//===- ObjectReader.h -----------------------------------------------------===// // // The MCLinker Project // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef MCLD_OBJECT_READER_H #define MCLD_OBJECT_READER_H #ifdef ENABLE_UNITTEST #include <gtest.h> #endif #include "mcld/LD/LDReader.h" #include <llvm/Support/system_error.h> #include <mcld/ADT/HashTable.h> #include <mcld/ADT/StringHash.h> #include <mcld/LD/ResolveInfo.h> #include <mcld/LD/ResolveInfoFactory.h> namespace mcld { class Input; /** \class ObjectReader * \brief ObjectReader provides an common interface for different object * formats. */ class ObjectReader : public LDReader { protected: typedef HashTable<ResolveInfo, StringHash<ELF>, ResolveInfoFactory> GroupSignatureMap; protected: ObjectReader() { } public: virtual ~ObjectReader() { } virtual bool readObject(Input& pFile) = 0; virtual bool readSymbols(Input& pFile) = 0; virtual bool readSections(Input& pFile) = 0; /// readRelocations - read relocation sections /// /// This function should be called after symbol resolution. virtual bool readRelocations(Input& pFile) = 0; GroupSignatureMap& signatures() { return f_GroupSignatureMap; } const GroupSignatureMap& signatures() const { return f_GroupSignatureMap; } protected: GroupSignatureMap f_GroupSignatureMap; }; } // namespace of mcld #endif