/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <GLES/gl.h> #include <GLES2/gl2.h> #include <GLES/glext.h> #include <rs_hal.h> #include <rsContext.h> #include <rsPath.h> #include "rsdCore.h" #include "rsdPath.h" #include "rsdAllocation.h" #include "rsdGL.h" #include "rsdVertexArray.h" #include "rsdShaderCache.h" using namespace android; using namespace android::renderscript; class DrvPath { protected: DrvPath(); public: virtual ~DrvPath(); virtual void draw(Context *) = 0; }; class DrvPathStatic : public DrvPath { public: typedef struct { float x1, xc, x2; float y1, yc, y2; } segment_t; segment_t *mSegments; uint32_t mSegmentCount; DrvPathStatic(const Allocation *vtx, const Allocation *loops); virtual ~DrvPathStatic(); virtual void draw(Context *); }; class DrvPathDynamic : public DrvPath { public: DrvPathDynamic(); virtual ~DrvPathDynamic(); }; static void cleanup(const Context *rsc, const Path *m) { DrvPath *dp = (DrvPath *)m->mHal.drv; if (dp) { delete dp; } } bool rsdPathInitStatic(const Context *rsc, const Path *m, const Allocation *vtx, const Allocation *loops) { DrvPathStatic *drv = NULL; cleanup(rsc, m); DrvPathStatic *dps = new DrvPathStatic(vtx, loops); //LOGE("init path m %p, %p", m, dps); m->mHal.drv = dps; return dps != NULL; } bool rsdPathInitDynamic(const Context *rsc, const Path *m) { return false; } void rsdPathDraw(const Context *rsc, const Path *m) { //LOGE("render m=%p", m); DrvPath *drv = (DrvPath *)m->mHal.drv; if(drv) { //LOGE("render 2 drv=%p", drv); drv->draw((Context *)rsc); } } void rsdPathDestroy(const Context *rsc, const Path *m) { cleanup(rsc, m); m->mHal.drv = NULL; } DrvPath::DrvPath() { } DrvPath::~DrvPath() { } DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) { mSegmentCount = vtx->getType()->getDimX() / 3; mSegments = new segment_t[mSegmentCount]; const float *fin = (const float *)vtx->getPtr(); for (uint32_t ct=0; ct < mSegmentCount; ct++) { segment_t *s = &mSegments[ct]; s->x1 = fin[0]; s->y1 = fin[1]; s->xc = fin[2]; s->yc = fin[3]; s->x2 = fin[4]; s->y2 = fin[5]; fin += 6; } } DrvPathStatic::~DrvPathStatic() { } void DrvPathStatic::draw(Context *rsc) { const static float color[24] = { 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f, 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f}; float vtx[12]; //LOGE("draw"); if (!rsc->setupCheck()) { return; } RsdHal *dc = (RsdHal *)rsc->mHal.drv; if (!dc->gl.shaderCache->setup(rsc)) { return; } RsdVertexArray::Attrib attribs[2]; attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position"); attribs[1].set(GL_FLOAT, 4, 16, false, (uint32_t)color, "ATTRIB_color"); RsdVertexArray va(attribs, 2); va.setup(rsc); //LOGE("mSegmentCount %i", mSegmentCount); for (uint32_t ct=0; ct < mSegmentCount; ct++) { segment_t *s = &mSegments[ct]; vtx[0] = s->x1; vtx[1] = s->y1; vtx[2] = s->xc; vtx[3] = s->yc; vtx[4] = s->x2; vtx[5] = s->y2; vtx[6] = s->xc; vtx[7] = s->yc; vtx[8] = s->x1; vtx[9] = s->y1; vtx[10] = s->x2; vtx[11] = s->y2; RSD_CALL_GL(glDrawArrays, GL_LINES, 0, 6); } } DrvPathDynamic::DrvPathDynamic() { } DrvPathDynamic::~DrvPathDynamic() { }