> <li><strong>bccCreateScript</strong> - Create new bcc script</li> <li><strong>bccRegisterSymbolCallback</strong> - Register the callback function for external symbol lookup</li> <li><strong>bccReadBC</strong> - Set the source bitcode for compilation</li> <li><strong>bccReadModule</strong> - Set the llvm::Module for compilation</li> <li><strong>bccLinkBC</strong> - Set the library bitcode for linking</li> <li><strong>bccPrepareExecutable</strong> - <em>deprecated</em> - Use bccPrepareExecutableEx instead</li> <li><strong>bccPrepareExecutableEx</strong> - Create the in-memory executable by either just-in-time compilation or cache loading</li> <li><strong>bccGetFuncAddr</strong> - Get the entry address of the function</li> <li><strong>bccDisposeScript</strong> - Destroy bcc script and release the resources</li> <li><strong>bccGetError</strong> - <em>deprecated</em> - Don't use this</li> </ul> <p><strong>Reflection:</strong></p> <ul class="simple"> <li><strong>bccGetExportVarCount</strong> - Get the count of exported variables</li> <li><strong>bccGetExportVarList</strong> - Get the addresses of exported variables</li> <li><strong>bccGetExportFuncCount</strong> - Get the count of exported functions</li> <li><strong>bccGetExportFuncList</strong> - Get the addresses of exported functions</li> <li><strong>bccGetPragmaCount</strong> - Get the count of pragmas</li> <li><strong>bccGetPragmaList</strong> - Get the pragmas</li> </ul> <p><strong>Debug:</strong></p> <ul class="simple"> <li><strong>bccGetFuncCount</strong> - Get the count of functions (including non-exported)</li> <li><strong>bccGetFuncInfoList</strong> - Get the function information (name, base, size)</li> </ul> </div> <div class="section" id="cache-file-format"> <h1>Cache File Format</h1> <p>A cache file (denoted as *.oBCC) for libbcc consists of several sections: header, string pool, dependencies table, relocation table, exported variable list, exported function list, pragma list, function information table, and bcc context. Every section should be aligned to a word size. Here is the brief description of each sections:</p> <ul class="simple"> <li><strong>Header</strong> (MCO_Header) - The header of a cache file. It contains the magic word, version, machine integer type information (the endianness, the size of off_t, size_t, and ptr_t), and the size and offset of other sections. The header section is guaranteed to be at the beginning of the cache file.</li> <li><strong>String Pool</strong> (MCO_StringPool) - A collection of serialized variable length strings. The strp_index in the other part of the cache file represents the index of such string in this string pool.</li> <li><strong>Dependencies Table</strong> (MCO_DependencyTable) - The dependencies table. This table stores the resource name (or file path), the resource type (rather in APK or on the file system), and the SHA1 checksum.</li> <li><strong>Relocation Table</strong> (MCO_RelocationTable) - <em>not enabled</em></li> <li><strong>Exported Variable List</strong> (MCO_ExportVarList) - The list of the addresses of exported variables.</li> <li><strong>Exported Function List</strong> (MCO_ExportFuncList) - The list of the addresses of exported functions.</li> <li><strong>Pragma List</strong> (MCO_PragmaList) - The list of pragma key-value pair.</li> <li><strong>Function Information Table</strong> (MCO_FuncTable) - This is a table of function information, such as function name, function entry address, and function binary size. Besides, the table should be ordered by function name.</li> <li><strong>Context</strong> - The context of the in-memory executable, including the code and the data. The offset of context should aligned to a page size, so that we can mmap the context directly into memory.</li> </ul> <p>For furthur information, you may read <a class="reference external" href="include/bcc/bcc_cache.h">bcc_cache.h</a>, <a class="reference external" href="lib/bcc/CacheReader.cpp">CacheReader.cpp</a>, and <a class="reference external" href="lib/bcc/CacheWriter.cpp">CacheWriter.cpp</a> for details.</p> </div> <div class="section" id="jit-ed-code-calling-conventions"> <h1>JIT'ed Code Calling Conventions</h1> <ol class="arabic"> <li><p class="first">Calls from Execution Environment or from/to within script:</p> <p>On ARM, the first 4 arguments will go into r0, r1, r2, and r3, in that order. The remaining (if any) will go through stack.</p> <p>For ext_vec_types such as float2, a set of registers will be used. In the case of float2, a register pair will be used. Specifically, if float2 is the first argument in the function prototype, float2.x will go into r0, and float2.y, r1.</p> <p>Note: stack will be aligned to the coarsest-grained argument. In the case of float2 above as an argument, parameter stack will be aligned to an 8-byte boundary (if the sizes of other arguments are no greater than 8.)</p> </li> <li><p class="first">Calls from/to a separate compilation unit: (E.g., calls to Execution Environment if those runtime library callees are not compiled using LLVM.)</p> <p>On ARM, we use hardfp. Note that double will be placed in a register pair.</p> </li> </ol> </div> </div> </body> </html>