// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/status_bubble_views.h"
#include <algorithm>
#include "base/i18n/rtl.h"
#include "base/message_loop.h"
#include "base/string_util.h"
#include "base/utf_string_conversions.h"
#include "chrome/browser/themes/theme_service.h"
#include "googleurl/src/gurl.h"
#include "grit/generated_resources.h"
#include "grit/theme_resources.h"
#include "net/base/net_util.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkRect.h"
#include "ui/base/animation/animation_delegate.h"
#include "ui/base/animation/linear_animation.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/base/text/text_elider.h"
#include "ui/gfx/canvas_skia.h"
#include "ui/gfx/point.h"
#include "views/controls/label.h"
#include "views/controls/scrollbar/native_scroll_bar.h"
#include "views/screen.h"
#include "views/widget/root_view.h"
#include "views/widget/widget.h"
#include "views/window/window.h"
using views::Widget;
// The alpha and color of the bubble's shadow.
static const SkColor kShadowColor = SkColorSetARGB(30, 0, 0, 0);
// The roundedness of the edges of our bubble.
static const int kBubbleCornerRadius = 4;
// How close the mouse can get to the infobubble before it starts sliding
// off-screen.
static const int kMousePadding = 20;
// The horizontal offset of the text within the status bubble, not including the
// outer shadow ring.
static const int kTextPositionX = 3;
// The minimum horizontal space between the (right) end of the text and the edge
// of the status bubble, not including the outer shadow ring.
static const int kTextHorizPadding = 1;
// Delays before we start hiding or showing the bubble after we receive a
// show or hide request.
static const int kShowDelay = 80;
static const int kHideDelay = 250;
// How long each fade should last for.
static const int kShowFadeDurationMS = 120;
static const int kHideFadeDurationMS = 200;
static const int kFramerate = 25;
// How long each expansion step should take.
static const int kMinExpansionStepDurationMS = 20;
static const int kMaxExpansionStepDurationMS = 150;
// View -----------------------------------------------------------------------
// StatusView manages the display of the bubble, applying text changes and
// fading in or out the bubble as required.
class StatusBubbleViews::StatusView : public views::Label,
public ui::LinearAnimation,
public ui::AnimationDelegate {
public:
StatusView(StatusBubble* status_bubble, views::Widget* popup,
ui::ThemeProvider* theme_provider)
: ALLOW_THIS_IN_INITIALIZER_LIST(ui::LinearAnimation(kFramerate, this)),
stage_(BUBBLE_HIDDEN),
style_(STYLE_STANDARD),
ALLOW_THIS_IN_INITIALIZER_LIST(timer_factory_(this)),
status_bubble_(status_bubble),
popup_(popup),
opacity_start_(0),
opacity_end_(0),
theme_service_(theme_provider) {
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
gfx::Font font(rb.GetFont(ResourceBundle::BaseFont));
SetFont(font);
}
virtual ~StatusView() {
Stop();
CancelTimer();
}
// The bubble can be in one of many stages:
enum BubbleStage {
BUBBLE_HIDDEN, // Entirely BUBBLE_HIDDEN.
BUBBLE_HIDING_FADE, // In a fade-out transition.
BUBBLE_HIDING_TIMER, // Waiting before a fade-out.
BUBBLE_SHOWING_TIMER, // Waiting before a fade-in.
BUBBLE_SHOWING_FADE, // In a fade-in transition.
BUBBLE_SHOWN // Fully visible.
