C++程序  |  128行  |  2.9 KB


/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */



#include "FlingState.h"
#include "SkMatrix.h"
#include "SkTime.h"

#define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true

static const float MAX_FLING_SPEED = 1500;

static float pin_max_fling(float speed) {
    if (speed > MAX_FLING_SPEED) {
        speed = MAX_FLING_SPEED;
    }
    return speed;
}

static double getseconds() {
    return SkTime::GetMSecs() * 0.001;
}

// returns +1 or -1, depending on the sign of x
// returns +1 if x is zero
static SkScalar SkScalarSign(SkScalar x) {
    SkScalar sign = SK_Scalar1;
    if (x < 0) {
        sign = -sign;
    }
    return sign;
}

static void unit_axis_align(SkVector* unit) {
    const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
    if (SkScalarAbs(unit->fX) < TOLERANCE) {
        unit->fX = 0;
        unit->fY = SkScalarSign(unit->fY);
    } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
        unit->fX = SkScalarSign(unit->fX);
        unit->fY = 0;
    }
}

void FlingState::reset(float sx, float sy) {
    fActive = true;
    fDirection.set(sx, sy);
    fSpeed0 = SkPoint::Normalize(&fDirection);
    fSpeed0 = pin_max_fling(fSpeed0);
    fTime0 = getseconds();

    unit_axis_align(&fDirection);
//    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
}

bool FlingState::evaluateMatrix(SkMatrix* matrix) {
    if (!fActive) {
        return false;
    }

    const float t =  getseconds() - fTime0;
    const float MIN_SPEED = 2;
    const float K0 = 5.0;
    const float K1 = 0.02;
    const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
    if (speed <= MIN_SPEED) {
        fActive = false;
        return false;
    }
    float dist = (fSpeed0 - speed) / K0;

//    printf("---- time %g speed %g dist %g\n", t, speed, dist);
    float tx = fDirection.fX * dist;
    float ty = fDirection.fY * dist;
    if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
        tx = sk_float_round2int(tx);
        ty = sk_float_round2int(ty);
    }
    matrix->setTranslate(tx, ty);
//    printf("---- evaluate (%g %g)\n", tx, ty);

    return true;
}

////////////////////////////////////////

GrAnimateFloat::GrAnimateFloat() : fTime0(0) {}

void GrAnimateFloat::start(float v0, float v1, float duration) {
    fValue0 = v0;
    fValue1 = v1;
    fDuration = duration;
    if (duration > 0) {
        fTime0 = SkTime::GetMSecs();
        if (!fTime0) {
            fTime0 = 1;  // time0 is our sentinel
        }
    } else {
        fTime0 = 0;
    }
}

float GrAnimateFloat::evaluate() {
    if (!fTime0) {
        return fValue1;
    }
    
    double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001;
    if (elapsed >= fDuration) {
        fTime0 = 0;
        return fValue1;
    }
    
    double t = elapsed / fDuration;
    if (true) {
        t = (3 - 2 * t) * t * t;
    }
    return fValue0 + t * (fValue1 - fValue0);
}