/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkView.h" #include "SkCanvas.h" #include "SkShader.h" #include "SkUtils.h" #include "SkDevice.h" static void create_bitmap(SkBitmap* bitmap) { const int W = 100; const int H = 100; bitmap->setConfig(SkBitmap::kARGB_8888_Config, W, H); bitmap->allocPixels(); SkCanvas canvas(*bitmap); canvas.drawColor(SK_ColorRED); SkPaint paint; paint.setColor(SK_ColorBLUE); canvas.drawCircle(SkIntToScalar(W)/2, SkIntToScalar(H)/2, SkIntToScalar(W)/2, paint); } class DrawBitmapView : public SampleView { SkPath fPath; public: DrawBitmapView() {} protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "DrawBitmap"); return true; } return this->INHERITED::onQuery(evt); } virtual void onDrawContent(SkCanvas* canvas) { SkBitmap bitmap; create_bitmap(&bitmap); int x = bitmap.width() / 2; int y = bitmap.height() / 2; SkBitmap subset; bitmap.extractSubset(&subset, SkIRect::MakeXYWH(x, y, x, y)); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); canvas->drawBitmap(bitmap, 0, 0); canvas->drawBitmap(subset, 0, 0); // Now do the same but with a device bitmap as source image SkRefPtr<SkDevice> primaryDevice(canvas->getDevice()); SkRefPtr<SkDevice> secondDevice(canvas->createCompatibleDevice( SkBitmap::kARGB_8888_Config, bitmap.width(), bitmap.height(), true)); secondDevice->unref(); SkCanvas secondCanvas(secondDevice.get()); secondCanvas.writePixels(bitmap, 0, 0); SkBitmap deviceBitmap = secondDevice->accessBitmap(false); SkBitmap deviceSubset; deviceBitmap.extractSubset(&deviceSubset, SkIRect::MakeXYWH(x, y, x, y)); canvas->translate(SkIntToScalar(120), SkIntToScalar(0)); canvas->drawBitmap(deviceBitmap, 0, 0); canvas->drawBitmap(deviceSubset, 0, 0); } private: typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new DrawBitmapView; } static SkViewRegister reg(MyFactory);