};
enum BubbleStyle {
STYLE_BOTTOM,
STYLE_FLOATING,
STYLE_STANDARD,
STYLE_STANDARD_RIGHT
};
// Set the bubble text to a certain value, hides the bubble if text is
// an empty string. Trigger animation sequence to display if
// |should_animate_open|.
void SetText(const string16& text, bool should_animate_open);
BubbleStage GetState() const { return stage_; }
void SetStyle(BubbleStyle style);
BubbleStyle GetStyle() const { return style_; }
// Show the bubble instantly.
void Show();
// Hide the bubble instantly.
void Hide();
// Resets any timers we have. Typically called when the user moves a
// mouse.
void ResetTimer();
private:
class InitialTimer;
// Manage the timers that control the delay before a fade begins or ends.
void StartTimer(int time);
void OnTimer();
void CancelTimer();
void RestartTimer(int delay);
// Manage the fades and starting and stopping the animations correctly.
void StartFade(double start, double end, int duration);
void StartHiding();
void StartShowing();
// Animation functions.
double GetCurrentOpacity();
void SetOpacity(double opacity);
void AnimateToState(double state);
void AnimationEnded(const Animation* animation);
virtual void OnPaint(gfx::Canvas* canvas);
BubbleStage stage_;
BubbleStyle style_;
ScopedRunnableMethodFactory<StatusBubbleViews::StatusView> timer_factory_;
// Manager, owns us.
StatusBubble* status_bubble_;
// Handle to the widget that contains us.
views::Widget* popup_;
// The currently-displayed text.
string16 text_;
// Start and end opacities for the current transition - note that as a
// fade-in can easily turn into a fade out, opacity_start_ is sometimes
// a value between 0 and 1.
double opacity_start_;
double opacity_end_;
// Holds the theme provider of the frame that created us.
ui::ThemeProvider* theme_service_;
};
void StatusBubbleViews::StatusView::SetText(const string16& text,
bool should_animate_open) {
if (text.empty()) {
// The string was empty.
StartHiding();
} else {
// We want to show the string.
text_ = text;
if (should_animate_open)
StartShowing();
}
SchedulePaint();
}
void StatusBubbleViews::StatusView::Show() {
Stop();
CancelTimer();
SetOpacity(1.0);
popup_->Show();
stage_ = BUBBLE_SHOWN;
PaintNow();
}
void StatusBubbleViews::StatusView::Hide() {
Stop();
CancelTimer();
SetOpacity(0.0);
text_.clear();
popup_->Hide();
stage_ = BUBBLE_HIDDEN;
}
void StatusBubbleViews::StatusView::StartTimer(int time) {
if (!timer_factory_.empty())
timer_factory_.RevokeAll();
MessageLoop::current()->PostDelayedTask(FROM_HERE,
timer_factory_.NewRunnableMethod(&StatusBubbleViews::StatusView::OnTimer),
time);
}
void StatusBubbleViews::StatusView::OnTimer() {
if (stage_ == BUBBLE_HIDING_TIMER) {
stage_ = BUBBLE_HIDING_FADE;
StartFade(1.0, 0.0, kHideFadeDurationMS);
} else if (stage_ == BUBBLE_SHOWING_TIMER) {
stage_ = BUBBLE_SHOWING_FADE;
StartFade(0.0, 1.0, kShowFadeDurationMS);
}
}
void StatusBubbleViews::StatusView::CancelTimer() {
if (!timer_factory_.empty())
timer_factory_.RevokeAll();
}
void StatusBubbleViews::StatusView::RestartTimer(int delay) {
CancelTimer();
StartTimer(delay);
}
void StatusBubbleViews::StatusView::ResetTimer() {
if (stage_ == BUBBLE_SHOWING_TIMER) {
// We hadn't yet begun showing anything when we received a new request
// for something to show, so we start from scratch.
RestartTimer(kShowDelay);
}
}
void StatusBubbleViews::StatusView::StartFade(double start,
double end,
int duration) {
opacity_start_ = start;
opacity_end_ = end;
// This will also reset the currently-occurring animation.
SetDuration(duration);
Start();
}
void StatusBubbleViews::StatusView::StartHiding() {
if (stage_ == BUBBLE_SHOWN) {
stage_ = BUBBLE_HIDING_TIMER;
StartTimer(kHideDelay);
} else if (stage_ == BUBBLE_SHOWING_TIMER) {
stage_ = BUBBLE_HIDDEN;
CancelTimer();
} else if (stage_ == BUBBLE_SHOWING_FADE) {
stage_ = BUBBLE_HIDING_FADE;
// Figure out where we are in the current fade.
double current_opacity = GetCurrentOpacity();
// Start a fade in the opposite direction.
