/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <GLcommon/GLDispatch.h> #include <stdio.h> #include <OpenglOsUtils/osDynLibrary.h> #ifdef __linux__ #include <GL/glx.h> #elif defined(WIN32) #include <windows.h> #endif #include "DummyGLfuncs.h" typedef void (*GL_FUNC_PTR)(); static GL_FUNC_PTR getGLFuncAddress(const char *funcName) { GL_FUNC_PTR ret = NULL; #ifdef __linux__ static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("libGL.so"); ret = (GL_FUNC_PTR)glXGetProcAddress((const GLubyte*)funcName); #elif defined(WIN32) static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("opengl32"); ret = (GL_FUNC_PTR)wglGetProcAddress(funcName); #elif defined(__APPLE__) static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("/System/Library/Frameworks/OpenGL.framework/OpenGL"); #endif if(!ret && libGL){ ret = libGL->findSymbol(funcName); } return ret; } #define LOAD_GL_FUNC(name) { void * funcAddrs = NULL; \ if(name == NULL){ \ funcAddrs = (void *)getGLFuncAddress(#name); \ if(funcAddrs){ \ *(void**)(&name) = funcAddrs; \ } else { \ fprintf(stderr,"could not load func %s\n",#name); \ *(void**)(&name) = (void *)dummy_##name; \ } \ } \ } #define LOAD_GLEXT_FUNC(name) { void * funcAddrs = NULL; \ if(name == NULL){ \ funcAddrs = (void *)getGLFuncAddress(#name); \ if(funcAddrs) \ *(void**)(&name) = funcAddrs; \ } \ } /* initializing static GLDispatch members*/ android::Mutex GLDispatch::s_lock; void (GLAPIENTRY *GLDispatch::glActiveTexture)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glBindBuffer)(GLenum,GLuint) = NULL; void (GLAPIENTRY *GLDispatch::glBindTexture)(GLenum, GLuint) = NULL; void (GLAPIENTRY *GLDispatch::glBlendFunc)(GLenum,GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glBlendEquation)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glBlendEquationSeparate)(GLenum,GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glBlendFuncSeparate)(GLenum,GLenum,GLenum,GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glBufferData)(GLenum,GLsizeiptr,const GLvoid *,GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glBufferSubData)(GLenum,GLintptr,GLsizeiptr,const GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glClear)(GLbitfield) = NULL; void (GLAPIENTRY *GLDispatch::glClearColor)(GLclampf,GLclampf,GLclampf,GLclampf) = NULL; void (GLAPIENTRY *GLDispatch::glClearStencil)(GLint) = NULL; void (GLAPIENTRY *GLDispatch::glColorMask)(GLboolean,GLboolean,GLboolean,GLboolean) = NULL; void (GLAPIENTRY *GLDispatch::glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei, const GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glCopyTexImage2D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint) = NULL; void (GLAPIENTRY *GLDispatch::glCopyTexSubImage2D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei) = NULL; void (GLAPIENTRY *GLDispatch::glCullFace)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glDeleteBuffers)(GLsizei,const GLuint *) = NULL; void (GLAPIENTRY *GLDispatch::glDeleteTextures)(GLsizei,const GLuint *) = NULL; void (GLAPIENTRY *GLDispatch::glDepthFunc)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glDepthMask)(GLboolean) = NULL; void (GLAPIENTRY *GLDispatch::glDepthRange)(GLclampd,GLclampd) = NULL; void (GLAPIENTRY *GLDispatch::glDisable)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glDrawArrays)(GLenum,GLint,GLsizei) = NULL; void (GLAPIENTRY *GLDispatch::glDrawElements)(GLenum,GLsizei,GLenum,const GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glEnable)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glFinish)() = NULL; void (GLAPIENTRY *GLDispatch::glFlush)() = NULL; void (GLAPIENTRY *GLDispatch::glFrontFace)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glGenBuffers)(GLsizei,GLuint *) = NULL; void (GLAPIENTRY *GLDispatch::glGenTextures)(GLsizei,GLuint *) = NULL; void (GLAPIENTRY *GLDispatch::glGetBooleanv)(GLenum,GLboolean *) = NULL; void (GLAPIENTRY *GLDispatch::glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL; GLenum (GLAPIENTRY *GLDispatch::glGetError)() = NULL; void (GLAPIENTRY *GLDispatch::glGetFloatv)(GLenum,GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glGetIntegerv)(GLenum,GLint *) = NULL; const GLubyte * (GLAPIENTRY *GLDispatch::glGetString) (GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glGetTexParameterfv)(GLenum,GLenum,GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glGetTexParameteriv)(GLenum,GLenum,GLint *) = NULL; void (GLAPIENTRY *GLDispatch::glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params) = NULL; void (GLAPIENTRY *GLDispatch::glHint)(GLenum,GLenum) = NULL; GLboolean (GLAPIENTRY *GLDispatch::glIsBuffer)(GLuint) = NULL; GLboolean (GLAPIENTRY *GLDispatch::glIsEnabled)(GLenum) = NULL; GLboolean (GLAPIENTRY *GLDispatch::glIsTexture)(GLuint) = NULL; void (GLAPIENTRY *GLDispatch::glLineWidth)(GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glPolygonOffset)(GLfloat, GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glPixelStorei)(GLenum,GLint) = NULL; void (GLAPIENTRY *GLDispatch::glReadPixels)(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glSampleCoverage)(GLclampf,GLboolean) = NULL; void (GLAPIENTRY *GLDispatch::glScissor)(GLint,GLint,GLsizei,GLsizei) = NULL; void (GLAPIENTRY *GLDispatch::glStencilFunc)(GLenum,GLint,GLuint) = NULL; void (GLAPIENTRY *GLDispatch::glStencilMask)(GLuint) = NULL; void (GLAPIENTRY *GLDispatch::glStencilOp)(GLenum, GLenum,GLenum); void (GLAPIENTRY *GLDispatch::glTexImage2D)(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glTexParameterf)(GLenum,GLenum, GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glTexParameterfv)(GLenum,GLenum,const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glTexParameteri)(GLenum,GLenum,GLint) = NULL; void (GLAPIENTRY *GLDispatch::glTexParameteriv)(GLenum,GLenum,const GLint *) = NULL; void (GLAPIENTRY *GLDispatch::glTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glViewport)(GLint,GLint,GLsizei,GLsizei) = NULL; void (GLAPIENTRY *GLDispatch::glPushAttrib) ( GLbitfield mask ) = NULL; void (GLAPIENTRY *GLDispatch::glPopAttrib) ( void ) = NULL; void (GLAPIENTRY *GLDispatch::glPushClientAttrib) ( GLbitfield mask ) = NULL; void (GLAPIENTRY *GLDispatch::glPopClientAttrib) ( void ) = NULL; /*GLES 1.1*/ void (GLAPIENTRY *GLDispatch::glAlphaFunc)(GLenum,GLclampf) = NULL; void (GLAPIENTRY *GLDispatch::glBegin)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glClearDepth)(GLclampd) = NULL; void (GLAPIENTRY *GLDispatch::glClientActiveTexture)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glClipPlane)(GLenum,const GLdouble *) = NULL; void (GLAPIENTRY *GLDispatch::glColor4d)(GLdouble,GLdouble,GLdouble,GLdouble) = NULL; void (GLAPIENTRY *GLDispatch::glColor4f)(GLfloat,GLfloat,GLfloat,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glColor4fv)(const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte) = NULL; void (GLAPIENTRY *GLDispatch::glColor4ubv)(const GLubyte *) = NULL; void (GLAPIENTRY *GLDispatch::glColorPointer)(GLint,GLenum,GLsizei,const GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glDisableClientState)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glEnableClientState)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glEnd)() = NULL; void (GLAPIENTRY *GLDispatch::glFogf)(GLenum, GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glFogfv)(GLenum,const GLfloat *); void (GLAPIENTRY *GLDispatch::glFrustum)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble) = NULL; void (GLAPIENTRY *GLDispatch::glGetClipPlane)(GLenum,GLdouble *) = NULL; void (GLAPIENTRY *GLDispatch::glGetDoublev)(GLenum,GLdouble *) = NULL; void (GLAPIENTRY *GLDispatch::glGetLightfv)(GLenum,GLenum,GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glGetMaterialfv)(GLenum,GLenum,GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glGetPointerv)(GLenum,GLvoid**) = NULL; void (GLAPIENTRY *GLDispatch::glGetTexEnvfv)(GLenum,GLenum,GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glGetTexEnviv)(GLenum,GLenum,GLint *)= NULL; void (GLAPIENTRY *GLDispatch::glLightf)(GLenum,GLenum,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glLightfv)(GLenum,GLenum,const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glLightModelf)(GLenum,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glLightModelfv)(GLenum,const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glLoadIdentity)() = NULL; void (GLAPIENTRY *GLDispatch::glLoadMatrixf)(const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glLogicOp)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glMaterialf)(GLenum,GLenum,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glMaterialfv)(GLenum,GLenum,const GLfloat *); void (GLAPIENTRY *GLDispatch::glMultiTexCoord2fv)(GLenum, const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glMultiTexCoord2sv)(GLenum, const GLshort *) = NULL; void (GLAPIENTRY *GLDispatch::glMultiTexCoord3fv)(GLenum, const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glMultiTexCoord3sv)(GLenum,const GLshort *) = NULL; void (GLAPIENTRY *GLDispatch::glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glMultiTexCoord4fv)(GLenum,const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glMultiTexCoord4sv)(GLenum,const GLshort *) = NULL; void (GLAPIENTRY *GLDispatch::glMultMatrixf)(const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glNormal3f)(GLfloat,GLfloat,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glNormal3fv)(const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glNormal3sv)(const GLshort *) = NULL; void (GLAPIENTRY *GLDispatch::glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble) = NULL; void (GLAPIENTRY *GLDispatch::glPointParameterf)(GLenum, GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glPointParameterfv)(GLenum, const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glPointSize)(GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glScalef)(GLfloat,GLfloat,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glTexEnvf)(GLenum,GLenum,GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glTexEnvfv)(GLenum,GLenum,const GLfloat *) = NULL; void (GLAPIENTRY *GLDispatch::glMatrixMode)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glNormalPointer)(GLenum,GLsizei,const GLvoid *) = NULL; void (GLAPIENTRY *GLDispatch::glPopMatrix)() = NULL; void (GLAPIENTRY *GLDispatch::glPushMatrix)() = NULL; void (GLAPIENTRY *GLDispatch::glShadeModel)(GLenum) = NULL; void (GLAPIENTRY *GLDispatch::glTexCoordPointer)(GLint,GLenum, GLsizei, const GLvoid*) = NULL; void (GLAPIENTRY *GLDispatch::glTexEnvi)(GLenum ,GLenum,GLint) = NULL; void (GLAPIENTRY *GLDispatch::glTexEnviv)(GLenum, GLenum, const GLint *) = NULL; void (GLAPIENTRY *GLDispatch::glTranslatef)(GLfloat,GLfloat, GLfloat) = NULL; void (GLAPIENTRY *GLDispatch::glVertexPointer)(GLint,GLenum,GLsizei, const GLvoid *) = NULL; /* GLES 1.1 EXTENSIONS*/ GLboolean (GLAPIENTRY *GLDispatch::glIsRenderbufferEXT) (GLuint renderbuffer) = NULL; void (GLAPIENTRY *GLDispatch::glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer) = NULL; void (GLAPIENTRY *GLDispatch::glDeleteRenderbuffersEXT) (GLsizei n, const GLuint *renderbuffers) = NULL; void (GLAPIENTRY *GLDispatch::glGenRenderbuffersEXT) (GLsizei n, GLuint *renderbuffers) = NULL; void (GLAPIENTRY *GLDispatch::glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL; void (GLAPIENTRY *GLDispatch::glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint *params) = NULL; GLboolean (GLAPIENTRY *GLDispatch::glIsFramebufferEXT) (GLuint framebuffer) = NULL; void (GLAPIENTRY *GLDispatch::glBindFramebufferEXT) (GLenum target, GLuint framebuffer) = NULL; void (GLAPIENTRY *GLDispatch::glDeleteFramebuffersEXT) (GLsizei n, const GLuint *framebuffers) = NULL; void (GLAPIENTRY *GLDispatch::glGenFramebuffersEXT) (GLsizei n, GLuint *framebuffers) = NULL; GLenum (GLAPIENTRY *GLDispatch::glCheckFramebufferStatusEXT) (GLenum target) = NULL; void (GLAPIENTRY *GLDispatch::glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; void (GLAPIENTRY *GLDispatch::glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; void (GLAPIENTRY *GLDispatch::glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL; void (GLAPIENTRY *GLDispatch::glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL; void (GLAPIENTRY *GLDispatch::glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname, GLint *params) = NULL; void (GLAPIENTRY *GLDispatch::glGenerateMipmapEXT) (GLenum target) = NULL; void (GLAPIENTRY *GLDispatch::glCurrentPaletteMatrixARB) (GLint index) = NULL; void (GLAPIENTRY *GLDispatch::glMatrixIndexuivARB) (GLint size, GLuint * indices) = NULL; void (GLAPIENTRY *GLDispatch::glMatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = NULL; void (GLAPIENTRY *GLDispatch::glWeightPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = NULL; void (GLAPIENTRY *GLDispatch::glTexGenf) (GLenum coord, GLenum pname, GLfloat param ) = NULL; void (GLAPIENTRY *GLDispatch::glTexGeni) (GLenum coord, GLenum pname, GLint param ) = NULL; void (GLAPIENTRY *GLDispatch::glTexGenfv) (GLenum coord, GLenum pname, const GLfloat *params ) = NULL; void (GLAPIENTRY *GLDispatch::glTexGeniv) (GLenum coord, GLenum pname, const GLint *params ) = NULL; void (GLAPIENTRY *GLDispatch::glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat *params ) = NULL; void (GLAPIENTRY *GLDispatch::glGetTexGeniv) (GLenum coord, GLenum pname, GLint *params ) = NULL; /* GLES 2.0*/ void (GL_APIENTRY *GLDispatch::glBlendColor)(GLclampf,GLclampf,GLclampf,GLclampf) = NULL; void (GL_APIENTRY *GLDispatch::glStencilFuncSeparate)(GLenum,GLenum,GLint,GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glStencilMaskSeparate)(GLenum,GLuint) = NULL; GLboolean (GL_APIENTRY *GLDispatch::glIsProgram)(GLuint program) = NULL; GLboolean (GL_APIENTRY *GLDispatch::glIsShader)(GLuint shader) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib1f)(GLuint,GLfloat) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib1fv)(GLuint,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib2f)(GLuint,GLfloat, GLfloat) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib2fv)(GLuint,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib3f)(GLuint,GLfloat, GLfloat,GLfloat) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib3fv)(GLuint,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib4f)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat ) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib4fv)(GLuint,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttribPointer)(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*) = NULL; void (GL_APIENTRY *GLDispatch::glDisableVertexAttribArray)(GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glEnableVertexAttribArray)(GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glGetVertexAttribfv)(GLuint,GLenum,GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glGetVertexAttribiv)(GLuint,GLenum,GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glGetVertexAttribPointerv)(GLuint,GLenum,GLvoid**) = NULL; void (GL_APIENTRY *GLDispatch::glUniform1f)(GLint,GLfloat) = NULL; void (GL_APIENTRY *GLDispatch::glUniform1fv)(GLint,GLsizei,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glUniform1i)(GLint,GLint) = NULL; void (GL_APIENTRY *GLDispatch::glUniform1iv)(GLint,GLsizei,const GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glUniform2f)(GLint,GLfloat,GLfloat) = NULL; void (GL_APIENTRY *GLDispatch::glUniform2fv)(GLint,GLsizei,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glUniform2i)(GLint,GLint,GLint) = NULL; void (GL_APIENTRY *GLDispatch::glUniform2iv)(GLint ,GLsizei,const GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glUniform3f)(GLint,GLfloat,GLfloat,GLfloat) = NULL; void (GL_APIENTRY *GLDispatch::glUniform3fv)(GLint,GLsizei,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glUniform3i)(GLint,GLint,GLint,GLint) = NULL; void (GL_APIENTRY *GLDispatch::glUniform3iv)(GLint,GLsizei,const GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glUniform4f)(GLint,GLfloat,GLfloat,GLfloat,GLfloat) = NULL; void (GL_APIENTRY *GLDispatch::glUniform4fv)(GLint,GLsizei,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glUniform4i)(GLint,GLint,GLint,GLint,GLint) = NULL; void (GL_APIENTRY *GLDispatch::glUniform4iv)(GLint,GLsizei,const GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glUniformMatrix2fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glUniformMatrix3fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glUniformMatrix4fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glAttachShader)(GLuint,GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glBindAttribLocation)(GLuint,GLuint,const GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glCompileShader)(GLuint) = NULL; GLuint (GL_APIENTRY *GLDispatch::glCreateProgram)() = NULL; GLuint (GL_APIENTRY *GLDispatch::glCreateShader)(GLenum) = NULL; void (GL_APIENTRY *GLDispatch::glDeleteProgram)(GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glDeleteShader)(GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glDetachShader)(GLuint,GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glLinkProgram)(GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glUseProgram)(GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glValidateProgram)(GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glGetActiveAttrib)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glGetAttachedShaders)(GLuint,GLsizei,GLsizei*,GLuint*) = NULL; int (GL_APIENTRY *GLDispatch::glGetAttribLocation)(GLuint,const GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glGetProgramiv)(GLuint,GLenum,GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glGetProgramInfoLog)(GLuint,GLsizei,GLsizei*,GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glGetShaderiv)(GLuint,GLenum,GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glGetShaderInfoLog)(GLuint,GLsizei,GLsizei*,GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glGetShaderPrecisionFormat)(GLenum,GLenum,GLint*,GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glGetShaderSource)(GLuint,GLsizei,GLsizei*,GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glGetUniformfv)(GLuint,GLint,GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glGetUniformiv)(GLuint,GLint,GLint*) = NULL; int (GL_APIENTRY *GLDispatch::glGetUniformLocation)(GLuint,const GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glReleaseShaderCompiler)() = NULL; void (GL_APIENTRY *GLDispatch::glShaderBinary)(GLsizei,const GLuint*,GLenum,const GLvoid*,GLsizei) = NULL; void (GL_APIENTRY *GLDispatch::glShaderSource)(GLuint,GLsizei,const GLchar**,const GLint*) = NULL; GLDispatch::GLDispatch():m_isLoaded(false){}; void GLDispatch::dispatchFuncs(GLESVersion version){ android::Mutex::Autolock mutex(s_lock); if(m_isLoaded) return; /* Loading OpenGL functions which are needed for implementing BOTH GLES 1.1 & GLES 2.0*/ LOAD_GL_FUNC(glActiveTexture); LOAD_GL_FUNC(glBindBuffer); LOAD_GL_FUNC(glBindTexture); LOAD_GL_FUNC(glBlendFunc); LOAD_GL_FUNC(glBlendEquation); LOAD_GL_FUNC(glBlendEquationSeparate); LOAD_GL_FUNC(glBlendFuncSeparate); LOAD_GL_FUNC(glBufferData); LOAD_GL_FUNC(glBufferSubData); LOAD_GL_FUNC(glClear); LOAD_GL_FUNC(glClearColor); LOAD_GL_FUNC(glClearDepth); LOAD_GL_FUNC(glClearStencil); LOAD_GL_FUNC(glColorMask); LOAD_GL_FUNC(glCompressedTexImage2D); LOAD_GL_FUNC(glCompressedTexSubImage2D); LOAD_GL_FUNC(glCopyTexImage2D); LOAD_GL_FUNC(glCopyTexSubImage2D); LOAD_GL_FUNC(glCullFace); LOAD_GL_FUNC(glDeleteBuffers); LOAD_GL_FUNC(glDeleteTextures); LOAD_GL_FUNC(glDepthFunc); LOAD_GL_FUNC(glDepthMask); LOAD_GL_FUNC(glDepthRange); LOAD_GL_FUNC(glDisable); LOAD_GL_FUNC(glDrawArrays); LOAD_GL_FUNC(glDrawElements); LOAD_GL_FUNC(glEnable); LOAD_GL_FUNC(glFinish); LOAD_GL_FUNC(glFlush); LOAD_GL_FUNC(glFrontFace); LOAD_GL_FUNC(glGenBuffers); LOAD_GL_FUNC(glGenTextures); LOAD_GL_FUNC(glGetBooleanv); LOAD_GL_FUNC(glGetBufferParameteriv); LOAD_GL_FUNC(glGetError); LOAD_GL_FUNC(glGetFloatv); LOAD_GL_FUNC(glGetIntegerv); LOAD_GL_FUNC(glGetString); LOAD_GL_FUNC(glTexParameterf); LOAD_GL_FUNC(glTexParameterfv); LOAD_GL_FUNC(glGetTexParameterfv); LOAD_GL_FUNC(glGetTexParameteriv); LOAD_GL_FUNC(glGetTexLevelParameteriv); LOAD_GL_FUNC(glHint); LOAD_GL_FUNC(glIsBuffer); LOAD_GL_FUNC(glIsEnabled); LOAD_GL_FUNC(glIsTexture); LOAD_GL_FUNC(glLineWidth); LOAD_GL_FUNC(glPolygonOffset); LOAD_GL_FUNC(glPixelStorei); LOAD_GL_FUNC(glReadPixels); LOAD_GL_FUNC(glSampleCoverage); LOAD_GL_FUNC(glScissor); LOAD_GL_FUNC(glStencilFunc); LOAD_GL_FUNC(glStencilMask); LOAD_GL_FUNC(glStencilOp); LOAD_GL_FUNC(glTexImage2D); LOAD_GL_FUNC(glTexParameteri); LOAD_GL_FUNC(glTexParameteriv); LOAD_GL_FUNC(glTexSubImage2D); LOAD_GL_FUNC(glViewport); LOAD_GL_FUNC(glPushAttrib); LOAD_GL_FUNC(glPushClientAttrib); LOAD_GL_FUNC(glPopAttrib); LOAD_GL_FUNC(glPopClientAttrib); LOAD_GLEXT_FUNC(glIsRenderbufferEXT); LOAD_GLEXT_FUNC(glBindRenderbufferEXT); LOAD_GLEXT_FUNC(glDeleteRenderbuffersEXT); LOAD_GLEXT_FUNC(glGenRenderbuffersEXT); LOAD_GLEXT_FUNC(glRenderbufferStorageEXT); LOAD_GLEXT_FUNC(glGetRenderbufferParameterivEXT); LOAD_GLEXT_FUNC(glIsFramebufferEXT); LOAD_GLEXT_FUNC(glBindFramebufferEXT); LOAD_GLEXT_FUNC(glDeleteFramebuffersEXT); LOAD_GLEXT_FUNC(glGenFramebuffersEXT); LOAD_GLEXT_FUNC(glCheckFramebufferStatusEXT); LOAD_GLEXT_FUNC(glFramebufferTexture1DEXT); LOAD_GLEXT_FUNC(glFramebufferTexture2DEXT); LOAD_GLEXT_FUNC(glFramebufferTexture3DEXT); LOAD_GLEXT_FUNC(glFramebufferRenderbufferEXT); LOAD_GLEXT_FUNC(glGetFramebufferAttachmentParameterivEXT); LOAD_GLEXT_FUNC(glGenerateMipmapEXT); /* Loading OpenGL functions which are needed ONLY for implementing GLES 1.1*/ if(version == GLES_1_1){ LOAD_GL_FUNC(glAlphaFunc); LOAD_GL_FUNC(glBegin); LOAD_GL_FUNC(glClientActiveTexture); LOAD_GL_FUNC(glClipPlane); LOAD_GL_FUNC(glColor4d); LOAD_GL_FUNC(glColor4f); LOAD_GL_FUNC(glColor4fv); LOAD_GL_FUNC(glColor4ub); LOAD_GL_FUNC(glColor4ubv); LOAD_GL_FUNC(glColorPointer); LOAD_GL_FUNC(glDisableClientState); LOAD_GL_FUNC(glEnableClientState); LOAD_GL_FUNC(glEnd); LOAD_GL_FUNC(glFogf); LOAD_GL_FUNC(glFogfv); LOAD_GL_FUNC(glFrustum); LOAD_GL_FUNC(glGetClipPlane); LOAD_GL_FUNC(glGetDoublev); LOAD_GL_FUNC(glGetLightfv); LOAD_GL_FUNC(glGetMaterialfv); LOAD_GL_FUNC(glGetPointerv); LOAD_GL_FUNC(glGetTexEnvfv); LOAD_GL_FUNC(glGetTexEnviv); LOAD_GL_FUNC(glLightf); LOAD_GL_FUNC(glLightfv); LOAD_GL_FUNC(glLightModelf); LOAD_GL_FUNC(glLightModelfv); LOAD_GL_FUNC(glLoadIdentity); LOAD_GL_FUNC(glLoadMatrixf); LOAD_GL_FUNC(glLogicOp); LOAD_GL_FUNC(glMaterialf); LOAD_GL_FUNC(glMaterialfv); LOAD_GL_FUNC(glMultiTexCoord2fv); LOAD_GL_FUNC(glMultiTexCoord2sv); LOAD_GL_FUNC(glMultiTexCoord3fv); LOAD_GL_FUNC(glMultiTexCoord3sv); LOAD_GL_FUNC(glMultiTexCoord4fv); LOAD_GL_FUNC(glMultiTexCoord4sv); LOAD_GL_FUNC(glMultiTexCoord4f); LOAD_GL_FUNC(glMultMatrixf); LOAD_GL_FUNC(glNormal3f); LOAD_GL_FUNC(glNormal3fv); LOAD_GL_FUNC(glNormal3sv); LOAD_GL_FUNC(glOrtho); LOAD_GL_FUNC(glPointParameterf); LOAD_GL_FUNC(glPointParameterfv); LOAD_GL_FUNC(glPointSize); LOAD_GL_FUNC(glRotatef); LOAD_GL_FUNC(glScalef); LOAD_GL_FUNC(glTexEnvf); LOAD_GL_FUNC(glTexEnvfv); LOAD_GL_FUNC(glMatrixMode); LOAD_GL_FUNC(glNormalPointer); LOAD_GL_FUNC(glPopMatrix); LOAD_GL_FUNC(glPushMatrix); LOAD_GL_FUNC(glShadeModel); LOAD_GL_FUNC(glTexCoordPointer); LOAD_GL_FUNC(glTexEnvi); LOAD_GL_FUNC(glTexEnviv); LOAD_GL_FUNC(glTranslatef); LOAD_GL_FUNC(glVertexPointer); LOAD_GLEXT_FUNC(glCurrentPaletteMatrixARB); LOAD_GLEXT_FUNC(glMatrixIndexuivARB); LOAD_GLEXT_FUNC(glMatrixIndexPointerARB); LOAD_GLEXT_FUNC(glWeightPointerARB); LOAD_GLEXT_FUNC(glTexGenf); LOAD_GLEXT_FUNC(glTexGeni); LOAD_GLEXT_FUNC(glTexGenfv); LOAD_GLEXT_FUNC(glTexGeniv); LOAD_GLEXT_FUNC(glGetTexGenfv); LOAD_GLEXT_FUNC(glGetTexGeniv); } else if (version == GLES_2_0){ /* Loading OpenGL functions which are needed ONLY for implementing GLES 2.0*/ LOAD_GL_FUNC(glBlendColor); LOAD_GL_FUNC(glBlendFuncSeparate); LOAD_GL_FUNC(glStencilFuncSeparate); LOAD_GL_FUNC(glIsProgram); LOAD_GL_FUNC(glIsShader); LOAD_GL_FUNC(glVertexAttrib1f); LOAD_GL_FUNC(glVertexAttrib1fv); LOAD_GL_FUNC(glVertexAttrib2f); LOAD_GL_FUNC(glVertexAttrib2fv); LOAD_GL_FUNC(glVertexAttrib3f); LOAD_GL_FUNC(glVertexAttrib3fv); LOAD_GL_FUNC(glVertexAttrib4f); LOAD_GL_FUNC(glVertexAttrib4fv); LOAD_GL_FUNC(glVertexAttribPointer); LOAD_GL_FUNC(glDisableVertexAttribArray); LOAD_GL_FUNC(glEnableVertexAttribArray); LOAD_GL_FUNC(glGetVertexAttribfv); LOAD_GL_FUNC(glGetVertexAttribiv); LOAD_GL_FUNC(glGetVertexAttribPointerv); LOAD_GL_FUNC(glUniform1f); LOAD_GL_FUNC(glUniform1fv); LOAD_GL_FUNC(glUniform1i); LOAD_GL_FUNC(glUniform1iv); LOAD_GL_FUNC(glUniform2f); LOAD_GL_FUNC(glUniform2fv); LOAD_GL_FUNC(glUniform2i); LOAD_GL_FUNC(glUniform2iv); LOAD_GL_FUNC(glUniform3f); LOAD_GL_FUNC(glUniform3fv); LOAD_GL_FUNC(glUniform3i); LOAD_GL_FUNC(glUniform3iv); LOAD_GL_FUNC(glUniform4f); LOAD_GL_FUNC(glUniform4fv); LOAD_GL_FUNC(glUniform4i); LOAD_GL_FUNC(glUniform4iv); LOAD_GL_FUNC(glUniformMatrix2fv); LOAD_GL_FUNC(glUniformMatrix3fv); LOAD_GL_FUNC(glUniformMatrix4fv); LOAD_GL_FUNC(glAttachShader); LOAD_GL_FUNC(glBindAttribLocation); LOAD_GL_FUNC(glCompileShader); LOAD_GL_FUNC(glCreateProgram); LOAD_GL_FUNC(glCreateShader); LOAD_GL_FUNC(glDeleteProgram); LOAD_GL_FUNC(glDeleteShader); LOAD_GL_FUNC(glDetachShader); LOAD_GL_FUNC(glLinkProgram); LOAD_GL_FUNC(glUseProgram); LOAD_GL_FUNC(glValidateProgram); LOAD_GL_FUNC(glGetActiveAttrib); LOAD_GL_FUNC(glGetActiveUniform); LOAD_GL_FUNC(glGetAttachedShaders); LOAD_GL_FUNC(glGetAttribLocation); LOAD_GL_FUNC(glGetProgramiv); LOAD_GL_FUNC(glGetProgramInfoLog); LOAD_GL_FUNC(glGetShaderiv); LOAD_GL_FUNC(glGetShaderInfoLog); LOAD_GLEXT_FUNC(glGetShaderPrecisionFormat); LOAD_GL_FUNC(glGetShaderSource); LOAD_GL_FUNC(glGetUniformfv); LOAD_GL_FUNC(glGetUniformiv); LOAD_GL_FUNC(glGetUniformLocation); LOAD_GLEXT_FUNC(glReleaseShaderCompiler); LOAD_GLEXT_FUNC(glShaderBinary); LOAD_GL_FUNC(glShaderSource); LOAD_GL_FUNC(glStencilMaskSeparate); } m_isLoaded = true; }