// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/constrained_window_views.h"
#include <algorithm>
#include "chrome/app/chrome_command_ids.h"
#include "chrome/browser/profiles/profile.h"
#include "chrome/browser/ui/toolbar/toolbar_model.h"
#include "chrome/browser/ui/views/frame/browser_view.h"
#include "chrome/browser/ui/window_sizer.h"
#include "chrome/common/chrome_constants.h"
#include "content/browser/tab_contents/tab_contents.h"
#include "content/browser/tab_contents/tab_contents_view.h"
#include "content/common/notification_service.h"
#include "grit/app_resources.h"
#include "grit/chromium_strings.h"
#include "grit/generated_resources.h"
#include "grit/theme_resources.h"
#include "net/base/net_util.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/font.h"
#include "ui/gfx/path.h"
#include "ui/gfx/rect.h"
#include "views/controls/button/image_button.h"
#include "views/focus/focus_manager.h"
#include "views/window/client_view.h"
#include "views/window/native_window.h"
#include "views/window/non_client_view.h"
#include "views/window/window_resources.h"
#include "views/window/window_shape.h"
#include "views/window/window.h"
#if defined(OS_WIN)
#include "views/widget/widget_win.h"
#include "views/window/window_win.h"
#endif
using base::TimeDelta;
namespace views {
class ClientView;
}
// An enumeration of bitmap resources used by this window.
enum {
FRAME_PART_BITMAP_FIRST = 0, // Must be first.
// Window Frame Border.
FRAME_BOTTOM_EDGE,
FRAME_BOTTOM_LEFT_CORNER,
FRAME_BOTTOM_RIGHT_CORNER,
FRAME_LEFT_EDGE,
FRAME_RIGHT_EDGE,
FRAME_TOP_EDGE,
FRAME_TOP_LEFT_CORNER,
FRAME_TOP_RIGHT_CORNER,
FRAME_PART_BITMAP_COUNT // Must be last.
};
static const int kXPFramePartIDs[] = {
0,
IDR_WINDOW_BOTTOM_CENTER, IDR_WINDOW_BOTTOM_LEFT_CORNER,
IDR_WINDOW_BOTTOM_RIGHT_CORNER, IDR_WINDOW_LEFT_SIDE,
IDR_WINDOW_RIGHT_SIDE, IDR_WINDOW_TOP_CENTER,
IDR_WINDOW_TOP_LEFT_CORNER, IDR_WINDOW_TOP_RIGHT_CORNER,
0 };
static const int kVistaFramePartIDs[] = {
0,
IDR_CONSTRAINED_BOTTOM_CENTER_V, IDR_CONSTRAINED_BOTTOM_LEFT_CORNER_V,
IDR_CONSTRAINED_BOTTOM_RIGHT_CORNER_V, IDR_CONSTRAINED_LEFT_SIDE_V,
IDR_CONSTRAINED_RIGHT_SIDE_V, IDR_CONSTRAINED_TOP_CENTER_V,
IDR_CONSTRAINED_TOP_LEFT_CORNER_V, IDR_CONSTRAINED_TOP_RIGHT_CORNER_V,
0 };
class XPWindowResources : public views::WindowResources {
public:
XPWindowResources() {
InitClass();
}
virtual ~XPWindowResources() {}
virtual SkBitmap* GetPartBitmap(views::FramePartBitmap part_id) const {
return bitmaps_[part_id];
}
private:
static void InitClass() {
static bool initialized = false;
if (!initialized) {
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
for (int i = 0; i < FRAME_PART_BITMAP_COUNT; ++i) {
int id = kXPFramePartIDs[i];
if (id != 0)
bitmaps_[i] = rb.GetBitmapNamed(id);
}
initialized = true;
}
}
static SkBitmap* bitmaps_[FRAME_PART_BITMAP_COUNT];
DISALLOW_COPY_AND_ASSIGN(XPWindowResources);
};
class VistaWindowResources : public views::WindowResources {
public:
VistaWindowResources() {
InitClass();
}
virtual ~VistaWindowResources() {}
virtual SkBitmap* GetPartBitmap(views::FramePartBitmap part_id) const {
return bitmaps_[part_id];
}
private:
static void InitClass() {
static bool initialized = false;
if (!initialized) {
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
for (int i = 0; i < FRAME_PART_BITMAP_COUNT; ++i) {
int id = kVistaFramePartIDs[i];
if (id != 0)