StartFade(current_opacity, 0.0,
static_cast<int>(kHideFadeDurationMS * current_opacity));
}
}
void StatusBubbleViews::StatusView::StartShowing() {
if (stage_ == BUBBLE_HIDDEN) {
popup_->Show();
stage_ = BUBBLE_SHOWING_TIMER;
StartTimer(kShowDelay);
} else if (stage_ == BUBBLE_HIDING_TIMER) {
stage_ = BUBBLE_SHOWN;
CancelTimer();
} else if (stage_ == BUBBLE_HIDING_FADE) {
// We're partway through a fade.
stage_ = BUBBLE_SHOWING_FADE;
// Figure out where we are in the current fade.
double current_opacity = GetCurrentOpacity();
// Start a fade in the opposite direction.
StartFade(current_opacity, 1.0,
static_cast<int>(kShowFadeDurationMS * current_opacity));
} else if (stage_ == BUBBLE_SHOWING_TIMER) {
// We hadn't yet begun showing anything when we received a new request
// for something to show, so we start from scratch.
ResetTimer();
}
}
// Animation functions.
double StatusBubbleViews::StatusView::GetCurrentOpacity() {
return opacity_start_ + (opacity_end_ - opacity_start_) *
ui::LinearAnimation::GetCurrentValue();
}
void StatusBubbleViews::StatusView::SetOpacity(double opacity) {
popup_->SetOpacity(static_cast<unsigned char>(opacity * 255));
SchedulePaint();
}
void StatusBubbleViews::StatusView::AnimateToState(double state) {
SetOpacity(GetCurrentOpacity());
}
void StatusBubbleViews::StatusView::AnimationEnded(
const ui::Animation* animation) {
SetOpacity(opacity_end_);
if (stage_ == BUBBLE_HIDING_FADE) {
stage_ = BUBBLE_HIDDEN;
popup_->Hide();
} else if (stage_ == BUBBLE_SHOWING_FADE) {
stage_ = BUBBLE_SHOWN;
}
}
void StatusBubbleViews::StatusView::SetStyle(BubbleStyle style) {
if (style_ != style) {
style_ = style;
SchedulePaint();
}
}
void StatusBubbleViews::StatusView::OnPaint(gfx::Canvas* canvas) {
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setFlags(SkPaint::kAntiAlias_Flag);
SkColor toolbar_color =
theme_service_->GetColor(ThemeService::COLOR_TOOLBAR);
paint.setColor(toolbar_color);
gfx::Rect popup_bounds = popup_->GetWindowScreenBounds();
// Figure out how to round the bubble's four corners.
SkScalar rad[8];
// Top Edges - if the bubble is in its bottom position (sticking downwards),
// then we square the top edges. Otherwise, we square the edges based on the
// position of the bubble within the window (the bubble is positioned in the
// southeast corner in RTL and in the southwest corner in LTR).
if (style_ == STYLE_BOTTOM) {
// Top Left corner.
rad[0] = 0;
rad[1] = 0;
// Top Right corner.
rad[2] = 0;
rad[3] = 0;
} else {
if (base::i18n::IsRTL() != (style_ == STYLE_STANDARD_RIGHT)) {
// The text is RtL or the bubble is on the right side (but not both).
// Top Left corner.
rad[0] = SkIntToScalar(kBubbleCornerRadius);
rad[1] = SkIntToScalar(kBubbleCornerRadius);
// Top Right corner.
rad[2] = 0;
rad[3] = 0;
} else {
// Top Left corner.
rad[0] = 0;
rad[1] = 0;
// Top Right corner.
rad[2] = SkIntToScalar(kBubbleCornerRadius);
rad[3] = SkIntToScalar(kBubbleCornerRadius);
}
}
// Bottom edges - square these off if the bubble is in its standard position
// (sticking upward).
if (style_ == STYLE_STANDARD || style_ == STYLE_STANDARD_RIGHT) {
// Bottom Right Corner.
