/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "SkGpuCanvas.h"
#include "SkGpuDevice.h"
///////////////////////////////////////////////////////////////////////////////
SkGpuCanvas::SkGpuCanvas(GrContext* context, GrRenderTarget* renderTarget) {
SkASSERT(context);
fContext = context;
fContext->ref();
this->setDevice(new SkGpuDevice(context, renderTarget))->unref();
}
SkGpuCanvas::~SkGpuCanvas() {
// call this now, while our override of restore() is in effect
this->restoreToCount(1);
fContext->flush(false);
fContext->unref();
}
///////////////////////////////////////////////////////////////////////////////
bool SkGpuCanvas::getViewport(SkIPoint* size) const {
if (size) {
SkDevice* device = this->getDevice();
if (device) {
size->set(device->width(), device->height());
} else {
size->set(0, 0);
}
}
return true;
}