bitmaps_[i] = rb.GetBitmapNamed(id);
}
initialized = true;
}
}
static SkBitmap* bitmaps_[FRAME_PART_BITMAP_COUNT];
DISALLOW_COPY_AND_ASSIGN(VistaWindowResources);
};
SkBitmap* XPWindowResources::bitmaps_[];
SkBitmap* VistaWindowResources::bitmaps_[];
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowFrameView
class ConstrainedWindowFrameView
: public views::NonClientFrameView,
public views::ButtonListener {
public:
explicit ConstrainedWindowFrameView(ConstrainedWindowViews* container);
virtual ~ConstrainedWindowFrameView();
void UpdateWindowTitle();
// Overridden from views::NonClientFrameView:
virtual gfx::Rect GetBoundsForClientView() const OVERRIDE;
virtual bool AlwaysUseCustomFrame() const OVERRIDE;
virtual gfx::Rect GetWindowBoundsForClientBounds(
const gfx::Rect& client_bounds) const OVERRIDE;
virtual int NonClientHitTest(const gfx::Point& point) OVERRIDE;
virtual void GetWindowMask(const gfx::Size& size, gfx::Path* window_mask)
OVERRIDE;
virtual void EnableClose(bool enable) OVERRIDE;
virtual void ResetWindowControls() OVERRIDE {}
virtual void UpdateWindowIcon() OVERRIDE {}
// Overridden from views::View:
virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
virtual void Layout() OVERRIDE;
virtual void OnThemeChanged() OVERRIDE;
// Overridden from views::ButtonListener:
virtual void ButtonPressed(views::Button* sender, const views::Event& event)
OVERRIDE;
private:
// Returns the thickness of the entire nonclient left, right, and bottom
// borders, including both the window frame and any client edge.
int NonClientBorderThickness() const;
// Returns the height of the entire nonclient top border, including the window
// frame, any title area, and any connected client edge.
int NonClientTopBorderHeight() const;
// Returns the thickness of the nonclient portion of the 3D edge along the
// bottom of the titlebar.
int TitlebarBottomThickness() const;
// Returns what the size of the titlebar icon would be if there was one.
int IconSize() const;
// Returns what the titlebar icon's bounds would be if there was one.
gfx::Rect IconBounds() const;
// Paints different parts of the window to the incoming canvas.
void PaintFrameBorder(gfx::Canvas* canvas);
void PaintTitleBar(gfx::Canvas* canvas);
void PaintClientEdge(gfx::Canvas* canvas);
// Layout various sub-components of this view.
void LayoutWindowControls();
void LayoutTitleBar();
// Returns the bounds of the client area for the specified view size.
gfx::Rect CalculateClientAreaBounds(int width, int height) const;
SkColor GetTitleColor() const {
return container_->owner()->profile()->IsOffTheRecord()
#if defined(OS_WIN)
|| !views::WidgetWin::IsAeroGlassEnabled()
#endif
? SK_ColorWHITE : SK_ColorBLACK;
}
// Loads the appropriate set of WindowResources for the frame view.
void InitWindowResources();
ConstrainedWindowViews* container_;
scoped_ptr<views::WindowResources> resources_;
gfx::Rect title_bounds_;
views::ImageButton* close_button_;
// The bounds of the ClientView.
gfx::Rect client_view_bounds_;
static void InitClass();
// The font to be used to render the titlebar text.
static gfx::Font* title_font_;
DISALLOW_COPY_AND_ASSIGN(ConstrainedWindowFrameView);
};
gfx::Font* ConstrainedWindowFrameView::title_font_ = NULL;
namespace {
// The frame border is only visible in restored mode and is hardcoded to 4 px on
// each side regardless of the system window border size.
