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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef NET_HTTP_HTTP_STREAM_FACTORY_IMPL_JOB_H_
#define NET_HTTP_HTTP_STREAM_FACTORY_IMPL_JOB_H_

#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/task.h"
#include "net/base/completion_callback.h"
#include "net/base/net_log.h"
#include "net/base/ssl_config_service.h"
#include "net/http/http_alternate_protocols.h"
#include "net/http/http_auth.h"
#include "net/http/http_auth_controller.h"
#include "net/http/http_request_info.h"
#include "net/http/http_stream_factory_impl.h"
#include "net/proxy/proxy_service.h"
#include "net/socket/client_socket_handle.h"

namespace net {

class ClientSocketHandle;
class HttpAuthController;
class HttpNetworkSession;
class HttpProxySocketParams;
class HttpStream;
class SOCKSSocketParams;
class SSLSocketParams;
class TransportSocketParams;

// An HttpStreamRequestImpl exists for each stream which is in progress of being
// created for the StreamFactory.
class HttpStreamFactoryImpl::Job {
 public:
  Job(HttpStreamFactoryImpl* stream_factory,
      HttpNetworkSession* session,
      const HttpRequestInfo& request_info,
      const SSLConfig& ssl_config,
      const BoundNetLog& net_log);
  ~Job();

  // Start initiates the process of creating a new HttpStream. |request| will be
  // notified upon completion if the Job has not been Orphan()'d.
  void Start(Request* request);

  // Preconnect will attempt to request |num_streams| sockets from the
  // appropriate ClientSocketPool.
  int Preconnect(int num_streams);

  int RestartTunnelWithProxyAuth(const string16& username,
                                 const string16& password);
  LoadState GetLoadState() const;

  // Marks this Job as the "alternate" job, from Alternate-Protocol. Tracks the
  // original url so we can mark the Alternate-Protocol as broken if
  // we fail to connect.
  void MarkAsAlternate(const GURL& original_url);

  // Tells |this| to wait for |job| to resume it.
  void WaitFor(Job* job);

  // Tells |this| that |job| has determined it still needs to continue
  // connecting, so allow |this| to continue. If this is not called, then
  // |request_| is expected to cancel |this| by deleting it.
  void Resume(Job* job);

  // Used to detach the Job from |request|.
  void Orphan(const Request* request);

  bool was_npn_negotiated() const;
  bool using_spdy() const;
  const BoundNetLog& net_log() const { return net_log_; }

  const SSLConfig& ssl_config() const;
  const ProxyInfo& proxy_info() const;

  // Indicates whether or not this job is performing a preconnect.
  bool IsPreconnecting() const;

  // Indicates whether or not this Job has been orphaned by a Request.
  bool IsOrphaned() const;

 private:
  enum State {
    STATE_RESOLVE_PROXY,
    STATE_RESOLVE_PROXY_COMPLETE,

    // Note that when Alternate-Protocol says we can connect to an alternate
    // port using a different protocol, we have the choice of communicating over
    // the original protocol, or speaking the alternate protocol (currently,
    // only npn-spdy) over an alternate port. For a cold page load, the http
    // connection that delivers the http response that has the
    // Alternate-Protocol header will already be warm. So, blocking the next
    // http request on establishing a new npn-spdy connection would incur extra
    // latency. Even if the http connection was not reused, establishing a new
    // http connection is typically faster than npn-spdy, since npn-spdy
    // requires a SSL handshake. Therefore, we start both the http and the
    // npn-spdy jobs in parallel. In order not to unnecessarily waste sockets,
    // we have the http job block on the npn-spdy job after proxy resolution.
    // The npn-spdy job will Resume() the http job if, in
    // STATE_INIT_CONNECTION_COMPLETE, it detects an error or does not find an
    // existing SpdySession. In that case, the http and npn-spdy jobs will race.
    STATE_WAIT_FOR_JOB,
    STATE_WAIT_FOR_JOB_COMPLETE,

    STATE_INIT_CONNECTION,
    STATE_INIT_CONNECTION_COMPLETE,
    STATE_WAITING_USER_ACTION,
    STATE_RESTART_TUNNEL_AUTH,
    STATE_RESTART_TUNNEL_AUTH_COMPLETE,
    STATE_CREATE_STREAM,
    STATE_CREATE_STREAM_COMPLETE,
    STATE_DRAIN_BODY_FOR_AUTH_RESTART,
    STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE,
    STATE_DONE,
    STATE_NONE
  };

  void OnStreamReadyCallback();
  void OnSpdySessionReadyCallback();
  void OnStreamFailedCallback(int result);
  void OnCertificateErrorCallback(int result, const SSLInfo& ssl_info);
  void OnNeedsProxyAuthCallback(const HttpResponseInfo& response_info,
                                HttpAuthController* auth_controller);
  void OnNeedsClientAuthCallback(SSLCertRequestInfo* cert_info);
  void OnHttpsProxyTunnelResponseCallback(const HttpResponseInfo& response_info,
                                          HttpStream* stream);
  void OnPreconnectsComplete();

  void OnIOComplete(int result);
  int RunLoop(int result);
  int DoLoop(int result);
  int StartInternal();

