/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
Micah Dowty
micahjd@users.sourceforge.net
*/
#include "SDL_config.h"
#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_pgvideo.h"
#include "SDL_pgevents_c.h"
int PG_HandleClose(struct pgEvent *evt)
{
SDL_PrivateQuit();
return 1; /* Intercept the event's normal quit handling */
}
int PG_HandleResize(struct pgEvent *evt)
{
SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
return 0;
}
int PG_HandleKey(struct pgEvent *evt)
{
SDL_keysym sym;
SDL_memset(&sym,0,sizeof(sym));
sym.sym = evt->e.kbd.key;
sym.mod = evt->e.kbd.mods;
SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
return 0;
}
int PG_HandleChar(struct pgEvent *evt)
{
SDL_keysym sym;
SDL_memset(&sym,0,sizeof(sym));
sym.unicode = evt->e.kbd.key;
sym.mod = evt->e.kbd.mods;
SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
return 0;
}
int PG_HandleMouseButton(struct pgEvent *evt)
{
/* We need to focus the canvas when it's clicked */
if (evt->extra) {
SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
pgFocus(this->hidden->wCanvas);
}
SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
evt->e.pntr.x, evt->e.pntr.y);
return 0;
}
int PG_HandleMouseMotion(struct pgEvent *evt)
{
SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
return 0;
}
void PG_PumpEvents(_THIS)
{
/* Process all pending events */
pgEventPoll();
}
void PG_InitOSKeymap(_THIS)
{
/* We need no keymap */
}
void PG_InitEvents(_THIS)
{
/* Turn on all the mouse and keyboard triggers for our canvas, normally less important
* events like mouse movement are ignored to save bandwidth. */
pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK,
pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);
/* Start our canvas out focused, so we get keyboard input */
pgFocus(this->hidden->wCanvas);
/* Set up bindings for all the above event handlers */
pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
}
/* end of SDL_pgevents.c ... */