const int kFrameBorderThickness = 4;
// Various edges of the frame border have a 1 px shadow along their edges; in a
// few cases we shift elements based on this amount for visual appeal.
const int kFrameShadowThickness = 1;
// In the window corners, the resize areas don't actually expand bigger, but the
// 16 px at the end of each edge triggers diagonal resizing.
const int kResizeAreaCornerSize = 16;
// The titlebar never shrinks too short to show the caption button plus some
// padding below it.
const int kCaptionButtonHeightWithPadding = 19;
// The titlebar has a 2 px 3D edge along the top and bottom.
const int kTitlebarTopAndBottomEdgeThickness = 2;
// The icon would never shrink below 16 px on a side, if there was one.
const int kIconMinimumSize = 16;
// The title text starts 2 px from the right edge of the left frame border.
const int kTitleLeftSpacing = 2;
// There is a 5 px gap between the title text and the caption buttons.
const int kTitleCaptionSpacing = 5;
const SkColor kContentsBorderShadow = SkColorSetARGB(51, 0, 0, 0);
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowFrameView, public:
ConstrainedWindowFrameView::ConstrainedWindowFrameView(
ConstrainedWindowViews* container)
: NonClientFrameView(),
container_(container),
close_button_(new views::ImageButton(this)) {
InitClass();
InitWindowResources();
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
close_button_->SetImage(views::CustomButton::BS_NORMAL,
rb.GetBitmapNamed(IDR_CLOSE_SA));
close_button_->SetImage(views::CustomButton::BS_HOT,
rb.GetBitmapNamed(IDR_CLOSE_SA_H));
close_button_->SetImage(views::CustomButton::BS_PUSHED,
rb.GetBitmapNamed(IDR_CLOSE_SA_P));
close_button_->SetImageAlignment(views::ImageButton::ALIGN_CENTER,
views::ImageButton::ALIGN_MIDDLE);
AddChildView(close_button_);
}
ConstrainedWindowFrameView::~ConstrainedWindowFrameView() {
}
void ConstrainedWindowFrameView::UpdateWindowTitle() {
SchedulePaintInRect(title_bounds_);
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowFrameView, views::NonClientFrameView implementation:
gfx::Rect ConstrainedWindowFrameView::GetBoundsForClientView() const {
return client_view_bounds_;
}
bool ConstrainedWindowFrameView::AlwaysUseCustomFrame() const {
// Constrained windows always use the custom frame - they just have a
// different set of bitmaps.
return true;
}
gfx::Rect ConstrainedWindowFrameView::GetWindowBoundsForClientBounds(
const gfx::Rect& client_bounds) const {
int top_height = NonClientTopBorderHeight();
int border_thickness = NonClientBorderThickness();
return gfx::Rect(std::max(0, client_bounds.x() - border_thickness),
std::max(0, client_bounds.y() - top_height),
client_bounds.width() + (2 * border_thickness),
client_bounds.height() + top_height + border_thickness);
}
int ConstrainedWindowFrameView::NonClientHitTest(const gfx::Point& point) {
if (!bounds().Contains(point))
return HTNOWHERE;
int frame_component =
container_->GetWindow()->client_view()->NonClientHitTest(point);
// See if we're in the sysmenu region. (We check the ClientView first to be
// consistent with OpaqueBrowserFrameView; it's not really necessary here.)
gfx::Rect sysmenu_rect(IconBounds());
sysmenu_rect.set_x(GetMirroredXForRect(sysmenu_rect));
if (sysmenu_rect.Contains(point))
return (frame_component == HTCLIENT) ? HTCLIENT : HTSYSMENU;
if (frame_component != HTNOWHERE)
return frame_component;
// Then see if the point is within any of the window controls.
if (close_button_->GetMirroredBounds().Contains(point))
return HTCLOSE;
int window_component = GetHTComponentForFrame(point, kFrameBorderThickness,
NonClientBorderThickness(), kResizeAreaCornerSize, kResizeAreaCornerSize,
container_->GetWindow()->window_delegate()->CanResize());
// Fall back to the caption if no other component matches.