rad[4] = 0;
rad[5] = 0;
// Bottom Left Corner.
rad[6] = 0;
rad[7] = 0;
} else {
// Bottom Right Corner.
rad[4] = SkIntToScalar(kBubbleCornerRadius);
rad[5] = SkIntToScalar(kBubbleCornerRadius);
// Bottom Left Corner.
rad[6] = SkIntToScalar(kBubbleCornerRadius);
rad[7] = SkIntToScalar(kBubbleCornerRadius);
}
// Draw the bubble's shadow.
int width = popup_bounds.width();
int height = popup_bounds.height();
SkRect rect;
rect.set(0, 0,
SkIntToScalar(width),
SkIntToScalar(height));
SkPath shadow_path;
shadow_path.addRoundRect(rect, rad, SkPath::kCW_Direction);
SkPaint shadow_paint;
shadow_paint.setFlags(SkPaint::kAntiAlias_Flag);
shadow_paint.setColor(kShadowColor);
canvas->AsCanvasSkia()->drawPath(shadow_path, shadow_paint);
// Draw the bubble.
rect.set(SkIntToScalar(kShadowThickness),
SkIntToScalar(kShadowThickness),
SkIntToScalar(width - kShadowThickness),
SkIntToScalar(height - kShadowThickness));
SkPath path;
path.addRoundRect(rect, rad, SkPath::kCW_Direction);
canvas->AsCanvasSkia()->drawPath(path, paint);
// Draw highlight text and then the text body. In order to make sure the text
// is aligned to the right on RTL UIs, we mirror the text bounds if the
// locale is RTL.
int text_width = std::min(
views::Label::font().GetStringWidth(text_),
width - (kShadowThickness * 2) - kTextPositionX - kTextHorizPadding);
int text_height = height - (kShadowThickness * 2);
gfx::Rect body_bounds(kShadowThickness + kTextPositionX,
kShadowThickness,
std::max(0, text_width),
std::max(0, text_height));
body_bounds.set_x(GetMirroredXForRect(body_bounds));
SkColor text_color =
theme_service_->GetColor(ThemeService::COLOR_TAB_TEXT);
// DrawStringInt doesn't handle alpha, so we'll do the blending ourselves.
text_color = SkColorSetARGB(
SkColorGetA(text_color),
(SkColorGetR(text_color) + SkColorGetR(toolbar_color)) / 2,
(SkColorGetG(text_color) + SkColorGetR(toolbar_color)) / 2,
(SkColorGetB(text_color) + SkColorGetR(toolbar_color)) / 2);
canvas->DrawStringInt(text_,
views::Label::font(),
text_color,
body_bounds.x(),
body_bounds.y(),
body_bounds.width(),
body_bounds.height());
}
// StatusViewExpander ---------------------------------------------------------
// Manages the expansion and contraction of the status bubble as it accommodates
// URLs too long to fit in the standard bubble. Changes are passed through the
// StatusView to paint.
class StatusBubbleViews::StatusViewExpander : public ui::LinearAnimation,
public ui::AnimationDelegate {
public:
StatusViewExpander(StatusBubbleViews* status_bubble,
StatusView* status_view)
: ALLOW_THIS_IN_INITIALIZER_LIST(ui::LinearAnimation(kFramerate, this)),
status_bubble_(status_bubble),
status_view_(status_view),
expansion_start_(0),
expansion_end_(0) {
}
// Manage the expansion of the bubble.
void StartExpansion(const string16& expanded_text,
int current_width,
int expansion_end);
// Set width of fully expanded bubble.
void SetExpandedWidth(int expanded_width);
private:
// Animation functions.
int GetCurrentBubbleWidth();
void SetBubbleWidth(int width);
void AnimateToState(double state);
void AnimationEnded(const ui::Animation* animation);
// Manager that owns us.
StatusBubbleViews* status_bubble_;
// Change the bounds and text of this view.
