/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLTexture.h"
#include "GrGpuGL.h"
#define GPUGL static_cast<GrGpuGL*>(getGpu())
#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
const GrGLenum* GrGLTexture::WrapMode2GLWrap() {
static const GrGLenum repeatModes[] = {
GR_GL_CLAMP_TO_EDGE,
GR_GL_REPEAT,
GR_GL_MIRRORED_REPEAT
};
return repeatModes;
};
void GrGLTexture::init(GrGpuGL* gpu,
const Desc& textureDesc,
const GrGLRenderTarget::Desc* rtDesc) {
GrAssert(0 != textureDesc.fTextureID);
fTexParams.invalidate();
fTexParamsTimestamp = GrGpu::kExpiredTimestamp;
fTexIDObj = new GrGLTexID(GPUGL->glInterface(),
textureDesc.fTextureID,
textureDesc.fOwnsID);
fOrientation = textureDesc.fOrientation;
if (NULL != rtDesc) {
// we render to the top left
GrGLIRect vp;
vp.fLeft = 0;
vp.fWidth = textureDesc.fWidth;
vp.fBottom = 0;
vp.fHeight = textureDesc.fHeight;
fRenderTarget = new GrGLRenderTarget(gpu, *rtDesc, vp, fTexIDObj, this);
}
}
GrGLTexture::GrGLTexture(GrGpuGL* gpu,
const Desc& textureDesc)
: INHERITED(gpu,
textureDesc.fWidth,
textureDesc.fHeight,
textureDesc.fConfig) {
this->init(gpu, textureDesc, NULL);
}
GrGLTexture::GrGLTexture(GrGpuGL* gpu,
const Desc& textureDesc,
const GrGLRenderTarget::Desc& rtDesc)
: INHERITED(gpu,
textureDesc.fWidth,
textureDesc.fHeight,
textureDesc.fConfig) {
this->init(gpu, textureDesc, &rtDesc);
}
void GrGLTexture::onRelease() {
INHERITED::onRelease();
GPUGL->notifyTextureDelete(this);
if (NULL != fTexIDObj) {
fTexIDObj->unref();
fTexIDObj = NULL;
}
}
void GrGLTexture::onAbandon() {
INHERITED::onAbandon();
if (NULL != fTexIDObj) {
fTexIDObj->abandon();
}
}
intptr_t GrGLTexture::getTextureHandle() const {
return fTexIDObj->id();
}