/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _PIXELFLINGER2_CONSTANTS_H_
#define _PIXELFLINGER2_CONSTANTS_H_
#define GGL_MAXVERTEXATTRIBS 8
#define GGL_MAXVERTEXUNIFORMVECTORS 128
#define GGL_MAXVARYINGVECTORS 8
#define GGL_MAXVERTEXTEXTUREIMAGEUNITS 8
#define GGL_MAXCOMBINEDTEXTUREIMAGEUNITS 16 /* samplers used in vertex + fragment */
#define GGL_MAXTEXTUREIMAGEUNITS 8 /* samplers used in fragment only */
#define GGL_MAXFRAGMENTUNIFORMVECTORS 16
#define GGL_MAXDRAWBUFFERS 2
// these describe the layout of VertexOut when fed to fs,
// it must NOT change and match VertexOut in pixelflinger_2.h
#define GGL_VS_OUTPUT_OFFSET 0
#define GGL_VS_OUTPUT_POSITION_INDEX 1
#define GGL_FS_INPUT_OFFSET 1 // vector4 index of first fs input in VertexOut
#define GGL_FS_INPUT_FRAGCOORD_INDEX 0
#define GGL_FS_INPUT_VARYINGS_INDEX (GGL_FS_INPUT_FRAGCOORD_INDEX + 1)
#define GGL_FS_INPUT_FRONTFACINGPOINTCOORD_INDEX (GGL_FS_INPUT_VARYINGS_INDEX + GGL_MAXVARYINGVECTORS)
#define GGL_FS_OUTPUT_OFFSET (GGL_FS_INPUT_OFFSET + GGL_FS_INPUT_FRONTFACINGPOINTCOORD_INDEX + 1)
#define GGL_FS_OUTPUT_FRAGCOLOR_INDEX 0
#define GGL_MAX_VIEWPORT_DIMS 4096
#endif // _PIXELFLINGER2_CONSTANTS_H_