/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "AudioDestinationChromium.h" #include "AudioSourceProvider.h" #include "WebKit.h" #include "WebKitClient.h" using namespace WebKit; namespace WebCore { // Buffer size that the Chromium audio system will call us back with. #if OS(DARWIN) // For Mac OS X the chromium audio backend uses a low-latency CoreAudio API, so a low buffer size is possible. const unsigned callbackBufferSize = 128; #else // This value may need to be tuned based on the OS. // FIXME: It may be possible to reduce this value once real-time threads // and other Chromium audio improvements are made. const unsigned callbackBufferSize = 2048; #endif // Buffer size at which the web audio engine will render. const unsigned renderBufferSize = 128; const unsigned renderCountPerCallback = callbackBufferSize / renderBufferSize; // FIXME: add support for multi-channel. const unsigned numberOfChannels = 2; // Factory method: Chromium-implementation PassOwnPtr<AudioDestination> AudioDestination::create(AudioSourceProvider& provider, double sampleRate) { return adoptPtr(new AudioDestinationChromium(provider, sampleRate)); } AudioDestinationChromium::AudioDestinationChromium(AudioSourceProvider& provider, double sampleRate) : m_provider(provider) , m_renderBus(numberOfChannels, renderBufferSize, false) , m_sampleRate(sampleRate) , m_isPlaying(false) { m_audioDevice = adoptPtr(webKitClient()->createAudioDevice(callbackBufferSize, numberOfChannels, sampleRate, this)); ASSERT(m_audioDevice.get()); } AudioDestinationChromium::~AudioDestinationChromium() { stop(); } void AudioDestinationChromium::start() { if (!m_isPlaying && m_audioDevice.get()) { m_audioDevice->start(); m_isPlaying = true; } } void AudioDestinationChromium::stop() { if (m_isPlaying && m_audioDevice.get()) { m_audioDevice->stop(); m_isPlaying = false; } } double AudioDestination::hardwareSampleRate() { return webKitClient()->audioHardwareSampleRate(); } // Pulls on our provider to get the rendered audio stream. void AudioDestinationChromium::render(const WebVector<float*>& audioData, size_t numberOfFrames) { bool isNumberOfChannelsGood = audioData.size() == numberOfChannels; if (!isNumberOfChannelsGood) { ASSERT_NOT_REACHED(); return; } bool isBufferSizeGood = numberOfFrames == callbackBufferSize; if (!isBufferSizeGood) { ASSERT_NOT_REACHED(); return; } // Split up the callback buffer into smaller chunks which we'll render one after the other. for (unsigned i = 0; i < renderCountPerCallback; ++i) { m_renderBus.setChannelMemory(0, audioData[0] + i * renderBufferSize, renderBufferSize); m_renderBus.setChannelMemory(1, audioData[1] + i * renderBufferSize, renderBufferSize); m_provider.provideInput(&m_renderBus, renderBufferSize); } } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)