# config.mk # # Product-specific compile-time definitions. # # The generic product target doesn't have any hardware-specific pieces. TARGET_NO_BOOTLOADER := true TARGET_NO_KERNEL := true TARGET_ARCH := arm # Note: we build the platform images for ARMv7-A _without_ NEON. # # Technically, the emulator supports ARMv7-A _and_ NEON instructions, but # emulated NEON code paths typically ends up 2x slower than the normal C code # it is supposed to replace (unlike on real devices where it is 2x to 3x # faster). # # What this means is that the platform image will not use NEON code paths # that are slower to emulate. On the other hand, it is possible to emulate # application code generated with the NDK that uses NEON in the emulator. # TARGET_ARCH_VARIANT := armv7-a TARGET_CPU_ABI := armeabi-v7a TARGET_CPU_ABI2 := armeabi ARCH_ARM_HAVE_TLS_REGISTER := true HAVE_HTC_AUDIO_DRIVER := true BOARD_USES_GENERIC_AUDIO := true # no hardware camera USE_CAMERA_STUB := true # Enable dex-preoptimization to speed up the first boot sequence # of an SDK AVD. Note that this operation only works on Linux for now ifeq ($(HOST_OS),linux) ifeq ($(WITH_DEXPREOPT),) WITH_DEXPREOPT := true endif endif # Build OpenGLES emulation guest and host libraries BUILD_EMULATOR_OPENGL := true # Build and enable the OpenGL ES View renderer. When running on the emulator, # the GLES renderer disables itself if host GL acceleration isn't available. USE_OPENGL_RENDERER := true