return (window_component == HTNOWHERE) ? HTCAPTION : window_component;
}
void ConstrainedWindowFrameView::GetWindowMask(const gfx::Size& size,
gfx::Path* window_mask) {
DCHECK(window_mask);
views::GetDefaultWindowMask(size, window_mask);
}
void ConstrainedWindowFrameView::EnableClose(bool enable) {
close_button_->SetEnabled(enable);
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowFrameView, views::View implementation:
void ConstrainedWindowFrameView::OnPaint(gfx::Canvas* canvas) {
PaintFrameBorder(canvas);
PaintTitleBar(canvas);
PaintClientEdge(canvas);
}
void ConstrainedWindowFrameView::Layout() {
LayoutWindowControls();
LayoutTitleBar();
client_view_bounds_ = CalculateClientAreaBounds(width(), height());
}
void ConstrainedWindowFrameView::OnThemeChanged() {
InitWindowResources();
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowFrameView, views::ButtonListener implementation:
void ConstrainedWindowFrameView::ButtonPressed(
views::Button* sender, const views::Event& event) {
if (sender == close_button_)
container_->CloseConstrainedWindow();
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowFrameView, private:
int ConstrainedWindowFrameView::NonClientBorderThickness() const {
return kFrameBorderThickness + kClientEdgeThickness;
}
int ConstrainedWindowFrameView::NonClientTopBorderHeight() const {
return std::max(kFrameBorderThickness + IconSize(),
kFrameShadowThickness + kCaptionButtonHeightWithPadding) +
TitlebarBottomThickness();
}
int ConstrainedWindowFrameView::TitlebarBottomThickness() const {
return kTitlebarTopAndBottomEdgeThickness + kClientEdgeThickness;
}
int ConstrainedWindowFrameView::IconSize() const {
#if defined(OS_WIN)
// This metric scales up if either the titlebar height or the titlebar font
// size are increased.
return GetSystemMetrics(SM_CYSMICON);
#else
return std::max(title_font_->height(), kIconMinimumSize);
#endif
}
gfx::Rect ConstrainedWindowFrameView::IconBounds() const {
int size = IconSize();
// Our frame border has a different "3D look" than Windows'. Theirs has a
// more complex gradient on the top that they push their icon/title below;
// then the maximized window cuts this off and the icon/title are centered
// in the remaining space. Because the apparent shape of our border is
// simpler, using the same positioning makes things look slightly uncentered
// with restored windows, so instead of calculating the remaining space from
// below the frame border, we calculate from below the 3D edge.
int unavailable_px_at_top = kTitlebarTopAndBottomEdgeThickness;
// When the icon is shorter than the minimum space we reserve for the caption
// button, we vertically center it. We want to bias rounding to put extra
// space above the icon, since the 3D edge + client edge below looks (to the
// eye) more like additional space than does the 3D edge above; hence the +1.
int y = unavailable_px_at_top + (NonClientTopBorderHeight() -
unavailable_px_at_top - size - TitlebarBottomThickness() + 1) / 2;
return gfx::Rect(kFrameBorderThickness + kTitleLeftSpacing, y, size, size);
}
void ConstrainedWindowFrameView::PaintFrameBorder(gfx::Canvas* canvas) {
SkBitmap* top_left_corner = resources_->GetPartBitmap(FRAME_TOP_LEFT_CORNER);
SkBitmap* top_right_corner =
resources_->GetPartBitmap(FRAME_TOP_RIGHT_CORNER);
SkBitmap* top_edge = resources_->GetPartBitmap(FRAME_TOP_EDGE);
SkBitmap* right_edge = resources_->GetPartBitmap(FRAME_RIGHT_EDGE);
SkBitmap* left_edge = resources_->GetPartBitmap(FRAME_LEFT_EDGE);
SkBitmap* bottom_left_corner =
resources_->GetPartBitmap(FRAME_BOTTOM_LEFT_CORNER);
SkBitmap* bottom_right_corner =
resources_->GetPartBitmap(FRAME_BOTTOM_RIGHT_CORNER);
SkBitmap* bottom_edge = resources_->GetPartBitmap(FRAME_BOTTOM_EDGE);
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
SkBitmap* theme_frame = rb.GetBitmapNamed(IDR_THEME_FRAME);
SkColor frame_color = ResourceBundle::frame_color;
// Fill with the frame color first so we have a constant background for
// areas not covered by the theme image.
