/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _PIXELFLINGER2_CONSTANTS_H_ #define _PIXELFLINGER2_CONSTANTS_H_ #define GGL_MAXVERTEXATTRIBS 8 #define GGL_MAXVERTEXUNIFORMVECTORS 128 #define GGL_MAXVARYINGVECTORS 8 #define GGL_MAXVERTEXTEXTUREIMAGEUNITS 8 #define GGL_MAXCOMBINEDTEXTUREIMAGEUNITS 16 /* samplers used in vertex + fragment */ #define GGL_MAXTEXTUREIMAGEUNITS 8 /* samplers used in fragment only */ #define GGL_MAXFRAGMENTUNIFORMVECTORS 16 #define GGL_MAXDRAWBUFFERS 2 // these describe the layout of VertexOut when fed to fs, // it must NOT change and match VertexOut in pixelflinger_2.h #define GGL_VS_OUTPUT_OFFSET 0 #define GGL_VS_OUTPUT_POSITION_INDEX 1 #define GGL_FS_INPUT_OFFSET 1 // vector4 index of first fs input in VertexOut #define GGL_FS_INPUT_FRAGCOORD_INDEX 0 #define GGL_FS_INPUT_VARYINGS_INDEX (GGL_FS_INPUT_FRAGCOORD_INDEX + 1) #define GGL_FS_INPUT_FRONTFACINGPOINTCOORD_INDEX (GGL_FS_INPUT_VARYINGS_INDEX + GGL_MAXVARYINGVECTORS) #define GGL_FS_OUTPUT_OFFSET (GGL_FS_INPUT_OFFSET + GGL_FS_INPUT_FRONTFACINGPOINTCOORD_INDEX + 1) #define GGL_FS_OUTPUT_FRAGCOLOR_INDEX 0 #define GGL_MAX_VIEWPORT_DIMS 4096 #endif // _PIXELFLINGER2_CONSTANTS_H_