//=-- ExplodedGraph.cpp - Local, Path-Sens. "Exploded Graph" -*- C++ -*------=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the template classes ExplodedNode and ExplodedGraph,
// which represent a path-sensitive, intra-procedural "exploded graph."
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
#include "clang/AST/Stmt.h"
#include "clang/AST/ParentMap.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include <vector>
using namespace clang;
using namespace ento;
//===----------------------------------------------------------------------===//
// Node auditing.
//===----------------------------------------------------------------------===//
// An out of line virtual method to provide a home for the class vtable.
ExplodedNode::Auditor::~Auditor() {}
#ifndef NDEBUG
static ExplodedNode::Auditor* NodeAuditor = 0;
#endif
void ExplodedNode::SetAuditor(ExplodedNode::Auditor* A) {
#ifndef NDEBUG
NodeAuditor = A;
#endif
}
//===----------------------------------------------------------------------===//
// Cleanup.
//===----------------------------------------------------------------------===//
static const unsigned CounterTop = 1000;
ExplodedGraph::ExplodedGraph()
: NumNodes(0), reclaimNodes(false), reclaimCounter(CounterTop) {}
ExplodedGraph::~ExplodedGraph() {}
//===----------------------------------------------------------------------===//
// Node reclamation.
//===----------------------------------------------------------------------===//
bool ExplodedGraph::shouldCollect(const ExplodedNode *node) {
// Reclaimn all nodes that match *all* the following criteria:
//
// (1) 1 predecessor (that has one successor)
// (2) 1 successor (that has one predecessor)
// (3) The ProgramPoint is for a PostStmt.
// (4) There is no 'tag' for the ProgramPoint.
// (5) The 'store' is the same as the predecessor.
// (6) The 'GDM' is the same as the predecessor.
// (7) The LocationContext is the same as the predecessor.
// (8) The PostStmt is for a non-consumed Stmt or Expr.
// Conditions 1 and 2.
if (node->pred_size() != 1 || node->succ_size() != 1)
return false;
const ExplodedNode *pred = *(node->pred_begin());
if (pred->succ_size() != 1)
return false;
const ExplodedNode *succ = *(node->succ_begin());
if (succ->pred_size() != 1)
return false;
// Condition 3.
ProgramPoint progPoint = node->getLocation();
if (!isa<PostStmt>(progPoint) ||
(isa<CallEnter>(progPoint) || isa<CallExit>(progPoint)))
return false;
// Condition 4.
PostStmt ps = cast<PostStmt>(progPoint);
if (ps.getTag())
return false;
if (isa<BinaryOperator>(ps.getStmt()))
return false;
// Conditions 5, 6, and 7.
ProgramStateRef state = node->getState();
ProgramStateRef pred_state = pred->getState();
if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
progPoint.getLocationContext() != pred->getLocationContext())
return false;
// Condition 8.
if (const Expr *Ex = dyn_cast<Expr>(ps.getStmt())) {
ParentMap &PM = progPoint.getLocationContext()->getParentMap();
if (!PM.isConsumedExpr(Ex))
return false;
}
return true;
}
void ExplodedGraph::collectNode(ExplodedNode *node) {
// Removing a node means:
// (a) changing the predecessors successor to the successor of this node
// (b) changing the successors predecessor to the predecessor of this node
// (c) Putting 'node' onto freeNodes.
assert(node->pred_size() == 1 || node->succ_size() == 1);
ExplodedNode *pred = *(node->pred_begin());
ExplodedNode *succ = *(node->succ_begin());
pred->replaceSuccessor(succ);
succ->replacePredecessor(pred);
FreeNodes.push_back(node);
Nodes.RemoveNode(node);
--NumNodes;
node->~ExplodedNode();
}
void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
if (ChangedNodes.empty())
return;
// Only periodically relcaim nodes so that we can build up a set of
// nodes that meet the reclamation criteria. Freshly created nodes
// by definition have no successor, and thus cannot be reclaimed (see below).
assert(reclaimCounter > 0);
if (--reclaimCounter != 0)
return;
reclaimCounter = CounterTop;
for (NodeVector::iterator it = ChangedNodes.begin(), et = ChangedNodes.end();
it != et; ++it) {
ExplodedNode *node = *it;
if (shouldCollect(node))
collectNode(node);
}
ChangedNodes.clear();
}
//===----------------------------------------------------------------------===//
// ExplodedNode.
