LOCAL_PATH := $(call my-dir) host_OS_SRCS := host_common_LDLIBS := ifeq ($(HOST_OS),linux) host_OS_SRCS = NativeLinuxSubWindow.cpp host_common_LDLIBS += -lX11 endif ifeq ($(HOST_OS),darwin) host_OS_SRCS = NativeMacSubWindow.m host_common_LDLIBS += -Wl,-framework,AppKit endif ifeq ($(HOST_OS),windows) host_OS_SRCS = NativeWindowsSubWindow.cpp endif host_common_SRC_FILES := \ $(host_OS_SRCS) \ render_api.cpp \ ColorBuffer.cpp \ EGLDispatch.cpp \ FBConfig.cpp \ FrameBuffer.cpp \ GLDispatch.cpp \ GL2Dispatch.cpp \ RenderContext.cpp \ WindowSurface.cpp \ RenderControl.cpp \ ThreadInfo.cpp \ RenderThread.cpp \ ReadBuffer.cpp \ RenderServer.cpp host_common_CFLAGS := #For gl debbuging #host_common_CFLAGS += -DCHECK_GL_ERROR ### host libOpenglRender ################################################# $(call emugl-begin-host-shared-library,libOpenglRender) $(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon libOpenglOsUtils) LOCAL_LDLIBS += $(host_common_LDLIBS) LOCAL_SRC_FILES := $(host_common_SRC_FILES) $(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include) $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) # use Translator's egl/gles headers LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include LOCAL_STATIC_LIBRARIES += libutils liblog $(call emugl-export,CFLAGS,$(host_common_CFLAGS)) $(call emugl-end-module) ### host libOpenglRender, 64-bit ######################################### $(call emugl-begin-host-shared-library,lib64OpenglRender) $(call emugl-import,lib64GLESv1_dec lib64GLESv2_dec lib64_renderControl_dec lib64OpenglCodecCommon lib64OpenglOsUtils) #LOCAL_LDFLAGS += -m64 # adding -m64 here doesn't work, because it somehow appear BEFORE -m32 in command-line. LOCAL_LDLIBS += $(host_common_LDLIBS) -m64 # Put -m64 it in LOCAL_LDLIBS instead. LOCAL_SRC_FILES := $(host_common_SRC_FILES) $(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include) $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) # use Translator's egl/gles headers LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include LOCAL_STATIC_LIBRARIES += lib64utils lib64log $(call emugl-export,CFLAGS,$(host_common_CFLAGS) -m64) $(call emugl-end-module)