/*
* Copyright © 2008, 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <cstdlib>
#include <cstdio>
#include <getopt.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#include "ir_optimization.h"
#include "ir_print_visitor.h"
#include "program.h"
#include "loop_analysis.h"
#include "ir_to_llvm.h"
#include "src/pixelflinger2/pixelflinger2.h"
static int dump_ast = 0;
static int dump_hir = 0;
static int dump_lir = 0;
extern "C" void
compile_shader(const struct gl_context *ctx, struct gl_shader *shader)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
const char *source = shader->Source;
state->error = preprocess(state, &source, &state->info_log,
state->extensions, ctx->API);
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);
_mesa_glsl_parse(state);
_mesa_glsl_lexer_dtor(state);
}
if (dump_ast) {
foreach_list_const(n, &state->translation_unit) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("\n\n");
}
shader->ir = new(shader) exec_list;
if (!state->error && !state->translation_unit.is_empty())
_mesa_ast_to_hir(shader->ir, state);
/* Print out the unoptimized IR. */
if (!state->error && dump_hir) {
validate_ir_tree(shader->ir);
_mesa_print_ir(shader->ir, state);
}
/* Optimization passes */
if (!state->error && !shader->ir->is_empty()) {
bool progress;
do {
progress = do_common_optimization(shader->ir, false, 32);
} while (progress);
validate_ir_tree(shader->ir);
}
/* Print out the resulting IR */
if (!state->error && dump_lir) {
_mesa_print_ir(shader->ir, state);
}
shader->symbols = state->symbols;
shader->CompileStatus = !state->error;
shader->Version = state->language_version;
memcpy(shader->builtins_to_link, state->builtins_to_link,
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;
if (shader->InfoLog)
hieralloc_free(shader->InfoLog);
shader->InfoLog = state->info_log;
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader);
hieralloc_free(state);
return;
}