// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_UI_COCOA_COCOA_TEST_HELPER_H_
#define CHROME_BROWSER_UI_COCOA_COCOA_TEST_HELPER_H_
#pragma once
#import <Cocoa/Cocoa.h>
#include "base/path_service.h"
#import "base/mac/scoped_nsautorelease_pool.h"
#import "base/memory/scoped_nsobject.h"
#include "chrome/common/chrome_constants.h"
#import "content/common/chrome_application_mac.h"
#include "testing/platform_test.h"
// Background windows normally will not display things such as focus
// rings. This class allows -isKeyWindow to be manipulated to test
// such things.
@interface CocoaTestHelperWindow : NSWindow {
@private
BOOL pretendIsKeyWindow_;
}
// Init a borderless non-deferred window with a backing store.
- (id)initWithContentRect:(NSRect)contentRect;
// Init with a default frame.
- (id)init;
// Sets the responder passed in as first responder, and sets the window
// so that it will return "YES" if asked if it key window. It does not actually
// make the window key.
- (void)makePretendKeyWindowAndSetFirstResponder:(NSResponder*)responder;
// Clears the first responder duty for the window and returns the window
// to being non-key.
- (void)clearPretendKeyWindowAndFirstResponder;
// Set value to return for -isKeyWindow.
- (void)setPretendIsKeyWindow:(BOOL)isKeyWindow;
- (BOOL)isKeyWindow;
@end
// A test class that all tests that depend on AppKit should inherit from.
// Sets up NSApplication and paths correctly, and makes sure that any windows
// created in the test are closed down properly by the test. If you need to
// inherit from a different test class, but need to set up the AppKit runtime
// environment, you can call BootstrapCocoa directly from your test class. You
// will have to deal with windows on your own though.
class CocoaTest : public PlatformTest {
public:
// Sets up AppKit and paths correctly for unit tests. If you can't inherit
// from CocoaTest but are going to be using any AppKit features directly,
// or indirectly, you should be calling this from the c'tor or SetUp methods
// of your test class.
static void BootstrapCocoa();
CocoaTest();
virtual ~CocoaTest();
// Must be called by subclasses that override TearDown. We verify that it
// is called in our destructor. Takes care of making sure that all windows
// are closed off correctly. If your tests open windows, they must be sure
// to close them before CocoaTest::TearDown is called. A standard way of doing
// this would be to create them in SetUp (after calling CocoaTest::Setup) and
// then close them in TearDown before calling CocoaTest::TearDown.
virtual void TearDown();
// Retuns a test window that can be used by views and other UI objects
// as part of their tests. Is created lazily, and will be closed correctly
// in CocoaTest::TearDown. Note that it is a CocoaTestHelperWindow which
// has special handling for being Key.
CocoaTestHelperWindow* test_window();
private:
// Return a set of currently open windows. Avoiding NSArray so
// contents aren't retained, the pointer values can only be used for
// comparison purposes. Using std::set to make progress-checking
// convenient.
static std::set<NSWindow*> ApplicationWindows();
// Return a set of windows which are in |ApplicationWindows()| but
// not |initial_windows_|.
std::set<NSWindow*> WindowsLeft();
bool called_tear_down_;
base::mac::ScopedNSAutoreleasePool pool_;
// Windows which existed at the beginning of the test.
std::set<NSWindow*> initial_windows_;
// Strong. Lazily created. This isn't wrapped in a scoped_nsobject because
// we want to call [close] to destroy it rather than calling [release]. We
// want to verify that [close] is actually removing our window and that it's
// not hanging around because releaseWhenClosed was set to "no" on the window.
// It isn't wrapped in a different wrapper class to close it because we
// need to close it at a very specific time; just before we enter our clean
// up loop in TearDown.
CocoaTestHelperWindow* test_window_;
};
// A macro defining a standard set of tests to run on a view. Since we can't
// inherit tests, this macro saves us a lot of duplicate code. Handles simply
// displaying the view to make sure it won't crash, as well as removing it
// from a window. All tests that work with NSView subclasses and/or
// NSViewController subclasses should use it.
#define TEST_VIEW(test_fixture, test_view) \
TEST_F(test_fixture, test_fixture##_TestViewMacroAddRemove) { \
scoped_nsobject<NSView> view([test_view retain]); \
EXPECT_EQ([test_window() contentView], [view superview]); \
[view removeFromSuperview]; \
EXPECT_FALSE([view superview]); \
} \
TEST_F(test_fixture, test_fixture##_TestViewMacroDisplay) { \
[test_view display]; \
}
// A macro which determines the proper float epsilon for a CGFloat.
#if CGFLOAT_IS_DOUBLE
#define CGFLOAT_EPSILON DBL_EPSILON
#else
#define CGFLOAT_EPSILON FLT_EPSILON
#endif
// A macro which which determines if two CGFloats are equal taking a
// proper epsilon into consideration.
#define CGFLOAT_EQ(expected, actual) \
(actual >= (expected - CGFLOAT_EPSILON) && \
actual <= (expected + CGFLOAT_EPSILON))
// A test support macro which ascertains if two CGFloats are equal.
#define EXPECT_CGFLOAT_EQ(expected, actual) \
EXPECT_TRUE(CGFLOAT_EQ(expected, actual)) << \
expected << " != " << actual
// A test support macro which compares two NSRects for equality taking
// the float epsilon into consideration.
#define EXPECT_NSRECT_EQ(expected, actual) \
EXPECT_TRUE(CGFLOAT_EQ(expected.origin.x, actual.origin.x) && \
CGFLOAT_EQ(expected.origin.y, actual.origin.y) && \
CGFLOAT_EQ(expected.size.width, actual.size.width) && \
CGFLOAT_EQ(expected.size.height, actual.size.height)) << \
"Rects do not match: " << \
[NSStringFromRect(expected) UTF8String] << \
" != " << [NSStringFromRect(actual) UTF8String]
#endif // CHROME_BROWSER_UI_COCOA_COCOA_TEST_HELPER_H_