//===----------------------------------------------------------------------===//
static inline BumpVector<ExplodedNode*>& getVector(void *P) {
return *reinterpret_cast<BumpVector<ExplodedNode*>*>(P);
}
void ExplodedNode::addPredecessor(ExplodedNode *V, ExplodedGraph &G) {
assert (!V->isSink());
Preds.addNode(V, G);
V->Succs.addNode(this, G);
#ifndef NDEBUG
if (NodeAuditor) NodeAuditor->AddEdge(V, this);
#endif
}
void ExplodedNode::NodeGroup::replaceNode(ExplodedNode *node) {
assert(getKind() == Size1);
P = reinterpret_cast<uintptr_t>(node);
assert(getKind() == Size1);
}
void ExplodedNode::NodeGroup::addNode(ExplodedNode *N, ExplodedGraph &G) {
assert((reinterpret_cast<uintptr_t>(N) & Mask) == 0x0);
assert(!getFlag());
if (getKind() == Size1) {
if (ExplodedNode *NOld = getNode()) {
BumpVectorContext &Ctx = G.getNodeAllocator();
BumpVector<ExplodedNode*> *V =
G.getAllocator().Allocate<BumpVector<ExplodedNode*> >();
new (V) BumpVector<ExplodedNode*>(Ctx, 4);
assert((reinterpret_cast<uintptr_t>(V) & Mask) == 0x0);
V->push_back(NOld, Ctx);
V->push_back(N, Ctx);
P = reinterpret_cast<uintptr_t>(V) | SizeOther;
assert(getPtr() == (void*) V);
assert(getKind() == SizeOther);
}
else {
P = reinterpret_cast<uintptr_t>(N);
assert(getKind() == Size1);
}
}
else {
assert(getKind() == SizeOther);
getVector(getPtr()).push_back(N, G.getNodeAllocator());
}
}
unsigned ExplodedNode::NodeGroup::size() const {
if (getFlag())
return 0;
if (getKind() == Size1)
return getNode() ? 1 : 0;
else
return getVector(getPtr()).size();
}
ExplodedNode **ExplodedNode::NodeGroup::begin() const {
if (getFlag())
return NULL;
if (getKind() == Size1)
return (ExplodedNode**) (getPtr() ? &P : NULL);
else
return const_cast<ExplodedNode**>(&*(getVector(getPtr()).begin()));
}
ExplodedNode** ExplodedNode::NodeGroup::end() const {
if (getFlag())
return NULL;
if (getKind() == Size1)
return (ExplodedNode**) (getPtr() ? &P+1 : NULL);
else {
// Dereferencing end() is undefined behaviour. The vector is not empty, so
// we can dereference the last elem and then add 1 to the result.
return const_cast<ExplodedNode**>(getVector(getPtr()).end());
}
}
ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
ProgramStateRef State,
bool IsSink,
bool* IsNew) {
// Profile 'State' to determine if we already have an existing node.
llvm::FoldingSetNodeID profile;
void *InsertPos = 0;
NodeTy::Profile(profile, L, State, IsSink);
NodeTy* V = Nodes.FindNodeOrInsertPos(profile, InsertPos);
if (!V) {
if (!FreeNodes.empty()) {
V = FreeNodes.back();
FreeNodes.pop_back();
}
else {
// Allocate a new node.
V = (NodeTy*) getAllocator().Allocate<NodeTy>();
}
new (V) NodeTy(L, State, IsSink);
if (reclaimNodes)
ChangedNodes.push_back(V);
// Insert the node into the node set and return it.
