<?xml version="1.0" encoding="utf-8"?> <!-- ~ Copyright (C) 2012 The Android Open Source Project ~ ~ Licensed under the Apache License, Version 2.0 (the "License"); ~ you may not use this file except in compliance with the License. ~ You may obtain a copy of the License at ~ ~ http://www.apache.org/licenses/LICENSE-2.0 ~ ~ Unless required by applicable law or agreed to in writing, software ~ distributed under the License is distributed on an "AS IS" BASIS, ~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ~ See the License for the specific language governing permissions and ~ limitations under the License --> <!-- =============================== --> <!-- GlowPadView class attributes --> <!-- =============================== --> <resources> <declare-styleable name="GlowPadView"> <attr name="android:gravity"/> <!-- Reference to an array resource that be shown as targets around a circle. --> <attr name="targetDrawables" format="reference"/> <!-- Reference to an array resource that be used as description for the targets around the circle. --> <attr name="targetDescriptions" format="reference"/> <!-- Reference to an array resource that be used to announce the directions with targets around the circle. --> <attr name="directionDescriptions" format="reference"/> <!-- Sets a drawable as the center. --> <attr name="handleDrawable" format="reference"/> <!-- Drawable to use for wave ripple animation. --> <attr name="outerRingDrawable" format="reference"/> <!-- Drawble used for drawing points --> <attr name="pointDrawable" format="reference"/> <!-- Inner radius of glow area. --> <attr name="innerRadius" format="dimension"/> <!-- Outer radius of glow area. Target icons will be drawn on this circle. --> <attr name="outerRadius" format="dimension"/> <!-- Size of target radius. Points within this distance of target center is a "hit". --> <!-- <attr name="hitRadius" format="dimension"/> --> <!-- Radius of glow under finger. --> <attr name="glowRadius" format="dimension"/> <!-- Tactile feedback duration for actions. Set to '0' for no vibration. --> <attr name="vibrationDuration" format="integer"/> <!-- How close we need to be before snapping to a target. --> <attr name="snapMargin" format="dimension"/> <!-- Number of waves/chevrons to show in animation. --> <attr name="feedbackCount" format="integer"/> <!-- Used when the handle shouldn't wait to be hit before following the finger --> <attr name="alwaysTrackFinger" format="boolean"/> </declare-styleable> <declare-styleable name="AnalogClock"> <attr name="jewelRadius" format="dimension"/> <attr name="jewelOffset" format="dimension"/> <attr name="jewelColor" format="color"/> </declare-styleable> </resources>