/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_ISURFACETEXTURE_H #define ANDROID_GUI_ISURFACETEXTURE_H #include <stdint.h> #include <sys/types.h> #include <utils/Errors.h> #include <utils/RefBase.h> #include <binder/IInterface.h> #include <ui/GraphicBuffer.h> #include <ui/Rect.h> namespace android { // ---------------------------------------------------------------------------- class SurfaceTextureClient; class ISurfaceTexture : public IInterface { public: DECLARE_META_INTERFACE(SurfaceTexture); protected: friend class SurfaceTextureClient; enum { BUFFER_NEEDS_REALLOCATION = 0x1, RELEASE_ALL_BUFFERS = 0x2, }; // requestBuffer requests a new buffer for the given index. The server (i.e. // the ISurfaceTexture implementation) assigns the newly created buffer to // the given slot index, and the client is expected to mirror the // slot->buffer mapping so that it's not necessary to transfer a // GraphicBuffer for every dequeue operation. virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0; // setBufferCount sets the number of buffer slots available. Calling this // will also cause all buffer slots to be emptied. The caller should empty // its mirrored copy of the buffer slots when calling this method. virtual status_t setBufferCount(int bufferCount) = 0; // dequeueBuffer requests a new buffer slot for the client to use. Ownership // of the slot is transfered to the client, meaning that the server will not // use the contents of the buffer associated with that slot. The slot index // returned may or may not contain a buffer. If the slot is empty the client // should call requestBuffer to assign a new buffer to that slot. The client // is expected to either call cancelBuffer on the dequeued slot or to fill // in the contents of its associated buffer contents and call queueBuffer. // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is // expected to call requestBuffer immediately. virtual status_t dequeueBuffer(int *slot, uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0; // queueBuffer indicates that the client has finished filling in the // contents of the buffer associated with slot and transfers ownership of // that slot back to the server. It is not valid to call queueBuffer on a // slot that is not owned by the client or one for which a buffer associated // via requestBuffer. In addition, a timestamp must be provided by the // client for this buffer. The timestamp is measured in nanoseconds, and // must be monotonically increasing. Its other properties (zero point, etc) // are client-dependent, and should be documented by the client. // // outWidth, outHeight and outTransform are filled with the default width // and height of the window and current transform applied to buffers, // respectively. // QueueBufferInput must be a POD structure struct QueueBufferInput { inline QueueBufferInput(int64_t timestamp, const Rect& crop, int scalingMode, uint32_t transform) : timestamp(timestamp), crop(crop), scalingMode(scalingMode), transform(transform) { } inline void deflate(int64_t* outTimestamp, Rect* outCrop, int* outScalingMode, uint32_t* outTransform) const { *outTimestamp = timestamp; *outCrop = crop; *outScalingMode = scalingMode; *outTransform = transform; } private: int64_t timestamp; Rect crop; int scalingMode; uint32_t transform; }; // QueueBufferOutput must be a POD structure struct QueueBufferOutput { inline QueueBufferOutput() { } inline void deflate(uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransformHint, uint32_t* outNumPendingBuffers) const { *outWidth = width; *outHeight = height; *outTransformHint = transformHint; *outNumPendingBuffers = numPendingBuffers; } inline void inflate(uint32_t inWidth, uint32_t inHeight, uint32_t inTransformHint, uint32_t inNumPendingBuffers) { width = inWidth; height = inHeight; transformHint = inTransformHint; numPendingBuffers = inNumPendingBuffers; } private: uint32_t width; uint32_t height; uint32_t transformHint; uint32_t numPendingBuffers; }; virtual status_t queueBuffer(int slot, const QueueBufferInput& input, QueueBufferOutput* output) = 0; // cancelBuffer indicates that the client does not wish to fill in the // buffer associated with slot and transfers ownership of the slot back to // the server. virtual void cancelBuffer(int slot) = 0; // query retrieves some information for this surface // 'what' tokens allowed are that of android_natives.h virtual int query(int what, int* value) = 0; // setSynchronousMode set whether dequeueBuffer is synchronous or // asynchronous. In synchronous mode, dequeueBuffer blocks until // a buffer is available, the currently bound buffer can be dequeued and // queued buffers will be retired in order. // The default mode is asynchronous. virtual status_t setSynchronousMode(bool enabled) = 0; // connect attempts to connect a client API to the SurfaceTexture. This // must be called before any other ISurfaceTexture methods are called except // for getAllocator. // // This method will fail if the connect was previously called on the // SurfaceTexture and no corresponding disconnect call was made. // // outWidth, outHeight and outTransform are filled with the default width // and height of the window and current transform applied to buffers, // respectively. virtual status_t connect(int api, QueueBufferOutput* output) = 0; // disconnect attempts to disconnect a client API from the SurfaceTexture. // Calling this method will cause any subsequent calls to other // ISurfaceTexture methods to fail except for getAllocator and connect. // Successfully calling connect after this will allow the other methods to // succeed again. // // This method will fail if the the SurfaceTexture is not currently // connected to the specified client API. virtual status_t disconnect(int api) = 0; }; // ---------------------------------------------------------------------------- class BnSurfaceTexture : public BnInterface<ISurfaceTexture> { public: virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags = 0); }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_GUI_ISURFACETEXTURE_H