StatusView* status_view_;
// Text elided (if needed) to fit maximum status bar width.
string16 expanded_text_;
// Widths at expansion start and end.
int expansion_start_;
int expansion_end_;
};
void StatusBubbleViews::StatusViewExpander::AnimateToState(double state) {
SetBubbleWidth(GetCurrentBubbleWidth());
}
void StatusBubbleViews::StatusViewExpander::AnimationEnded(
const ui::Animation* animation) {
SetBubbleWidth(expansion_end_);
status_view_->SetText(expanded_text_, false);
}
void StatusBubbleViews::StatusViewExpander::StartExpansion(
const string16& expanded_text,
int expansion_start,
int expansion_end) {
expanded_text_ = expanded_text;
expansion_start_ = expansion_start;
expansion_end_ = expansion_end;
int min_duration = std::max(kMinExpansionStepDurationMS,
static_cast<int>(kMaxExpansionStepDurationMS *
(expansion_end - expansion_start) / 100.0));
SetDuration(std::min(kMaxExpansionStepDurationMS, min_duration));
Start();
}
int StatusBubbleViews::StatusViewExpander::GetCurrentBubbleWidth() {
return static_cast<int>(expansion_start_ +
(expansion_end_ - expansion_start_) *
ui::LinearAnimation::GetCurrentValue());
}
void StatusBubbleViews::StatusViewExpander::SetBubbleWidth(int width) {
status_bubble_->SetBubbleWidth(width);
status_view_->SchedulePaint();
}
// StatusBubble ---------------------------------------------------------------
const int StatusBubbleViews::kShadowThickness = 1;
StatusBubbleViews::StatusBubbleViews(views::View* base_view)
: offset_(0),
popup_(NULL),
opacity_(0),
base_view_(base_view),
view_(NULL),
download_shelf_is_visible_(false),
is_expanded_(false),
ALLOW_THIS_IN_INITIALIZER_LIST(expand_timer_factory_(this)) {
expand_view_.reset();
}
StatusBubbleViews::~StatusBubbleViews() {
CancelExpandTimer();
if (popup_.get())
popup_->CloseNow();
}
void StatusBubbleViews::Init() {
if (!popup_.get()) {
Widget::CreateParams params(Widget::CreateParams::TYPE_POPUP);
params.transparent = true;
params.accept_events = false;
params.delete_on_destroy = false;
popup_.reset(Widget::CreateWidget(params));
views::Widget* frame = base_view_->GetWidget();
if (!view_)
view_ = new StatusView(this, popup_.get(), frame->GetThemeProvider());
if (!expand_view_.get())
expand_view_.reset(new StatusViewExpander(this, view_));
popup_->SetOpacity(0x00);
popup_->Init(frame->GetNativeView(), gfx::Rect());
popup_->SetContentsView(view_);
Reposition();
popup_->Show();
}
}
void StatusBubbleViews::Reposition() {
if (popup_.get()) {
gfx::Point top_left;
views::View::ConvertPointToScreen(base_view_, &top_left);
popup_->SetBounds(gfx::Rect(top_left.x() + position_.x(),
top_left.y() + position_.y(),
size_.width(), size_.height()));
}
}
gfx::Size StatusBubbleViews::GetPreferredSize() {
return gfx::Size(0, ResourceBundle::GetSharedInstance().GetFont(
ResourceBundle::BaseFont).GetHeight() + kTotalVerticalPadding);
}
void StatusBubbleViews::SetBounds(int x, int y, int w, int h) {
original_position_.SetPoint(x, y);
position_.SetPoint(base_view_->GetMirroredXWithWidthInView(x, w), y);
size_.SetSize(w, h);
Reposition();
}
void StatusBubbleViews::SetStatus(const string16& status_text) {
if (size_.IsEmpty())
return; // We have no bounds, don't attempt to show the popup.
if (status_text_ == status_text && !status_text.empty())
return;
if (!IsFrameVisible())
return; // Don't show anything if the parent isn't visible.
Init();
status_text_ = status_text;
if (!status_text_.empty()) {
view_->SetText(status_text, true);
view_->Show();
} else if (!url_text_.empty()) {
view_->SetText(url_text_, true);
} else {
view_->SetText(string16(), true);
}
}
void StatusBubbleViews::SetURL(const GURL& url, const string16& languages) {
languages_ = languages;
url_ = url;
if (size_.IsEmpty())
return; // We have no bounds, don't attempt to show the popup.
