//===- HashBase.tcc -------------------------------------------------------===// // // The MCLinker Project // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// //===--------------------------------------------------------------------===// // internal non-member functions inline static unsigned int compute_bucket_count(unsigned int pNumOfBuckets) { static const unsigned int bucket_size[] = { 1, 3, 17, 37, 67, 97, 197, 419, 977, 2593, 4099, 8209, 12289, 16411, 20483, 32771, 49157, 65537, 98317, 131101, 196613 }; const unsigned int buckets_count = sizeof(bucket_size) / sizeof(bucket_size[0]); unsigned int idx = 0; do { if (pNumOfBuckets < bucket_size[idx]) { return bucket_size[idx]; } ++idx; } while(idx < buckets_count); return (pNumOfBuckets+131101); // rare case. increase constantly } //===--------------------------------------------------------------------===// // template implementation of HashBucket template<typename DataType> typename HashBucket<DataType>::entry_type* HashBucket<DataType>::getEmptyBucket() { static entry_type* empty_bucket = reinterpret_cast<entry_type*>(0x0); return empty_bucket; } template<typename DataType> typename HashBucket<DataType>::entry_type* HashBucket<DataType>::getTombstone() { static entry_type* tombstone = reinterpret_cast<entry_type*>(0x1); return tombstone; } //===--------------------------------------------------------------------===// // template implementation of HashTableImpl template<typename HashEntryTy, typename HashFunctionTy> HashTableImpl<HashEntryTy, HashFunctionTy>::HashTableImpl() : m_Buckets(0), m_NumOfBuckets(0), m_NumOfEntries(0), m_NumOfTombstones(0), m_Hasher() { } template<typename HashEntryTy, typename HashFunctionTy> HashTableImpl<HashEntryTy, HashFunctionTy>::HashTableImpl( unsigned int pInitSize) : m_Hasher() { if (pInitSize) { init(pInitSize); return; } m_Buckets = 0; m_NumOfBuckets = 0; m_NumOfEntries = 0; m_NumOfTombstones = 0; } template<typename HashEntryTy, typename HashFunctionTy> HashTableImpl<HashEntryTy, HashFunctionTy>::~HashTableImpl() { free(m_Buckets); } /// empty - check if the hash table is empty template<typename HashEntryTy, typename HashFunctionTy> bool HashTableImpl<HashEntryTy, HashFunctionTy>::empty() const { return (0 == m_NumOfEntries); } /// init - initialize the hash table. template<typename HashEntryTy, typename HashFunctionTy> void HashTableImpl<HashEntryTy, HashFunctionTy>::init(unsigned int pInitSize) { m_NumOfBuckets = pInitSize? compute_bucket_count(pInitSize): NumOfInitBuckets; m_NumOfEntries = 0; m_NumOfTombstones = 0; /** calloc also set bucket.Item = bucket_type::getEmptyStone() **/ m_Buckets = (bucket_type*)calloc(m_NumOfBuckets, sizeof(bucket_type)); } /// lookUpBucketFor - look up the bucket whose key is pKey template<typename HashEntryTy, typename HashFunctionTy> unsigned int HashTableImpl<HashEntryTy, HashFunctionTy>::lookUpBucketFor( const typename HashTableImpl<HashEntryTy, HashFunctionTy>::key_type& pKey) { if (0 == m_NumOfBuckets) { // NumOfBuckets is changed after init(pInitSize) init(NumOfInitBuckets); } unsigned int full_hash = m_Hasher(pKey); unsigned int index = full_hash % m_NumOfBuckets; const unsigned int probe = 1; int firstTombstone = -1; // linear probing while(true) { bucket_type& bucket = m_Buckets[index]; // If we found an empty bucket, this key isn't in the table yet, return it. if (bucket_type::getEmptyBucket() == bucket.Entry) { if (-1 != firstTombstone) { m_Buckets[firstTombstone].FullHashValue = full_hash; return firstTombstone; } bucket.FullHashValue = full_hash; return index; } if (bucket_type::getTombstone() == bucket.Entry) { if (-1 == firstTombstone) { firstTombstone = index; } } else if (bucket.FullHashValue == full_hash) { if (bucket.Entry->compare(pKey)) { return index; } } index += probe; if (index == m_NumOfBuckets) index = 0; } } template<typename HashEntryTy, typename HashFunctionTy> int HashTableImpl<HashEntryTy, HashFunctionTy>::findKey( const typename HashTableImpl<HashEntryTy, HashFunctionTy>::key_type& pKey) const { if (0 == m_NumOfBuckets) return -1; unsigned int full_hash = m_Hasher(pKey); unsigned int index = full_hash % m_NumOfBuckets; const unsigned int probe = 1; // linear probing while (true) { bucket_type &bucket = m_Buckets[index]; if (bucket_type::getEmptyBucket() == bucket.Entry) return -1; if (bucket_type::getTombstone() == bucket.Entry) { // Ignore tombstones. } else if (full_hash == bucket.FullHashValue) { // get string, compare, if match, return index if (bucket.Entry->compare(pKey)) return index; } index += probe; if (index == m_NumOfBuckets) index = 0; } } template<typename HashEntryTy, typename HashFunctionTy> void HashTableImpl<HashEntryTy, HashFunctionTy>::mayRehash() { unsigned int new_size; // If the hash table is now more than 3/4 full, or if fewer than 1/8 of // the buckets are empty (meaning that many are filled with tombstones), // grow/rehash the table. if ((m_NumOfEntries<<2) > m_NumOfBuckets*3) new_size = compute_bucket_count(m_NumOfBuckets); else if (((m_NumOfBuckets-(m_NumOfEntries+m_NumOfTombstones))<<3) < m_NumOfBuckets) new_size = m_NumOfBuckets; else return; doRehash(new_size); } template<typename HashEntryTy, typename HashFunctionTy> void HashTableImpl<HashEntryTy, HashFunctionTy>::doRehash(unsigned int pNewSize) { bucket_type* new_table = (bucket_type*)calloc(pNewSize, sizeof(bucket_type)); // Rehash all the items into their new buckets. Luckily :) we already have // the hash values available, so we don't have to recall hash function again. for (bucket_type *IB = m_Buckets, *E = m_Buckets+m_NumOfBuckets; IB != E; ++IB) { if (IB->Entry != bucket_type::getEmptyBucket() && IB->Entry != bucket_type::getTombstone()) { // Fast case, bucket available. unsigned full_hash = IB->FullHashValue; unsigned new_bucket = full_hash % pNewSize; if (bucket_type::getEmptyBucket() == new_table[new_bucket].Entry) { new_table[new_bucket].Entry = IB->Entry; new_table[new_bucket].FullHashValue = full_hash; continue; } // Otherwise probe for a spot. const unsigned int probe = 1; do { new_bucket += probe; if (new_bucket == pNewSize) new_bucket = 0; } while (new_table[new_bucket].Entry != bucket_type::getEmptyBucket()); // Finally found a slot. Fill it in. new_table[new_bucket].Entry = IB->Entry; new_table[new_bucket].FullHashValue = full_hash; } } free(m_Buckets); m_Buckets = new_table; m_NumOfBuckets = pNewSize; m_NumOfTombstones = 0; }