/*
* Copyright (C) 2011-2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsdCore.h"
#include "rsdBcc.h"
#include "rsdRuntime.h"
#include "rsdAllocation.h"
#include "rsdFrameBufferObj.h"
#include "rsAllocation.h"
#include "system/window.h"
#include "hardware/gralloc.h"
#include "ui/Rect.h"
#include "ui/GraphicBufferMapper.h"
#include "gui/SurfaceTexture.h"
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES/glext.h>
using namespace android;
using namespace android::renderscript;
const static GLenum gFaceOrder[] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
GLenum rsdTypeToGLType(RsDataType t) {
switch (t) {
case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5;
case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1;
case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4;
//case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT;
case RS_TYPE_FLOAT_32: return GL_FLOAT;
case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE;
case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT;
case RS_TYPE_SIGNED_8: return GL_BYTE;
case RS_TYPE_SIGNED_16: return GL_SHORT;
default: break;
}
return 0;
}
GLenum rsdKindToGLFormat(RsDataKind k) {
switch (k) {
case RS_KIND_PIXEL_L: return GL_LUMINANCE;
case RS_KIND_PIXEL_A: return GL_ALPHA;
case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
case RS_KIND_PIXEL_RGB: return GL_RGB;
case RS_KIND_PIXEL_RGBA: return GL_RGBA;
case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16;
default: break;
}
return 0;
}
static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr,
uint32_t xoff, uint32_t yoff, uint32_t lod,
RsAllocationCubemapFace face, uint32_t w, uint32_t h) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
rsAssert(drv->textureID);
RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
GLenum t = GL_TEXTURE_2D;
if (alloc->mHal.state.hasFaces) {
t = gFaceOrder[face];
}
RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
}
static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
uint32_t faceCount = 1;
if (alloc->mHal.state.hasFaces) {
faceCount = 6;
}
rsdGLCheckError(rsc, "Upload2DTexture 1 ");
for (uint32_t face = 0; face < faceCount; face ++) {
for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
const uint8_t *p = (const uint8_t *)alloc->mHal.drvState.mallocPtr;
p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
GLenum t = GL_TEXTURE_2D;
if (alloc->mHal.state.hasFaces) {
t = gFaceOrder[face];
}
if (isFirstUpload) {
RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
alloc->mHal.state.type->getLODDimX(lod),
alloc->mHal.state.type->getLODDimY(lod),
0, drv->glFormat, drv->glType, p);
} else {
RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0,
alloc->mHal.state.type->getLODDimX(lod),
alloc->mHal.state.type->getLODDimY(lod),
drv->glFormat, drv->glType, p);
}
}
}
if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
}
rsdGLCheckError(rsc, "Upload2DTexture");
}
static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) {
if (!drv->textureID) {
RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
}
return;
}
if (!drv->glType || !drv->glFormat) {
return;
}
if (!alloc->getPtr()) {
return;
}
bool isFirstUpload = false;
if (!drv->textureID) {
RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
isFirstUpload = true;
}
Upload2DTexture(rsc, alloc, isFirstUpload);
if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
if (alloc->mHal.drvState.mallocPtr) {
free(alloc->mHal.drvState.mallocPtr);
alloc->mHal.drvState.mallocPtr = NULL;
}
}
rsdGLCheckError(rsc, "UploadToTexture");
}
static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
if (!drv->glFormat) {
return;
}
if (!drv->renderTargetID) {
RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
if (!drv->renderTargetID) {
// This should generally not happen
ALOGE("allocateRenderTarget failed to gen mRenderTargetID");
rsc->dumpDebug();
return;
}
RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
}
rsdGLCheckError(rsc, "AllocateRenderTarget");
}
static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
rsAssert(!alloc->mHal.state.type->getDimY());
rsAssert(!alloc->mHal.state.type->getDimZ());
//alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
if (!drv->bufferID) {
RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID);
}
if (!drv->bufferID) {
ALOGE("Upload to buffer object failed");
drv->uploadDeferred = true;
return;
}
RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
alloc->mHal.drvState.mallocPtr, GL_DYNAMIC_DRAW);
RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
rsdGLCheckError(rsc, "UploadToBufferObject");
}
bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
if (!drv) {
return false;
}
void * ptr = NULL;
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) {
} else {
ptr = malloc(alloc->mHal.state.type->getSizeBytes());
if (!ptr) {
free(drv);
return false;
}
}
drv->glTarget = GL_NONE;
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
if (alloc->mHal.state.hasFaces) {
drv->glTarget = GL_TEXTURE_CUBE_MAP;
} else {
drv->glTarget = GL_TEXTURE_2D;
}
} else {
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
drv->glTarget = GL_ARRAY_BUFFER;
}
}
drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType());
drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
alloc->mHal.drvState.mallocPtr = ptr;
alloc->mHal.drvState.stride = alloc->mHal.state.dimensionX * alloc->mHal.state.elementSizeBytes;
alloc->mHal.drv = drv;
if (forceZero && ptr) {
memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
}
if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
drv->uploadDeferred = true;
}
drv->width = alloc->getType()->getDimX();
drv->height = alloc->getType()->getDimY();
drv->readBackFBO = NULL;
return true;
}
void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
if (drv->bufferID) {
// Causes a SW crash....