Init();
// If we want to clear a displayed URL but there is a status still to
// display, display that status instead.
if (url.is_empty() && !status_text_.empty()) {
url_text_ = string16();
if (IsFrameVisible())
view_->SetText(status_text_, true);
return;
}
// Reset expansion state only when bubble is completely hidden.
if (view_->GetState() == StatusView::BUBBLE_HIDDEN) {
is_expanded_ = false;
SetBubbleWidth(GetStandardStatusBubbleWidth());
}
// Set Elided Text corresponding to the GURL object.
gfx::Rect popup_bounds = popup_->GetWindowScreenBounds();
int text_width = static_cast<int>(popup_bounds.width() -
(kShadowThickness * 2) - kTextPositionX - kTextHorizPadding - 1);
url_text_ = ui::ElideUrl(url, view_->Label::font(),
text_width, UTF16ToUTF8(languages));
std::wstring original_url_text =
UTF16ToWideHack(net::FormatUrl(url, UTF16ToUTF8(languages)));
// An URL is always treated as a left-to-right string. On right-to-left UIs
// we need to explicitly mark the URL as LTR to make sure it is displayed
// correctly.
url_text_ = base::i18n::GetDisplayStringInLTRDirectionality(url_text_);
if (IsFrameVisible()) {
view_->SetText(url_text_, true);
CancelExpandTimer();
// If bubble is already in expanded state, shift to adjust to new text
// size (shrinking or expanding). Otherwise delay.
if (is_expanded_ && !url.is_empty())
ExpandBubble();
else if (original_url_text.length() > url_text_.length())
MessageLoop::current()->PostDelayedTask(FROM_HERE,
expand_timer_factory_.NewRunnableMethod(
&StatusBubbleViews::ExpandBubble), kExpandHoverDelay);
}
}
void StatusBubbleViews::Hide() {
status_text_ = string16();
url_text_ = string16();
if (view_)
view_->Hide();
}
void StatusBubbleViews::MouseMoved(const gfx::Point& location,
bool left_content) {
if (left_content)
return;
if (view_) {
view_->ResetTimer();
if (view_->GetState() != StatusView::BUBBLE_HIDDEN &&
view_->GetState() != StatusView::BUBBLE_HIDING_FADE &&
view_->GetState() != StatusView::BUBBLE_HIDING_TIMER) {
AvoidMouse(location);
}
}
}
void StatusBubbleViews::UpdateDownloadShelfVisibility(bool visible) {
download_shelf_is_visible_ = visible;
}
void StatusBubbleViews::AvoidMouse(const gfx::Point& location) {
// Get the position of the frame.
gfx::Point top_left;
views::View::ConvertPointToScreen(base_view_, &top_left);
// Border included.
int window_width = base_view_->GetLocalBounds().width();
// Get the cursor position relative to the popup.
gfx::Point relative_location = location;
if (base::i18n::IsRTL()) {
int top_right_x = top_left.x() + window_width;
relative_location.set_x(top_right_x - relative_location.x());
} else {
relative_location.set_x(
relative_location.x() - (top_left.x() + position_.x()));
}
relative_location.set_y(
relative_location.y() - (top_left.y() + position_.y()));
// If the mouse is in a position where we think it would move the
// status bubble, figure out where and how the bubble should be moved.
if (relative_location.y() > -kMousePadding &&
relative_location.x() < size_.width() + kMousePadding) {
int offset = kMousePadding + relative_location.y();
// Make the movement non-linear.
offset = offset * offset / kMousePadding;
// When the mouse is entering from the right, we want the offset to be
// scaled by how horizontally far away the cursor is from the bubble.
if (relative_location.x() > size_.width()) {
offset = static_cast<int>(static_cast<float>(offset) * (
static_cast<float>(kMousePadding -
(relative_location.x() - size_.width())) /
static_cast<float>(kMousePadding)));
}
// Cap the offset and change the visual presentation of the bubble
// depending on where it ends up (so that rounded corners square off
// and mate to the edges of the tab content).