canvas->FillRectInt(frame_color, 0, 0, width(), theme_frame->height());
// Now fill down the sides.
canvas->FillRectInt(frame_color, 0, theme_frame->height(), left_edge->width(),
height() - theme_frame->height());
canvas->FillRectInt(frame_color, width() - right_edge->width(),
theme_frame->height(), right_edge->width(),
height() - theme_frame->height());
// Now fill the bottom area.
canvas->FillRectInt(frame_color,
left_edge->width(), height() - bottom_edge->height(),
width() - left_edge->width() - right_edge->width(),
bottom_edge->height());
// Draw the theme frame.
canvas->TileImageInt(*theme_frame, 0, 0, width(), theme_frame->height());
// Top.
canvas->DrawBitmapInt(*top_left_corner, 0, 0);
canvas->TileImageInt(*top_edge, top_left_corner->width(), 0,
width() - top_right_corner->width(), top_edge->height());
canvas->DrawBitmapInt(*top_right_corner,
width() - top_right_corner->width(), 0);
// Right.
canvas->TileImageInt(*right_edge, width() - right_edge->width(),
top_right_corner->height(), right_edge->width(),
height() - top_right_corner->height() - bottom_right_corner->height());
// Bottom.
canvas->DrawBitmapInt(*bottom_right_corner,
width() - bottom_right_corner->width(),
height() - bottom_right_corner->height());
canvas->TileImageInt(*bottom_edge, bottom_left_corner->width(),
height() - bottom_edge->height(),
width() - bottom_left_corner->width() - bottom_right_corner->width(),
bottom_edge->height());
canvas->DrawBitmapInt(*bottom_left_corner, 0,
height() - bottom_left_corner->height());
// Left.
canvas->TileImageInt(*left_edge, 0, top_left_corner->height(),
left_edge->width(),
height() - top_left_corner->height() - bottom_left_corner->height());
}
void ConstrainedWindowFrameView::PaintTitleBar(gfx::Canvas* canvas) {
canvas->DrawStringInt(
container_->GetWindow()->window_delegate()->GetWindowTitle(),
*title_font_, GetTitleColor(), GetMirroredXForRect(title_bounds_),
title_bounds_.y(), title_bounds_.width(), title_bounds_.height());
}
void ConstrainedWindowFrameView::PaintClientEdge(gfx::Canvas* canvas) {
gfx::Rect client_edge_bounds(CalculateClientAreaBounds(width(), height()));
client_edge_bounds.Inset(-kClientEdgeThickness, -kClientEdgeThickness);
gfx::Rect frame_shadow_bounds(client_edge_bounds);
frame_shadow_bounds.Inset(-kFrameShadowThickness, -kFrameShadowThickness);
canvas->FillRectInt(kContentsBorderShadow, frame_shadow_bounds.x(),
frame_shadow_bounds.y(), frame_shadow_bounds.width(),
frame_shadow_bounds.height());
canvas->FillRectInt(ResourceBundle::toolbar_color, client_edge_bounds.x(),
client_edge_bounds.y(), client_edge_bounds.width(),
client_edge_bounds.height());
}
void ConstrainedWindowFrameView::LayoutWindowControls() {
gfx::Size close_button_size = close_button_->GetPreferredSize();
close_button_->SetBounds(
width() - kFrameBorderThickness - close_button_size.width(),
kFrameShadowThickness, close_button_size.width(),
close_button_size.height());
}
void ConstrainedWindowFrameView::LayoutTitleBar() {
// The window title is based on the calculated icon position, even though'
// there is no icon in constrained windows.
gfx::Rect icon_bounds(IconBounds());
int title_x = icon_bounds.x();
int title_height = title_font_->GetHeight();
// We bias the title position so that when the difference between the icon and
// title heights is odd, the extra pixel of the title is above the vertical
// midline rather than below. This compensates for how the icon is already
// biased downwards (see IconBounds()) and helps prevent descenders on the
// title from overlapping the 3D edge at the bottom of the titlebar.
