/* libs/pixelflinger/codeflinger/GGLAssembler.h ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_GGLASSEMBLER_H #define ANDROID_GGLASSEMBLER_H #include <stdint.h> #include <sys/types.h> #include <private/pixelflinger/ggl_context.h> #include "codeflinger/ARMAssemblerProxy.h" namespace android { // ---------------------------------------------------------------------------- #define CONTEXT_LOAD(REG, FIELD) \ LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) #define CONTEXT_STORE(REG, FIELD) \ STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) class RegisterAllocator { public: class RegisterFile; RegisterFile& registerFile(); int reserveReg(int reg); int obtainReg(); void recycleReg(int reg); void reset(); class RegisterFile { public: RegisterFile(); RegisterFile(const RegisterFile& rhs); ~RegisterFile(); void reset(); bool operator == (const RegisterFile& rhs) const; bool operator != (const RegisterFile& rhs) const { return !operator == (rhs); } int reserve(int reg); void reserveSeveral(uint32_t regMask); void recycle(int reg); void recycleSeveral(uint32_t regMask); int obtain(); inline int isUsed(int reg) const; bool hasFreeRegs() const; int countFreeRegs() const; uint32_t touched() const; inline uint32_t status() const { return mStatus; } enum { OUT_OF_REGISTERS = 0x1 }; private: uint32_t mRegs; uint32_t mTouched; uint32_t mStatus; }; class Scratch { public: Scratch(RegisterFile& regFile) : mRegFile(regFile), mScratch(0) { } ~Scratch() { mRegFile.recycleSeveral(mScratch); } int obtain() { int reg = mRegFile.obtain(); mScratch |= 1<<reg; return reg; } void recycle(int reg) { mRegFile.recycle(reg); mScratch &= ~(1<<reg); } bool isUsed(int reg) { return (mScratch & (1<<reg)); } int countFreeRegs() { return mRegFile.countFreeRegs(); } private: RegisterFile& mRegFile; uint32_t mScratch; }; class Spill { public: Spill(RegisterFile& regFile, ARMAssemblerInterface& gen, uint32_t reglist) : mRegFile(regFile), mGen(gen), mRegList(reglist), mCount(0) { if (reglist) { int count = 0; while (reglist) { count++; reglist &= ~(1 << (31 - __builtin_clz(reglist))); } if (count == 1) { int reg = 31 - __builtin_clz(mRegList); mGen.STR(mGen.AL, reg, mGen.SP, mGen.immed12_pre(-4, 1)); } else { mGen.STM(mGen.AL, mGen.DB, mGen.SP, 1, mRegList); } mRegFile.recycleSeveral(mRegList); mCount = count; } } ~Spill() { if (mRegList) { if (mCount == 1) { int reg = 31 - __builtin_clz(mRegList); mGen.LDR(mGen.AL, reg, mGen.SP, mGen.immed12_post(4)); } else { mGen.LDM(mGen.AL, mGen.IA, mGen.SP, 1, mRegList); } mRegFile.reserveSeveral(mRegList); } } private: RegisterFile& mRegFile; ARMAssemblerInterface& mGen; uint32_t mRegList; int mCount; }; private: RegisterFile mRegs; }; // ---------------------------------------------------------------------------- class GGLAssembler : public ARMAssemblerProxy, public RegisterAllocator { public: GGLAssembler(ARMAssemblerInterface* target); virtual ~GGLAssembler(); uint32_t* base() const { return 0; } // XXX uint32_t* pc() const { return 0; } // XXX void reset(int opt_level); virtual void prolog(); virtual void epilog(uint32_t touched); // generate scanline code for given needs int scanline(const needs_t& needs, context_t const* c); int scanline_core(const needs_t& needs, context_t const* c); enum { CLEAR_LO = 0x0001, CLEAR_HI = 0x0002, CORRUPTIBLE = 0x0004, FIRST = 0x0008 }; enum { //load/store flags WRITE_BACK = 0x0001 }; struct reg_t { reg_t() : reg(-1), flags(0) { } reg_t(int r, int f=0) : reg(r), flags(f) { } void setTo(int r, int f=0) { reg=r; flags=f; } int reg; uint16_t flags; }; struct integer_t : public reg_t { integer_t() : reg_t(), s(0) { } integer_t(int r, int sz=32, int f=0) : reg_t(r, f), s(sz) { } void setTo(int r, int sz=32, int f=0) { reg_t::setTo(r, f); s=sz; } int8_t s; inline int size() const { return s; } }; struct pixel_t : public reg_t { pixel_t() : reg_t() { memset(&format, 0, sizeof(GGLFormat)); } pixel_t(int r, const GGLFormat* fmt, int f=0) : reg_t(r, f), format(*fmt) { } void setTo(int r, const GGLFormat* fmt, int f=0) { reg_t::setTo(r, f); format = *fmt; } GGLFormat format; inline int hi(int c) const { return format.c[c].h; } inline int low(int c) const { return format.c[c].l; } inline int mask(int c) const { return ((1<<size(c))-1) << low(c); } inline int size() const { return format.size*8; } inline int size(int c) const { return component_size(c); } inline int component_size(int c) const { return hi(c) - low(c); } }; struct component_t : public reg_t { component_t() : reg_t(), h(0), l(0) { } component_t(int r, int f=0) : reg_t(r, f), h(0), l(0) { } component_t(int r, int lo, int hi, int f=0) : reg_t(r, f), h(hi), l(lo) { } explicit component_t(const integer_t& rhs) : reg_t(rhs.reg, rhs.flags), h(rhs.s), l(0) { } explicit component_t(const pixel_t& rhs, int component) { setTo( rhs.reg, rhs.format.c[component].l, rhs.format.c[component].h, rhs.flags|CLEAR_LO|CLEAR_HI); } void setTo(int r, int lo=0, int hi=0, int f=0) { reg_t::setTo(r, f); h=hi; l=lo; } int8_t h; int8_t l; inline int size() const { return h-l; } }; struct pointer_t : public reg_t { pointer_t() : reg_t(), size(0) { } pointer_t(int r, int s, int f=0) : reg_t(r, f), size(s) { } void setTo(int r, int s, int f=0) { reg_t::setTo(r, f); size=s; } int8_t size; }; private: struct tex_coord_t { reg_t s; reg_t t; pointer_t ptr; }; struct fragment_parts_t { uint32_t packed : 1; uint32_t reload : 2; uint32_t iterated_packed : 1; pixel_t iterated; pointer_t cbPtr; pointer_t covPtr; reg_t count; reg_t argb[4]; reg_t argb_dx[4]; reg_t z; reg_t dither; pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; tex_coord_t coords[GGL_TEXTURE_UNIT_COUNT]; }; struct texture_unit_t { int format_idx; GGLFormat format; int bits; int swrap; int twrap; int env; int pot; int linear; uint8_t mask; uint8_t replaced; }; struct texture_machine_t { texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; uint8_t mask; uint8_t replaced; uint8_t directTexture; uint8_t activeUnits; }; struct component_info_t { bool masked : 1; bool inDest : 1; bool needed : 1; bool replaced : 1; bool iterated : 1; bool smooth : 1; bool blend : 1; bool fog : 1; }; struct builder_context_t { context_t const* c; needs_t needs; int Rctx; }; template <typename T> void modify(T& r, Scratch& regs) { if (!(r.flags & CORRUPTIBLE)) { r.reg = regs.obtain(); r.flags |= CORRUPTIBLE; } } // helpers void base_offset(const pointer_t& d, const pointer_t& b, const reg_t& o); // texture environement void modulate( component_t& dest, const component_t& incoming, const pixel_t& texel, int component); void decal( component_t& dest, const component_t& incoming, const pixel_t& texel, int component); void blend( component_t& dest, const component_t& incoming, const pixel_t& texel, int component, int tmu); void add( component_t& dest, const component_t& incoming, const pixel_t& texel, int component); // load/store stuff void store(const pointer_t& addr, const pixel_t& src, uint32_t flags=0); void load(const pointer_t& addr, const pixel_t& dest, uint32_t flags=0); void extract(integer_t& d, const pixel_t& s, int component); void extract(component_t& d, const pixel_t& s, int component); void extract(integer_t& d, int s, int h, int l, int bits=32); void expand(integer_t& d, const