/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file lower_vec_index_to_cond_assign.cpp
*
* Turns indexing into vector types to a series of conditional moves
* of each channel's swizzle into a temporary.
*
* Most GPUs don't have a native way to do this operation, and this
* works around that. For drivers using both this pass and
* ir_vec_index_to_swizzle, there's a risk that this pass will happen
* before sufficient constant folding to find that the array index is
* constant. However, we hope that other optimization passes,
* particularly constant folding of assignment conditions and copy
* propagation, will result in the same code in the end.
*/
#include "ir.h"
#include "ir_visitor.h"
#include "ir_optimization.h"
#include "glsl_types.h"
/**
* Visitor class for replacing expressions with ir_constant values.
*/
class ir_vec_index_to_cond_assign_visitor : public ir_hierarchical_visitor {
public:
ir_vec_index_to_cond_assign_visitor()
{
progress = false;
}
ir_rvalue *convert_vec_index_to_cond_assign(ir_rvalue *val);
virtual ir_visitor_status visit_enter(ir_expression *);
virtual ir_visitor_status visit_enter(ir_swizzle *);
virtual ir_visitor_status visit_leave(ir_assignment *);
virtual ir_visitor_status visit_enter(ir_return *);
virtual ir_visitor_status visit_enter(ir_call *);
virtual ir_visitor_status visit_enter(ir_if *);
bool progress;
};
ir_rvalue *
ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue *ir)
{
ir_dereference_array *orig_deref = ir->as_dereference_array();
ir_assignment *assign;
ir_variable *index, *var;
ir_dereference *deref;
ir_expression *condition;
ir_swizzle *swizzle;
int i;
if (!orig_deref)
return ir;
if (orig_deref->array->type->is_matrix() ||
orig_deref->array->type->is_array())
return ir;
void *mem_ctx = hieralloc_parent(ir);
assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
/* Store the index to a temporary to avoid reusing its tree. */
index = new(base_ir) ir_variable(glsl_type::int_type,
"vec_index_tmp_i",
ir_var_temporary);
base_ir->insert_before(index);
deref = new(base_ir) ir_dereference_variable(index);
assign = new(base_ir) ir_assignment(deref, orig_deref->array_index, NULL);
base_ir->insert_before(assign);
/* Temporary where we store whichever value we swizzle out. */
var = new(base_ir) ir_variable(ir->type, "vec_index_tmp_v",
ir_var_temporary);
base_ir->insert_before(var);
/* Generate a conditional move of each vector element to the temp. */
for (i = 0; i < orig_deref->array->type->vector_elements; i++) {
deref = new(base_ir) ir_dereference_variable(index);
condition = new(base_ir) ir_expression(ir_binop_equal,
glsl_type::bool_type,
deref,
new(base_ir) ir_constant(i));
/* Just clone the rest of the deref chain when trying to get at the
* underlying variable.
*/
swizzle = new(base_ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
i, 0, 0, 0, 1);
deref = new(base_ir) ir_dereference_variable(var);
assign = new(base_ir) ir_assignment(deref, swizzle, condition);
base_ir->insert_before(assign);
}
this->progress = true;
return new(base_ir) ir_dereference_variable(var);
}
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_enter(ir_expression *ir)
{
unsigned int i;
for (i = 0; i < ir->get_num_operands(); i++) {
ir->operands[i] = convert_vec_index_to_cond_assign(ir->operands[i]);
}
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_enter(ir_swizzle *ir)
{
/* Can't be hit from normal GLSL, since you can't swizzle a scalar (which
* the result of indexing a vector is. But maybe at some point we'll end up
* using swizzling of scalars for vector construction.
*/
ir->val = convert_vec_index_to_cond_assign(ir->val);
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_leave(ir_assignment *ir)
{
ir_variable *index, *var;
ir_dereference_variable *deref;
ir_assignment *assign;
int i;
ir->rhs = convert_vec_index_to_cond_assign(ir->rhs);
if (ir->condition)
ir->condition = convert_vec_index_to_cond_assign(ir->condition);
/* Last, handle the LHS */
ir_dereference_array *orig_deref = ir->lhs->as_dereference_array();
if (!orig_deref ||
orig_deref->array->type->is_matrix() ||
orig_deref->array->type->is_array())
return visit_continue;
void *mem_ctx = hieralloc_parent(ir);
assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
/* Store the index to a temporary to avoid reusing its tree. */
index = new(ir) ir_variable(glsl_type::int_type, "vec_index_tmp_i",
ir_var_temporary);
ir->insert_before(index);
deref = new(ir) ir_dereference_variable(index);
assign = new(ir) ir_assignment(deref, orig_deref->array_index, NULL);
ir->insert_before(assign);
/* Store the RHS to a temporary to avoid reusing its tree. */
var = new(ir) ir_variable(ir->rhs->type, "vec_index_tmp_v",
ir_var_temporary);
ir->insert_before(var);
deref = new(ir) ir_dereference_variable(var);
assign = new(ir) ir_assignment(deref, ir->rhs, NULL);
ir->insert_before(assign);
/* Generate a conditional move of each vector element to the temp. */
for (i = 0; i < orig_deref->array->type->vector_elements; i++) {
ir_rvalue *condition, *swizzle;
deref = new(ir) ir_dereference_variable(index);
condition = new(ir) ir_expression(ir_binop_equal,
glsl_type::bool_type,
deref,
new(ir) ir_constant(i));
/* Just clone the rest of the deref chain when trying to get at the
* underlying variable.
*/
swizzle = new(ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
i, 0, 0, 0, 1);
deref = new(ir) ir_dereference_variable(var);
assign = new(ir) ir_assignment(swizzle, deref, condition);
ir->insert_before(assign);
}
ir->remove();
this->progress = true;
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_enter(ir_call *ir)
{
foreach_iter(exec_list_iterator, iter, *ir) {
ir_rvalue *param = (ir_rvalue *)iter.get();
ir_rvalue *new_param = convert_vec_index_to_cond_assign(param);
if (new_param != param) {
param->replace_with(new_param);
}
}
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_enter(ir_return *ir)
{
if (ir->value) {
ir->value = convert_vec_index_to_cond_assign(ir->value);
}
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_enter(ir_if *ir)
{
ir->condition = convert_vec_index_to_cond_assign(ir->condition);
return visit_continue;
}
bool
do_vec_index_to_cond_assign(exec_list *instructions)
{
ir_vec_index_to_cond_assign_visitor v;
visit_list_elements(&v, instructions);
return v.progress;
}