/**
* Copied from node_buffer.h
* see http://www.nodejs.org/
*
* Node's license follows:
*
* Copyright 2009, 2010 Ryan Lienhart Dahl. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef MOCK_RIL_NODE_BUFFER_H_
#define MOCK_RIL_NODE_BUFFER_H_
#include <v8.h>
#include "node_object_wrap.h"
/* A buffer is a chunk of memory stored outside the V8 heap, mirrored by an
* object in javascript. The object is not totally opaque, one can access
* individual bytes with [] and slice it into substrings or sub-buffers
* without copying memory.
*
* // return an ascii encoded string - no memory iscopied
* buffer.asciiSlide(0, 3)
*
* // returns another buffer - no memory is copied
* buffer.slice(0, 3)
*
* Interally, each javascript buffer object is backed by a "struct buffer"
* object. These "struct buffer" objects are either a root buffer (in the
* case that buffer->root == NULL) or slice objects (in which case
* buffer->root != NULL). A root buffer is only GCed once all its slices
* are GCed.
*/
struct Blob_;
class Buffer : public ObjectWrap {
public:
~Buffer();
static void Initialize(v8::Handle<v8::Object> target);
static void InitializeObjectTemplate(v8::Handle<v8::ObjectTemplate> target);
static Buffer* New(size_t length); // public constructor
static inline bool HasInstance(v8::Handle<v8::Value> val) {
if (!val->IsObject()) return false;
v8::Local<v8::Object> obj = val->ToObject();
return constructor_template->HasInstance(obj);
}
char* data();
size_t length() const { return length_; }
struct Blob_* blob() const { return blob_; }
void NewBlob(size_t length);
int AsciiWrite(char *string, int offset, int length);
int Utf8Write(char *string, int offset, int length);
private:
static v8::Persistent<v8::FunctionTemplate> constructor_template;
static v8::Handle<v8::Value> New(const v8::Arguments &args);
static v8::Handle<v8::Value> Slice(const v8::Arguments &args);
static v8::Handle<v8::Value> BinarySlice(const v8::Arguments &args);
static v8::Handle<v8::Value> AsciiSlice(const v8::Arguments &args);
static v8::Handle<v8::Value> Utf8Slice(const v8::Arguments &args);
static v8::Handle<v8::Value> BinaryWrite(const v8::Arguments &args);
static v8::Handle<v8::Value> AsciiWrite(const v8::Arguments &args);
static v8::Handle<v8::Value> Utf8Write(const v8::Arguments &args);
static v8::Handle<v8::Value> ByteLength(const v8::Arguments &args);
static v8::Handle<v8::Value> Unpack(const v8::Arguments &args);
static v8::Handle<v8::Value> Copy(const v8::Arguments &args);
Buffer(size_t length);
Buffer(Buffer *parent, size_t start, size_t end);
size_t off_; // offset inside blob_
size_t length_; // length inside blob_
struct Blob_ *blob_;
};
#endif // MOCK_RIL_NODE_BUFFER_H_