integer_t& s, int dbits); void expand(integer_t& d, const component_t& s, int dbits); void expand(component_t& d, const component_t& s, int dbits); void downshift(pixel_t& d, int component, component_t s, const reg_t& dither); void mul_factor( component_t& d, const integer_t& v, const integer_t& f); void mul_factor_add( component_t& d, const integer_t& v, const integer_t& f, const component_t& a); void component_add( component_t& d, const integer_t& dst, const integer_t& src); void component_sat( const component_t& v); void build_scanline_prolog( fragment_parts_t& parts, const needs_t& needs); void build_smooth_shade(const fragment_parts_t& parts); void build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& global_scratches); void build_incoming_component( component_t& temp, int dst_size, const fragment_parts_t& parts, int component, Scratch& scratches, Scratch& global_scratches); void init_iterated_color(fragment_parts_t& parts, const reg_t& x); void build_iterated_color( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs); void decodeLogicOpNeeds(const needs_t& needs); void decodeTMUNeeds(const needs_t& needs, context_t const* c); void init_textures( tex_coord_t* coords, const reg_t& x, const reg_t& y); void build_textures( fragment_parts_t& parts, Scratch& regs); void filter8( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS); void filter16( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS); void filter24( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS); void filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS); void build_texture_environment( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs); void wrapping( int d, int coord, int size, int tx_wrap, int tx_linear); void build_fog( component_t& temp, int component, Scratch& parent_scratches); void build_blending( component_t& in_out, const pixel_t& pixel, int component, Scratch& parent_scratches); void build_blend_factor( integer_t& factor, int f, int component, const pixel_t& dst_pixel, integer_t& fragment, integer_t& fb, Scratch& scratches); void build_blendFOneMinusF( component_t& temp, const integer_t& factor, const integer_t& fragment, const integer_t& fb); void build_blendOneMinusFF( component_t& temp, const integer_t& factor, const integer_t& fragment, const integer_t& fb); void build_coverage_application(component_t& fragment, const fragment_parts_t& parts, Scratch& regs); void build_alpha_test(component_t& fragment, const fragment_parts_t& parts); enum { Z_TEST=1, Z_WRITE=2 }; void build_depth_test(const fragment_parts_t& parts, uint32_t mask); void build_iterate_z(const fragment_parts_t& parts); void build_iterate_f(const fragment_parts_t& parts); void build_iterate_texture_coordinates(const fragment_parts_t& parts); void build_logic_op(pixel_t& pixel, Scratch& regs); void build_masking(pixel_t& pixel, Scratch& regs); void build_and_immediate(int d, int s, uint32_t mask, int bits); bool isAlphaSourceNeeded() const; enum { FACTOR_SRC=1, FACTOR_DST=2, BLEND_SRC=4, BLEND_DST=8 }; enum { LOGIC_OP=1, LOGIC_OP_SRC=2, LOGIC_OP_DST=4 }; static int blending_codes(int fs, int fd); builder_context_t mBuilderContext; texture_machine_t mTextureMachine; component_info_t mInfo[4]; int mBlending; int mMasking; int mAllMasked; int mLogicOp; int mAlphaTest; int mAA; int mDithering; int mDepthTest; int mSmooth; int mFog; pixel_t mDstPixel; GGLFormat mCbFormat; int mBlendFactorCached; integer_t mAlphaSource; int mBaseRegister; int mBlendSrc; int mBlendDst; int mBlendSrcA; int mBlendDstA; int mOptLevel; }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_GGLASSEMBLER_H