Nodes.InsertNode(V, InsertPos);
++NumNodes;
if (IsNew) *IsNew = true;
}
else
if (IsNew) *IsNew = false;
return V;
}
std::pair<ExplodedGraph*, InterExplodedGraphMap*>
ExplodedGraph::Trim(const NodeTy* const* NBeg, const NodeTy* const* NEnd,
llvm::DenseMap<const void*, const void*> *InverseMap) const {
if (NBeg == NEnd)
return std::make_pair((ExplodedGraph*) 0,
(InterExplodedGraphMap*) 0);
assert (NBeg < NEnd);
OwningPtr<InterExplodedGraphMap> M(new InterExplodedGraphMap());
ExplodedGraph* G = TrimInternal(NBeg, NEnd, M.get(), InverseMap);
return std::make_pair(static_cast<ExplodedGraph*>(G), M.take());
}
ExplodedGraph*
ExplodedGraph::TrimInternal(const ExplodedNode* const* BeginSources,
const ExplodedNode* const* EndSources,
InterExplodedGraphMap* M,
llvm::DenseMap<const void*, const void*> *InverseMap) const {
typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty;
Pass1Ty Pass1;
typedef llvm::DenseMap<const ExplodedNode*, ExplodedNode*> Pass2Ty;
Pass2Ty& Pass2 = M->M;
SmallVector<const ExplodedNode*, 10> WL1, WL2;
// ===- Pass 1 (reverse DFS) -===
for (const ExplodedNode* const* I = BeginSources; I != EndSources; ++I) {
assert(*I);
WL1.push_back(*I);
}
// Process the first worklist until it is empty. Because it is a std::list
// it acts like a FIFO queue.
while (!WL1.empty()) {
const ExplodedNode *N = WL1.back();
WL1.pop_back();
// Have we already visited this node? If so, continue to the next one.
if (Pass1.count(N))
continue;
// Otherwise, mark this node as visited.
Pass1.insert(N);
// If this is a root enqueue it to the second worklist.
if (N->Preds.empty()) {
WL2.push_back(N);
continue;
}
// Visit our predecessors and enqueue them.
for (ExplodedNode** I=N->Preds.begin(), **E=N->Preds.end(); I!=E; ++I)
WL1.push_back(*I);
}
// We didn't hit a root? Return with a null pointer for the new graph.
if (WL2.empty())
return 0;
// Create an empty graph.
ExplodedGraph* G = MakeEmptyGraph();
// ===- Pass 2 (forward DFS to construct the new graph) -===
while (!WL2.empty()) {
const ExplodedNode *N = WL2.back();
WL2.pop_back();
// Skip this node if we have already processed it.
if (Pass2.find(N) != Pass2.end())
continue;
// Create the corresponding node in the new graph and record the mapping
// from the old node to the new node.
ExplodedNode *NewN = G->getNode(N->getLocation(), N->State, N->isSink(), 0);
Pass2[N] = NewN;
// Also record the reverse mapping from the new node to the old node.
if (InverseMap) (*InverseMap)[NewN] = N;
// If this node is a root, designate it as such in the graph.
if (N->Preds.empty())
G->addRoot(NewN);
// In the case that some of the intended predecessors of NewN have already
// been created, we should hook them up as predecessors.
// Walk through the predecessors of 'N' and hook up their corresponding
// nodes in the new graph (if any) to the freshly created node.
for (ExplodedNode **I=N->Preds.begin(), **E=N->Preds.end(); I!=E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI == Pass2.end())
continue;
NewN->addPredecessor(PI->second, *G);
}
// In the case that some of the intended successors of NewN have already
// been created, we should hook them up as successors. Otherwise, enqueue
// the new nodes from the original graph that should have nodes created
// in the new graph.
for (ExplodedNode **I=N->Succs.begin(), **E=N->Succs.end(); I!=E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI != Pass2.end()) {
PI->second->addPredecessor(NewN, *G);
continue;
}
// Enqueue nodes to the worklist that were marked during pass 1.
if (Pass1.count(*I))
WL2.push_back(*I);
}
}
return G;
}
void InterExplodedGraphMap::anchor() { }
ExplodedNode*
InterExplodedGraphMap::getMappedNode(const ExplodedNode *N) const {
llvm::DenseMap<const ExplodedNode*, ExplodedNode*>::const_iterator I =
M.find(N);
return I == M.end() ? 0 : I->second;
}