//ALOGV(" mBufferID %i", mBufferID);
//glDeleteBuffers(1, &mBufferID);
//mBufferID = 0;
}
if (drv->textureID) {
RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
drv->textureID = 0;
}
if (drv->renderTargetID) {
RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
drv->renderTargetID = 0;
}
if (alloc->mHal.drvState.mallocPtr) {
free(alloc->mHal.drvState.mallocPtr);
alloc->mHal.drvState.mallocPtr = NULL;
}
if (drv->readBackFBO != NULL) {
delete drv->readBackFBO;
drv->readBackFBO = NULL;
}
free(drv);
alloc->mHal.drv = NULL;
}
void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
const Type *newType, bool zeroNew) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
alloc->mHal.drvState.mallocPtr = (uint8_t *)realloc(
alloc->mHal.drvState.mallocPtr, newType->getSizeBytes());
const uint32_t oldDimX = alloc->mHal.state.dimensionX;
const uint32_t dimX = newType->getDimX();
if (dimX > oldDimX) {
const Element *e = alloc->mHal.state.type->getElement();
uint32_t stride = e->getSizeBytes();
memset(((uint8_t *)alloc->mHal.drvState.mallocPtr) + stride * oldDimX,
0, stride * (dimX - oldDimX));
}
}
static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) {
if (!alloc->getIsScript()) {
return; // nothing to sync
}
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer;
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
if (!drv->textureID && !drv->renderTargetID) {
return; // nothing was rendered here yet, so nothing to sync
}
if (drv->readBackFBO == NULL) {
drv->readBackFBO = new RsdFrameBufferObj();
drv->readBackFBO->setColorTarget(drv, 0);
drv->readBackFBO->setDimensions(alloc->getType()->getDimX(),
alloc->getType()->getDimY());
}
// Bind the framebuffer object so we can read back from it
drv->readBackFBO->setActive(rsc);
// Do the readback
RSD_CALL_GL(glReadPixels, 0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(),
drv->glFormat, drv->glType, alloc->getPtr());
// Revert framebuffer to its original
lastFbo->setActive(rsc);
}
void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
RsAllocationUsageType src) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
if(!alloc->getIsRenderTarget()) {
rsc->setError(RS_ERROR_FATAL_DRIVER,
"Attempting to sync allocation from render target, "
"for non-render target allocation");
} else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) {
rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA"
"render target");
} else {
rsdAllocationSyncFromFBO(rsc, alloc);
}
return;
}
rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
UploadToTexture(rsc, alloc);
} else {
if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) &&
!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) {
AllocateRenderTarget(rsc, alloc);
}
}
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
UploadToBufferObject(rsc, alloc);
}
drv->uploadDeferred = false;
}
void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
drv->uploadDeferred = true;
}
int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
UploadToTexture(rsc, alloc);
return drv->textureID;
}
static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
int32_t r = nw->dequeueBuffer(nw, &drv->wndBuffer);
if (r) {
rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer.");
return false;
}
// This lock is implicitly released by the queue buffer in IoSend
r = nw->lockBuffer(nw, drv->wndBuffer);
if (r) {
rsc->setError(RS_ERROR_DRIVER, "Error locking next IO output buffer.");
return false;
}
// Must lock the whole surface
GraphicBufferMapper &mapper = GraphicBufferMapper::get();
Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height);
void *dst = NULL;
mapper.lock(drv->wndBuffer->handle,
GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN,
bounds, &dst);
alloc->mHal.drvState.mallocPtr = dst;
alloc->mHal.drvState.stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes;
return true;
}
void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
//ALOGE("rsdAllocationSetSurfaceTexture %p %p", alloc, nw);
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
//TODO finish support for render target + script
drv->wnd = nw;
return;
}
// Cleanup old surface if there is one.