if (offset >= size_.height() - kShadowThickness * 2) {
offset = size_.height() - kShadowThickness * 2;
view_->SetStyle(StatusView::STYLE_BOTTOM);
} else if (offset > kBubbleCornerRadius / 2 - kShadowThickness) {
view_->SetStyle(StatusView::STYLE_FLOATING);
} else {
view_->SetStyle(StatusView::STYLE_STANDARD);
}
// Check if the bubble sticks out from the monitor or will obscure
// download shelf.
gfx::NativeView widget = base_view_->GetWidget()->GetNativeView();
gfx::Rect monitor_rect =
views::Screen::GetMonitorWorkAreaNearestWindow(widget);
const int bubble_bottom_y = top_left.y() + position_.y() + size_.height();
if (bubble_bottom_y + offset > monitor_rect.height() ||
(download_shelf_is_visible_ &&
(view_->GetStyle() == StatusView::STYLE_FLOATING ||
view_->GetStyle() == StatusView::STYLE_BOTTOM))) {
// The offset is still too large. Move the bubble to the right and reset
// Y offset_ to zero.
view_->SetStyle(StatusView::STYLE_STANDARD_RIGHT);
offset_ = 0;
// Subtract border width + bubble width.
int right_position_x = window_width - (position_.x() + size_.width());
popup_->SetBounds(gfx::Rect(top_left.x() + right_position_x,
top_left.y() + position_.y(),
size_.width(), size_.height()));
} else {
offset_ = offset;
popup_->SetBounds(gfx::Rect(top_left.x() + position_.x(),
top_left.y() + position_.y() + offset_,
size_.width(), size_.height()));
}
} else if (offset_ != 0 ||
view_->GetStyle() == StatusView::STYLE_STANDARD_RIGHT) {
offset_ = 0;
view_->SetStyle(StatusView::STYLE_STANDARD);
popup_->SetBounds(gfx::Rect(top_left.x() + position_.x(),
top_left.y() + position_.y(),
size_.width(), size_.height()));
}
}
bool StatusBubbleViews::IsFrameVisible() {
views::Widget* frame = base_view_->GetWidget();
if (!frame->IsVisible())
return false;
views::Window* window = frame->GetWindow();
return !window || !window->IsMinimized();
}
void StatusBubbleViews::ExpandBubble() {
// Elide URL to maximum possible size, then check actual length (it may
// still be too long to fit) before expanding bubble.
gfx::Rect popup_bounds = popup_->GetWindowScreenBounds();
int max_status_bubble_width = GetMaxStatusBubbleWidth();
url_text_ = ui::ElideUrl(url_, view_->Label::font(),
max_status_bubble_width, UTF16ToUTF8(languages_));
int expanded_bubble_width =std::max(GetStandardStatusBubbleWidth(),
std::min(view_->Label::font().GetStringWidth(url_text_) +
(kShadowThickness * 2) + kTextPositionX +
kTextHorizPadding + 1,
max_status_bubble_width));
is_expanded_ = true;
expand_view_->StartExpansion(url_text_, popup_bounds.width(),
expanded_bubble_width);
}
int StatusBubbleViews::GetStandardStatusBubbleWidth() {
return base_view_->bounds().width() / 3;
}
int StatusBubbleViews::GetMaxStatusBubbleWidth() {
return static_cast<int>(std::max(0, base_view_->bounds().width() -
(kShadowThickness * 2) - kTextPositionX - kTextHorizPadding - 1 -
views::NativeScrollBar::GetVerticalScrollBarWidth()));
}
void StatusBubbleViews::SetBubbleWidth(int width) {
size_.set_width(width);
SetBounds(original_position_.x(), original_position_.y(),
size_.width(), size_.height());
}
void StatusBubbleViews::CancelExpandTimer() {
if (!expand_timer_factory_.empty())
expand_timer_factory_.RevokeAll();
}