C++程序  |  216行  |  7.49 KB

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_PhysicsCharacter */

#ifndef _Included_com_jme3_bullet_objects_PhysicsCharacter
#define _Included_com_jme3_bullet_objects_PhysicsCharacter
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16 32768L
/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    createGhostObject
 * Signature: ()J
 */
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject
  (JNIEnv *, jobject);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setCharacterFlags
 * Signature: (J)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags
  (JNIEnv *, jobject, jlong);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    createCharacterObject
 * Signature: (JJF)J
 */
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject
  (JNIEnv *, jobject, jlong, jlong, jfloat);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    warp
 * Signature: (JLcom/jme3/math/Vector3f;)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_warp
  (JNIEnv *, jobject, jlong, jobject);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setWalkDirection
 * Signature: (JLcom/jme3/math/Vector3f;)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setWalkDirection
  (JNIEnv *, jobject, jlong, jobject);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setUpAxis
 * Signature: (JI)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUpAxis
  (JNIEnv *, jobject, jlong, jint);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setFallSpeed
 * Signature: (JF)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setFallSpeed
  (JNIEnv *, jobject, jlong, jfloat);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setJumpSpeed
 * Signature: (JF)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setJumpSpeed
  (JNIEnv *, jobject, jlong, jfloat);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setGravity
 * Signature: (JF)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
  (JNIEnv *, jobject, jlong, jfloat);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    getGravity
 * Signature: (J)F
 */
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
  (JNIEnv *, jobject, jlong);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setMaxSlope
 * Signature: (JF)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxSlope
  (JNIEnv *, jobject, jlong, jfloat);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    getMaxSlope
 * Signature: (J)F
 */
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope
  (JNIEnv *, jobject, jlong);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    onGround
 * Signature: (J)Z
 */
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_onGround
  (JNIEnv *, jobject, jlong);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    jump
 * Signature: (J)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
  (JNIEnv *, jobject, jlong);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    getPhysicsLocation
 * Signature: (JLcom/jme3/math/Vector3f;)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation
  (JNIEnv *, jobject, jlong, jobject);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setCcdSweptSphereRadius
 * Signature: (JF)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdSweptSphereRadius
  (JNIEnv *, jobject, jlong, jfloat);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    setCcdMotionThreshold
 * Signature: (JF)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdMotionThreshold
  (JNIEnv *, jobject, jlong, jfloat);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    getCcdSweptSphereRadius
 * Signature: (J)F
 */
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSweptSphereRadius
  (JNIEnv *, jobject, jlong);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    getCcdMotionThreshold
 * Signature: (J)F
 */
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdMotionThreshold
  (JNIEnv *, jobject, jlong);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    getCcdSquareMotionThreshold
 * Signature: (J)F
 */
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSquareMotionThreshold
  (JNIEnv *, jobject, jlong);

/*
 * Class:     com_jme3_bullet_objects_PhysicsCharacter
 * Method:    finalizeNativeCharacter
 * Signature: (J)V
 */
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_finalizeNativeCharacter
  (JNIEnv *, jobject, jlong);

#ifdef __cplusplus
}
#endif
#endif