/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <gtest/gtest.h> #include <utils/String8.h> #include <EGL/egl.h> #include <gui/SurfaceTextureClient.h> #include <gui/DummyConsumer.h> namespace android { class EGLTest : public ::testing::Test { protected: EGLDisplay mEglDisplay; protected: EGLTest() : mEglDisplay(EGL_NO_DISPLAY) { } virtual void SetUp() { mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLint majorVersion; EGLint minorVersion; EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); RecordProperty("EglVersionMajor", majorVersion); RecordProperty("EglVersionMajor", minorVersion); } virtual void TearDown() { EGLBoolean success = eglTerminate(mEglDisplay); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); } }; TEST_F(EGLTest, DISABLED_EGLConfigEightBitFirst) { EGLint numConfigs; EGLConfig config; EGLBoolean success; EGLint attrs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; success = eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_GE(numConfigs, 1); EGLint components[3]; success = eglGetConfigAttrib(mEglDisplay, config, EGL_RED_SIZE, &components[0]); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); success = eglGetConfigAttrib(mEglDisplay, config, EGL_GREEN_SIZE, &components[1]); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); success = eglGetConfigAttrib(mEglDisplay, config, EGL_BLUE_SIZE, &components[2]); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EXPECT_GE(components[0], 8); EXPECT_GE(components[1], 8); EXPECT_GE(components[2], 8); } TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) { EGLint numConfigs; EGLConfig config; EGLint attrs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; EXPECT_TRUE(eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs)); // Create a EGLSurface sp<BufferQueue> bq = new BufferQueue(); bq->consumerConnect(new DummyConsumer()); sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<ISurfaceTexture> >( bq)); sp<ANativeWindow> mANW = mSTC; EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, config, mANW.get(), NULL); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_SURFACE, eglSurface) ; // do not destroy eglSurface // eglTerminate is called in the tear down and should destroy it for us } TEST_F(EGLTest, EGLConfigRGBA8888First) { EGLint numConfigs; EGLConfig config; EGLBoolean success; EGLint attrs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; success = eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_GE(numConfigs, 1); EGLint components[4]; success = eglGetConfigAttrib(mEglDisplay, config, EGL_RED_SIZE, &components[0]); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); success = eglGetConfigAttrib(mEglDisplay, config, EGL_GREEN_SIZE, &components[1]); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); success = eglGetConfigAttrib(mEglDisplay, config, EGL_BLUE_SIZE, &components[2]); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); success = eglGetConfigAttrib(mEglDisplay, config, EGL_ALPHA_SIZE, &components[3]); ASSERT_EQ(EGL_TRUE, success); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EXPECT_GE(components[0], 8); EXPECT_GE(components[1], 8); EXPECT_GE(components[2], 8); EXPECT_GE(components[3], 8); } }