/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
using namespace skiagm;
GM::GM() {
fBGColor = SK_ColorWHITE;
}
GM::~GM() {}
void GM::draw(SkCanvas* canvas) {
this->drawBackground(canvas);
this->drawContent(canvas);
}
void GM::drawContent(SkCanvas* canvas) {
this->onDraw(canvas);
}
void GM::drawBackground(SkCanvas* canvas) {
this->onDrawBackground(canvas);
}
const char* GM::shortName() {
if (fShortName.size() == 0) {
fShortName = this->onShortName();
}
return fShortName.c_str();
}
void GM::setBGColor(SkColor color) {
fBGColor = color;
}
void GM::onDrawBackground(SkCanvas* canvas) {
canvas->drawColor(fBGColor);
}
void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) {
SkISize size = this->getISize();
SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
SkIntToScalar(size.height()));
SkPaint paint;
paint.setColor(color);
canvas->drawRect(r, paint);
}
// need to explicitly declare this, or we get some weird infinite loop llist
template GMRegistry* SkTRegistry<GM*, void*>::gHead;