#ifndef AIDL_AST_H
#define AIDL_AST_H
#include <string>
#include <vector>
#include <set>
#include <stdarg.h>
#include <stdio.h>
using namespace std;
class Type;
enum {
PACKAGE_PRIVATE = 0x00000000,
PUBLIC = 0x00000001,
PRIVATE = 0x00000002,
PROTECTED = 0x00000003,
SCOPE_MASK = 0x00000003,
STATIC = 0x00000010,
FINAL = 0x00000020,
ABSTRACT = 0x00000040,
OVERRIDE = 0x00000100,
ALL_MODIFIERS = 0xffffffff
};
// Write the modifiers that are set in both mod and mask
void WriteModifiers(FILE* to, int mod, int mask);
struct ClassElement
{
ClassElement();
virtual ~ClassElement();
virtual void GatherTypes(set<Type*>* types) const = 0;
virtual void Write(FILE* to) = 0;
};
struct Expression
{
virtual ~Expression();
virtual void Write(FILE* to) = 0;
};
struct LiteralExpression : public Expression
{
string value;
LiteralExpression(const string& value);
virtual ~LiteralExpression();
virtual void Write(FILE* to);
};
// TODO: also escape the contents. not needed for now
struct StringLiteralExpression : public Expression
{
string value;
StringLiteralExpression(const string& value);
virtual ~StringLiteralExpression();
virtual void Write(FILE* to);
};
struct Variable : public Expression
{
Type* type;
string name;
int dimension;
Variable();
Variable(Type* type, const string& name);
Variable(Type* type, const string& name, int dimension);
virtual ~Variable();
virtual void GatherTypes(set<Type*>* types) const;
void WriteDeclaration(FILE* to);
void Write(FILE* to);
};
struct FieldVariable : public Expression
{
Expression* object;
Type* clazz;
string name;
FieldVariable(Expression* object, const string& name);
FieldVariable(Type* clazz, const string& name);
virtual ~FieldVariable();
void Write(FILE* to);
};
struct Field : public ClassElement
{
string comment;
int modifiers;
Variable *variable;
string value;
Field();
Field(int modifiers, Variable* variable);
virtual ~Field();
virtual void GatherTypes(set<Type*>* types) const;
virtual void Write(FILE* to);
};
struct Statement
{
virtual ~Statement();
virtual void Write(FILE* to) = 0;
};
struct StatementBlock : public Statement
{
vector<Statement*> statements;
StatementBlock();
virtual ~StatementBlock();
virtual void Write(FILE* to);
void Add(Statement* statement);
void Add(Expression* expression);
};
struct ExpressionStatement : public Statement
{
Expression* expression;
ExpressionStatement(Expression* expression);
virtual ~ExpressionStatement();
virtual void Write(FILE* to);
};
struct Assignment : public Expression
{
Variable* lvalue;
Expression* rvalue;
Type* cast;
Assignment(Variable* lvalue, Expression* rvalue);
Assignment(Variable* lvalue, Expression* rvalue, Type* cast);
virtual ~Assignment();
virtual void Write(FILE* to);
};
struct MethodCall : public Expression
{
Expression* obj;
Type* clazz;
string name;
vector<Expression*> arguments;
vector<string> exceptions;
MethodCall(const string& name);
MethodCall(const string& name, int argc, ...);
MethodCall(Expression* obj, const string& name);
MethodCall(Type* clazz, const string& name);
MethodCall(Expression* obj, const string& name, int argc, ...);
MethodCall(Type* clazz, const string& name, int argc, ...);
virtual ~MethodCall();
virtual void Write(FILE* to);
private:
void init(int n, va_list args);
};
struct Comparison : public Expression
{
Expression* lvalue;
string op;
Expression* rvalue;
Comparison(Expression* lvalue, const string& op, Expression* rvalue);
virtual ~Comparison();
virtual void Write(FILE* to);
};
struct NewExpression : public Expression
{
Type* type;
vector<Expression*> arguments;
NewExpression(Type* type);
NewExpression(Type* type, int argc, ...);
virtual ~NewExpression();
virtual void Write(FILE* to);
private:
void init(int n, va_list args);
};
struct NewArrayExpression : public Expression
{
Type* type;
Expression* size;
NewArrayExpression(Type* type, Expression* size);
virtual ~NewArrayExpression();
virtual void Write(FILE* to);
};
struct Ternary : public Expression
{
Expression* condition;
Expression* ifpart;
Expression* elsepart;
Ternary();
Ternary(Expression* condition, Expression* ifpart, Expression* elsepart);
virtual ~Ternary();
virtual void Write(FILE* to);
};
struct Cast : public Expression
{
Type* type;
Expression* expression;
Cast();
Cast(Type* type, Expression* expression);
virtual ~Cast();
virtual void Write(FILE* to);
};
struct VariableDeclaration : public Statement
{
Variable* lvalue;
Type* cast;
Expression* rvalue;
VariableDeclaration(Variable* lvalue);
VariableDeclaration(Variable* lvalue, Expression* rvalue, Type* cast = NULL);
virtual ~VariableDeclaration();
virtual void Write(FILE* to);
};
struct IfStatement : public Statement
{
Expression* expression;
StatementBlock* statements;
IfStatement* elseif;
IfStatement();
virtual ~IfStatement();
virtual void Write(FILE* to);
};
struct ReturnStatement : public Statement
{
Expression* expression;
ReturnStatement(Expression* expression);
virtual ~ReturnStatement();
virtual void Write(FILE* to);
};
struct TryStatement : public Statement
{
StatementBlock* statements;
TryStatement();
virtual ~TryStatement();
virtual void Write(FILE* to);
};
struct CatchStatement : public Statement
{
StatementBlock* statements;
Variable* exception;
CatchStatement(Variable* exception);
virtual ~CatchStatement();
virtual void Write(FILE* to);
};
struct FinallyStatement : public Statement
{
StatementBlock* statements;
FinallyStatement();
virtual ~FinallyStatement();
virtual void Write(FILE* to);
};
struct Case
{
vector<string> cases;
StatementBlock* statements;
Case();
Case(const string& c);
virtual ~Case();
virtual void Write(FILE* to);
};
struct SwitchStatement : public Statement
{
Expression* expression;
vector<Case*> cases;
SwitchStatement(Expression* expression);
virtual ~SwitchStatement();
virtual void Write(FILE* to);
};
struct Break : public Statement
{
Break();
virtual ~Break();
virtual void Write(FILE* to);
};
struct Method : public ClassElement
{
string comment;
int modifiers;
Type* returnType;
size_t returnTypeDimension;
string name;
vector<Variable*> parameters;
vector<Type*> exceptions;
StatementBlock* statements;
Method();
virtual ~Method();
virtual void GatherTypes(set<Type*>* types) const;
virtual void Write(FILE* to);
};
struct Class : public ClassElement
{
enum {
CLASS,
INTERFACE
};
string comment;
int modifiers;
int what; // CLASS or INTERFACE
Type* type;
Type* extends;
vector<Type*> interfaces;
vector<ClassElement*> elements;
Class();
virtual ~Class();
virtual void GatherTypes(set<Type*>* types) const;
virtual void Write(FILE* to);
};
struct Document
{
string comment;
string package;
string originalSrc;
set<Type*> imports;
vector<Class*> classes;
Document();
virtual ~Document();
virtual void Write(FILE* to);
};
#endif // AIDL_AST_H