/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_SCREENSHOT_H #define ANDROID_LAYER_SCREENSHOT_H #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include "LayerBase.h" // --------------------------------------------------------------------------- namespace android { class LayerScreenshot : public LayerBaseClient { GLuint mTextureName; GLfloat mTexCoords[8]; sp<SurfaceFlinger> mFlinger; public: LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& client); virtual ~LayerScreenshot(); status_t capture(); virtual void initStates(uint32_t w, uint32_t h, uint32_t flags); virtual uint32_t doTransaction(uint32_t flags); virtual void onDraw(const Region& clip) const; virtual bool isOpaque() const { return false; } virtual bool isSecure() const { return false; } virtual bool isProtectedByApp() const { return false; } virtual bool isProtectedByDRM() const { return false; } virtual const char* getTypeId() const { return "LayerScreenshot"; } private: status_t captureLocked(); void initTexture(GLfloat u, GLfloat v); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_SCREENSHOT_H