title_bounds_.SetRect(title_x,
icon_bounds.y() + ((icon_bounds.height() - title_height - 1) / 2),
std::max(0, close_button_->x() - kTitleCaptionSpacing - title_x),
title_height);
}
gfx::Rect ConstrainedWindowFrameView::CalculateClientAreaBounds(
int width,
int height) const {
int top_height = NonClientTopBorderHeight();
int border_thickness = NonClientBorderThickness();
return gfx::Rect(border_thickness, top_height,
std::max(0, width - (2 * border_thickness)),
std::max(0, height - top_height - border_thickness));
}
void ConstrainedWindowFrameView::InitWindowResources() {
resources_.reset(views::WidgetWin::IsAeroGlassEnabled() ?
static_cast<views::WindowResources*>(new VistaWindowResources) :
new XPWindowResources);
}
// static
void ConstrainedWindowFrameView::InitClass() {
static bool initialized = false;
if (!initialized) {
#if defined(OS_WIN)
title_font_ = new gfx::Font(views::WindowWin::GetWindowTitleFont());
#endif
initialized = true;
}
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowViews, public:
ConstrainedWindowViews::ConstrainedWindowViews(
TabContents* owner,
views::WindowDelegate* window_delegate)
: owner_(owner),
ALLOW_THIS_IN_INITIALIZER_LIST(native_constrained_window_(
NativeConstrainedWindow::CreateNativeConstrainedWindow(
this, window_delegate))) {
GetWindow()->non_client_view()->SetFrameView(CreateFrameViewForWindow());
native_constrained_window_->InitNativeConstrainedWindow(
owner->GetNativeView());
}
ConstrainedWindowViews::~ConstrainedWindowViews() {
}
views::Window* ConstrainedWindowViews::GetWindow() {
return native_constrained_window_->AsNativeWindow()->GetWindow();
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowViews, ConstrainedWindow implementation:
void ConstrainedWindowViews::ShowConstrainedWindow() {
// We marked the view as hidden during construction. Mark it as
// visible now so FocusManager will let us receive focus.
GetWindow()->non_client_view()->SetVisible(true);
if (owner_->delegate())
owner_->delegate()->WillShowConstrainedWindow(owner_);
GetWindow()->Activate();
FocusConstrainedWindow();
}
void ConstrainedWindowViews::CloseConstrainedWindow() {
// Broadcast to all observers of NOTIFY_CWINDOW_CLOSED.
// One example of such an observer is AutomationCWindowTracker in the
// automation component.
NotificationService::current()->Notify(NotificationType::CWINDOW_CLOSED,
Source<ConstrainedWindow>(this),
NotificationService::NoDetails());
GetWindow()->CloseWindow();
}
void ConstrainedWindowViews::FocusConstrainedWindow() {
if ((!owner_->delegate() ||
owner_->delegate()->ShouldFocusConstrainedWindow()) &&
GetWindow()->window_delegate() &&
GetWindow()->window_delegate()->GetInitiallyFocusedView()) {
GetWindow()->window_delegate()->GetInitiallyFocusedView()->RequestFocus();
}
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindowViews, NativeConstrainedWindowDelegate implementation:
void ConstrainedWindowViews::OnNativeConstrainedWindowDestroyed() {
// Tell our constraining TabContents that we've gone so it can update its
// list.
owner_->WillClose(this);
}
void ConstrainedWindowViews::OnNativeConstrainedWindowMouseActivate() {
GetWindow()->Activate();
}
views::NonClientFrameView* ConstrainedWindowViews::CreateFrameViewForWindow() {
return new ConstrainedWindowFrameView(this);
}
////////////////////////////////////////////////////////////////////////////////
// ConstrainedWindow, public:
// static
ConstrainedWindow* ConstrainedWindow::CreateConstrainedDialog(
TabContents* parent,
views::WindowDelegate* window_delegate) {
return new ConstrainedWindowViews(parent, window_delegate);
}