// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SOCKET_H_
#define NET_SOCKET_SOCKET_H_
#pragma once
#include "net/base/completion_callback.h"
namespace net {
class IOBuffer;
// Represents a read/write socket.
class Socket {
public:
virtual ~Socket() {}
// Reads data, up to buf_len bytes, from the socket. The number of bytes read
// is returned, or an error is returned upon failure.
// ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently
// connected. Zero is returned once to indicate end-of-file; the return value
// of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING
// is returned if the operation could not be completed synchronously, in which
// case the result will be passed to the callback when available. If the
// operation is not completed immediately, the socket acquires a reference to
// the provided buffer until the callback is invoked or the socket is
// closed. If the socket is Disconnected before the read completes, the
// callback will not be invoked.
virtual int Read(IOBuffer* buf, int buf_len,
CompletionCallback* callback) = 0;
// Writes data, up to buf_len bytes, to the socket. Note: only part of the
// data may be written! The number of bytes written is returned, or an error
// is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if
// the socket is not currently connected. The return value when the
// connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING
// is returned if the operation could not be completed synchronously, in which
// case the result will be passed to the callback when available. If the
// operation is not completed immediately, the socket acquires a reference to
// the provided buffer until the callback is invoked or the socket is
// closed. Implementations of this method should not modify the contents
// of the actual buffer that is written to the socket. If the socket is
// Disconnected before the write completes, the callback will not be invoked.
virtual int Write(IOBuffer* buf, int buf_len,
CompletionCallback* callback) = 0;
// Set the receive buffer size (in bytes) for the socket.
// Note: changing this value can effect the TCP window size on some platforms.
// Returns true on success, or false on failure.
virtual bool SetReceiveBufferSize(int32 size) = 0;
// Set the send buffer size (in bytes) for the socket.
// Note: changing this value can effect the TCP window size on some platforms.
// Returns true on success, or false on failure.
virtual bool SetSendBufferSize(int32 size) = 0;
};
} // namespace net
#endif // NET_SOCKET_SOCKET_H_