/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_H #define ANDROID_LAYER_H #include <stdint.h> #include <sys/types.h> #include <gui/SurfaceTexture.h> #include <utils/Timers.h> #include <ui/GraphicBuffer.h> #include <ui/PixelFormat.h> #include <gui/ISurfaceComposerClient.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES/gl.h> #include <GLES/glext.h> #include "LayerBase.h" #include "SurfaceTextureLayer.h" #include "Transform.h" namespace android { // --------------------------------------------------------------------------- class Client; class GLExtensions; // --------------------------------------------------------------------------- class Layer : public LayerBaseClient { public: Layer(SurfaceFlinger* flinger, const sp<Client>& client); virtual ~Layer(); virtual const char* getTypeId() const { return "Layer"; } // the this layer's size and format status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags=0); bool isFixedSize() const; // LayerBase interface virtual void setGeometry(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer); virtual void setPerFrameData(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer); virtual void setAcquireFence(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer); virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface* layer); virtual bool onPreComposition(); virtual void onPostComposition(); virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const; virtual uint32_t doTransaction(uint32_t transactionFlags); virtual Region latchBuffer(bool& recomputeVisibleRegions); virtual bool isOpaque() const; virtual bool isSecure() const { return mSecure; } virtual bool isProtected() const; virtual void onRemoved(); virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); } virtual void setName(const String8& name); virtual bool isVisible() const; // LayerBaseClient interface virtual wp<IBinder> getSurfaceTextureBinder() const; // only for debugging inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } // Updates the transform hint in our SurfaceTexture to match // the current orientation of the display device. virtual void updateTransformHint(const sp<const DisplayDevice>& hw) const; protected: virtual void onFirstRef(); virtual void dump(String8& result, char* scratch, size_t size) const; virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const; virtual void clearStats(); private: friend class SurfaceTextureLayer; void onFrameQueued(); virtual sp<ISurface> createSurface(); uint32_t getEffectiveUsage(uint32_t usage) const; bool isCropped() const; Rect computeBufferCrop() const; static bool getOpacityForFormat(uint32_t format); // ----------------------------------------------------------------------- // constants sp<SurfaceTexture> mSurfaceTexture; GLuint mTextureName; // thread-safe volatile int32_t mQueuedFrames; // main thread sp<GraphicBuffer> mActiveBuffer; Rect mCurrentCrop; uint32_t mCurrentTransform; uint32_t mCurrentScalingMode; bool mCurrentOpacity; bool mRefreshPending; bool mFrameLatencyNeeded; int mFrameLatencyOffset; struct Statistics { Statistics() : timestamp(0), set(0), vsync(0) { } nsecs_t timestamp; // buffer timestamp nsecs_t set; // buffer displayed timestamp nsecs_t vsync; // vsync immediately before set }; // protected by mLock Statistics mFrameStats[128]; // constants PixelFormat mFormat; const GLExtensions& mGLExtensions; bool mOpaqueLayer; // page-flip thread (currently main thread) bool mSecure; // no screenshots bool mProtectedByApp; // application requires protected path to external sink }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_H