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# Building the System #

The basic sequence of build commands is as follows:

## Initialize ##

Initialize the environment with the `envsetup.sh` script. Note
that replacing "source" with a single dot saves a few characters,
and the short form is more commonly used in documentation.

    $ source build/envsetup.sh

or
    
    $ . build/envsetup.sh

## Choose a Target ##

Choose which target to build with `lunch`.  The exact configuration can be passed as
an argument, e.g. 
    
    $ lunch full-eng

The example above refers to a complete build for the emulator, with all debugging enabled.

If run with no arguments `lunch` will prompt you to choose a target from the menu. 

All build targets take the form BUILD-BUILDTYPE, where the BUILD is a codename
referring to the particular feature combination:

Build name  | Device   | Notes
------------|----------|---------------------------
full        | emulator | fully configured with all languages, apps, input methods
full_maguro | maguro   | `full` build running on Galaxy Nexus GSM/HSPA+ ("maguro")
full_panda  | panda    | `full` build running on PandaBoard ("panda")

and the BUILDTYPE is one of the following:

Buildtype   | Use
------------|--------------------------------------
user        | limited access; suited for production
userdebug   | like "user" but with root access and debuggability; preferred for debugging
eng         | development configuration with additional debugging tools

For more information about building for and running on actual hardware, see
[Building for devices](building-devices.html)

## Build the Code ##

Build everything with `make`. GNU make can handle parallel
tasks with a `-jN` argument, and it's common to use a number of
tasks N that's between 1 and 2 times the number of hardware
threads on the computer being used for the build. E.g. on a
dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core),
the fastest builds are made with commands between `make -j16` and
`make -j32`.

    $ make -j4

## Run It! ##

You can either run your build on an emulator or flash it on a device. Please note that you have already selected your build target with `lunch`, and it is unlikely at best to run on a different target than it was built for.

### Flash a Device ###

To flash a device, you will need to use `fastboot`, which should be included in your path after a successful build. Place the device in fastboot mode either manually by holding the appropriate key combination at boot, or from the shell with

    $ adb reboot bootloader

Once the device is in fastboot mode, run 

    $ fastboot flashall -w

The `-w` option wipes the `/data` partition on the device; this is useful for your first time flashing a particular device, but is otherwise unnecessary.

For more information about building for and running on actual hardware, see
[Building for devices](building-devices.html)

### Emulate an Android Device ###

The emulator is added to your path automatically by the build process. To run the emulator, type

    $ emulator

# Using ccache #

ccache is a compiler cache for C and C++ that can help make builds faster.
In the root of the source tree, do the following:

    $ export USE_CCACHE=1
    $ export CCACHE_DIR=/<path_of_your_choice>/.ccache
    $ prebuilt/linux-x86/ccache/ccache -M 20G

You can watch ccache being used by doing the following:

    $ watch -n1 -d prebuilt/linux-x86/ccache/ccache -s

On OSX, you should replace `linux-x86` with `darwin-x86`.

# Troubleshooting Common Build Errors #

## Wrong Java Version ##

If you are attempting to build froyo or earlier with Java 1.6, or gingerbread or later
with Java 1.5, `make` will abort with a message such as

    ************************************************************
    You are attempting to build with the incorrect version
    of java.
 
    Your version is: WRONG_VERSION.
    The correct version is: RIGHT_VERSION.
 
    Please follow the machine setup instructions at
        https://source.android.com/source/download.html
    ************************************************************

This may be caused by

- failing to install the correct JDK as specified on the [Initializing](initializing.html) page.  Building Android requires Sun JDK 5 or 6 depending on which release you are building.  

- another JDK that you previously installed appearing in your path.  You can remove the offending JDK from your path with:

        $ export PATH=${PATH/\/path\/to\/jdk\/dir:/}

## Python Version 3 ##

Repo is built on particular functionality from Python 2.x and is unfortunately incompatible with Python 3.  In order to use repo, please install Python 2.x:

    $ apt-get install python

## Gmake Version 3.82 ##

There is a bug in `make` version 3.82 on Mac OS that prevents building Android. 

TODO: what the error looks like with GNU make 3.82 on older builds that don't explicitly detect it.

Follow the instructions on the [Initializing](initializing.html) page for reverting GNU make from 3.82 to 3.81.

## Case Insensitive Filesystem ##

If you are building on an HFS filesystem on Mac OS X, you may encounter an error such as

    ************************************************************
    You are building on a case-insensitive filesystem.
    Please move your source tree to a case-sensitive filesystem.
    ************************************************************

Please follow the instructions on the [Initializing](initializing.html) page for creating a case-sensitive disk image.

## No USB Permission ##

On most Linux systems, unprivileged users cannot access USB ports by default. If you see a permission denied error, follow the instructions on the [Initializing](initializing.html) page for configuring USB access.  

If adb was already running and cannot connect to the device after
getting those rules set up, it can be killed with `adb kill-server`.
That will cause adb to restart with the new configuration.