/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsScriptC.h" #include "utils/Timers.h" #include <time.h> namespace android { namespace renderscript { ////////////////////////////////////////////////////////////////////////////// // Context ////////////////////////////////////////////////////////////////////////////// void rsrAllocationSyncAll(Context *, Script *, Allocation *); void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc, uint32_t dstOff, uint32_t dstMip, uint32_t count, Allocation *srcAlloc, uint32_t srcOff, uint32_t srcMip); void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc, uint32_t dstXoff, uint32_t dstYoff, uint32_t dstMip, uint32_t dstFace, uint32_t width, uint32_t height, Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcYoff, uint32_t srcMip, uint32_t srcFace); ////////////////////////////////////////////////////////////////////////////// // Time routines ////////////////////////////////////////////////////////////////////////////// float rsrGetDt(Context *, Script *); time_t rsrTime(Context *, Script *, time_t *timer); tm* rsrLocalTime(Context *, Script *, tm *local, time_t *timer); int64_t rsrUptimeMillis(Context *, Script *); int64_t rsrUptimeNanos(Context *, Script *); ////////////////////////////////////////////////////////////////////////////// // Message routines ////////////////////////////////////////////////////////////////////////////// uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); ////////////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////////////// void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase * src); void rsrClearObject(const Context *, const Script *, ObjectBase **dst); bool rsrIsObject(const Context *, const Script *, const ObjectBase *src); void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr, size_t elementCount, size_t startOffset); void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr, size_t elementCount, size_t startOffset); uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); void rsrAllocationMarkDirty(Context *, Script *, RsAllocation a); void rsrAllocationSyncAll(Context *, Script *, Allocation *a, RsAllocationUsageType source); void rsrForEach(Context *, Script *, Script *target, Allocation *in, Allocation *out, const void *usr, uint32_t usrBytes, const RsScriptCall *call); ////////////////////////////////////////////////////////////////////////////// // Heavy math functions ////////////////////////////////////////////////////////////////////////////// void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m); void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m); void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m); void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v); void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v); void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v); void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v); void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v); void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v); void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v); void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v); void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs); void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs); void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs); void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z); void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); // Returns true if the matrix was successfully inversed bool rsrMatrixInverse_4x4(rs_matrix4x4 *m); // Returns true if the matrix was successfully inversed bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m); void rsrMatrixTranspose_4x4(rs_matrix4x4 *m); void rsrMatrixTranspose_3x3(rs_matrix3x3 *m); void rsrMatrixTranspose_2x2(rs_matrix2x2 *m); } }