if (alloc->mHal.state.wndSurface) {
ANativeWindow *old = alloc->mHal.state.wndSurface;
GraphicBufferMapper &mapper = GraphicBufferMapper::get();
mapper.unlock(drv->wndBuffer->handle);
old->queueBuffer(old, drv->wndBuffer);
}
if (nw != NULL) {
int32_t r;
uint32_t flags = 0;
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) {
flags |= GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_OFTEN;
}
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
flags |= GRALLOC_USAGE_HW_RENDER;
}
r = native_window_set_usage(nw, flags);
if (r) {
rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage.");
return;
}
r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX,
alloc->mHal.state.dimensionY);
if (r) {
rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions.");
return;
}
r = native_window_set_buffer_count(nw, 3);
if (r) {
rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count.");
return;
}
IoGetBuffer(rsc, alloc, nw);
}
}
void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
ANativeWindow *nw = alloc->mHal.state.wndSurface;
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
return;
}
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) {
GraphicBufferMapper &mapper = GraphicBufferMapper::get();
mapper.unlock(drv->wndBuffer->handle);
int32_t r = nw->queueBuffer(nw, drv->wndBuffer);
if (r) {
rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer.");
return;
}
IoGetBuffer(rsc, alloc, nw);
}
}
void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
alloc->mHal.state.surfaceTexture->updateTexImage();
}
void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t lod, uint32_t count,
const void *data, size_t sizeBytes) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
uint8_t * ptr = (uint8_t *)alloc->mHal.drvState.mallocPtr;
ptr += eSize * xoff;
uint32_t size = count * eSize;
if (alloc->mHal.state.hasReferences) {
alloc->incRefs(data, count);
alloc->decRefs(ptr, count);
}
memcpy(ptr, data, size);
drv->uploadDeferred = true;
}
void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h, const void *data, size_t sizeBytes) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
uint32_t lineSize = eSize * w;
if (alloc->mHal.drvState.mallocPtr) {
const uint8_t *src = static_cast<const uint8_t *>(data);
uint8_t *dst = (uint8_t *)alloc->mHal.drvState.mallocPtr;
dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
for (uint32_t line=yoff; line < (yoff+h); line++) {
if (alloc->mHal.state.hasReferences) {
alloc->incRefs(src, w);
alloc->decRefs(dst, w);
}
memcpy(dst, src, lineSize);
src += lineSize;
dst += alloc->mHal.drvState.stride;
}
drv->uploadDeferred = true;
} else {
Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h);
}
}
void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t zoff,
uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
}
void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstLod, uint32_t count,
const android::renderscript::Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcLod) {
}
uint8_t *getOffsetPtr(const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t lod,
RsAllocationCubemapFace face) {
uint8_t *ptr = static_cast<uint8_t *>(alloc->getPtr());
ptr += alloc->getType()->getLODOffset(lod, xoff, yoff);
if (face != 0) {
uint32_t totalSizeBytes = alloc->getType()->getSizeBytes();
uint32_t faceOffset = totalSizeBytes / 6;
ptr += faceOffset * (uint32_t)face;
}
return ptr;
}
void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
const android::renderscript::Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
RsAllocationCubemapFace srcFace) {
uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes();
for (uint32_t i = 0; i < h; i ++) {
uint8_t *dstPtr = getOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace);
uint8_t *srcPtr = getOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace);
memcpy(dstPtr, srcPtr, w * elementSize);
//ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)",
// dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace);
}
}
void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
const android::renderscript::Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
RsAllocationCubemapFace srcFace) {
if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) {
rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not "
"yet implemented.");
return;
}
rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff,
dstLod, dstFace, w, h, srcAlloc,
srcXoff, srcYoff, srcLod, srcFace);
}
void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
uint32_t dstLod, RsAllocationCubemapFace dstFace,
uint32_t w, uint32_t h, uint32_t d,
const android::renderscript::Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
uint32_t srcLod, RsAllocationCubemapFace srcFace) {
}
void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
uint32_t x,
const void *data, uint32_t cIdx, uint32_t sizeBytes) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
uint8_t * ptr = (uint8_t *)alloc->mHal.drvState.mallocPtr;
ptr += eSize * x;
const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
if (alloc->mHal.state.hasReferences) {
e->incRefs(data);
e->decRefs(ptr);
}
memcpy(ptr, data, sizeBytes);
drv->uploadDeferred = true;
}
void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
uint32_t x, uint32_t y,
const void *data, uint32_t cIdx, uint32_t sizeBytes) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
uint8_t * ptr = (uint8_t *)alloc->mHal.drvState.mallocPtr;
ptr += (eSize * x) + (y * alloc->mHal.drvState.stride);
const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
if (alloc->mHal.state.hasReferences) {
e->incRefs(data);
e->decRefs(ptr);
}
memcpy(ptr, data, sizeBytes);
drv->uploadDeferred = true;
}