  // Each of these methods corresponds to a State value.  Those with an input
  // argument receive the result from the previous state.  If a method returns
  // ERR_IO_PENDING, then the result from OnIOComplete will be passed to the
  // next state method as the result arg.
  int DoResolveProxy();
  int DoResolveProxyComplete(int result);
  int DoWaitForJob();
  int DoWaitForJobComplete(int result);
  int DoInitConnection();
  int DoInitConnectionComplete(int result);
  int DoWaitingUserAction(int result);
  int DoCreateStream();
  int DoCreateStreamComplete(int result);
  int DoRestartTunnelAuth();
  int DoRestartTunnelAuthComplete(int result);

  // Returns to STATE_INIT_CONNECTION and resets some state.
  void ReturnToStateInitConnection(bool close_connection);

  // Set the motivation for this request onto the underlying socket.
  void SetSocketMotivation();

  bool IsHttpsProxyAndHttpUrl();

// Sets several fields of ssl_config for the given origin_server based on the
// proxy info and other factors.
  void InitSSLConfig(const HostPortPair& origin_server,
                     SSLConfig* ssl_config) const;

  // AlternateProtocol API
  void MarkBrokenAlternateProtocolAndFallback();

  // Retrieve SSLInfo from our SSL Socket.
  // This must only be called when we are using an SSLSocket.
  // After calling, the caller can use ssl_info_.
  void GetSSLInfo();

  // Called when we encounter a network error that could be resolved by trying
  // a new proxy configuration.  If there is another proxy configuration to try
  // then this method sets next_state_ appropriately and returns either OK or
  // ERR_IO_PENDING depending on whether or not the new proxy configuration is
  // available synchronously or asynchronously.  Otherwise, the given error
  // code is simply returned.
  int ReconsiderProxyAfterError(int error);

  // Called to handle a certificate error.  Stores the certificate in the
  // allowed_bad_certs list, and checks if the error can be ignored.  Returns
  // OK if it can be ignored, or the error code otherwise.
  int HandleCertificateError(int error);

  // Called to handle a client certificate request.
  int HandleCertificateRequest(int error);

  // Moves this stream request into SPDY mode.
  void SwitchToSpdyMode();

  // Should we force SPDY to run over SSL for this stream request.
  bool ShouldForceSpdySSL() const;

  // Should we force SPDY to run without SSL for this stream request.
  bool ShouldForceSpdyWithoutSSL() const;

  // Record histograms of latency until Connect() completes.
  static void LogHttpConnectedMetrics(const ClientSocketHandle& handle);

  Request* request_;

  const HttpRequestInfo request_info_;
  ProxyInfo proxy_info_;
  SSLConfig ssl_config_;
  const BoundNetLog net_log_;

  CompletionCallbackImpl<Job> io_callback_;
  scoped_ptr<ClientSocketHandle> connection_;
  HttpNetworkSession* const session_;
  HttpStreamFactoryImpl* const stream_factory_;
  State next_state_;
  ProxyService::PacRequest* pac_request_;
  SSLInfo ssl_info_;

  // The origin server we're trying to reach.
  HostPortPair origin_;

  // If this is a Job for an "Alternate-Protocol", then this will be non-NULL
  // and will specify the original URL.
  scoped_ptr<GURL> original_url_;

  // This is the Job we're dependent on. It will notify us if/when it's OK to
  // proceed.
  Job* blocking_job_;

  // |dependent_job_| is dependent on |this|. Notify it when it's ok to proceed.
  Job* dependent_job_;

  // True if handling a HTTPS request, or using SPDY with SSL
  bool using_ssl_;

  // True if this network transaction is using SPDY instead of HTTP.
  bool using_spdy_;

  // Force spdy for all connections.
  bool force_spdy_always_;

  // Force spdy only for SSL connections.
  bool force_spdy_over_ssl_;

  // The certificate error while using SPDY over SSL for insecure URLs.
  int spdy_certificate_error_;

  scoped_refptr<HttpAuthController>
      auth_controllers_[HttpAuth::AUTH_NUM_TARGETS];

  // True when the tunnel is in the process of being established - we can't
  // read from the socket until the tunnel is done.
  bool establishing_tunnel_;

  scoped_ptr<HttpStream> stream_;

  // True if we negotiated NPN.
  bool was_npn_negotiated_;

  // 0 if we're not preconnecting. Otherwise, the number of streams to
  // preconnect.
  int num_streams_;

  // Initialized when we create a new SpdySession.
  scoped_refptr<SpdySession> new_spdy_session_;

  // Only used if |new_spdy_session_| is non-NULL.
  bool spdy_session_direct_;

  ScopedRunnableMethodFactory<Job> method_factory_;

  DISALLOW_COPY_AND_ASSIGN(Job);
};

}  // namespace net

#endif  // NET_HTTP_HTTP_STREAM_FACTORY_IMPL_JOB_H_