/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLDispatch.h" #include <stdio.h> #include <stdlib.h> #include "osDynLibrary.h" GLDispatch s_gl; static osUtils::dynLibrary *s_gles_lib = NULL; // // This function is called only once during initialiation before // any thread has been created - hence it should NOT be thread safe. // #define DEFAULT_GLES_CM_LIB EMUGL_LIBNAME("GLES_CM_translator") bool init_gl_dispatch() { const char *libName = getenv("ANDROID_GLESv1_LIB"); if (!libName) libName = DEFAULT_GLES_CM_LIB; s_gles_lib = osUtils::dynLibrary::open(libName); if (!s_gles_lib) return false; s_gl.glAlphaFunc = (glAlphaFunc_t) s_gles_lib->findSymbol("glAlphaFunc"); s_gl.glClearColor = (glClearColor_t) s_gles_lib->findSymbol("glClearColor"); s_gl.glClearDepthf = (glClearDepthf_t) s_gles_lib->findSymbol("glClearDepthf"); s_gl.glClipPlanef = (glClipPlanef_t) s_gles_lib->findSymbol("glClipPlanef"); s_gl.glColor4f = (glColor4f_t) s_gles_lib->findSymbol("glColor4f"); s_gl.glDepthRangef = (glDepthRangef_t) s_gles_lib->findSymbol("glDepthRangef"); s_gl.glFogf = (glFogf_t) s_gles_lib->findSymbol("glFogf"); s_gl.glFogfv = (glFogfv_t) s_gles_lib->findSymbol("glFogfv"); s_gl.glFrustumf = (glFrustumf_t) s_gles_lib->findSymbol("glFrustumf"); s_gl.glGetClipPlanef = (glGetClipPlanef_t) s_gles_lib->findSymbol("glGetClipPlanef"); s_gl.glGetFloatv = (glGetFloatv_t) s_gles_lib->findSymbol("glGetFloatv"); s_gl.glGetLightfv = (glGetLightfv_t) s_gles_lib->findSymbol("glGetLightfv"); s_gl.glGetMaterialfv = (glGetMaterialfv_t) s_gles_lib->findSymbol("glGetMaterialfv"); s_gl.glGetTexEnvfv = (glGetTexEnvfv_t) s_gles_lib->findSymbol("glGetTexEnvfv"); s_gl.glGetTexParameterfv = (glGetTexParameterfv_t) s_gles_lib->findSymbol("glGetTexParameterfv"); s_gl.glLightModelf = (glLightModelf_t) s_gles_lib->findSymbol("glLightModelf"); s_gl.glLightModelfv = (glLightModelfv_t) s_gles_lib->findSymbol("glLightModelfv"); s_gl.glLightf = (glLightf_t) s_gles_lib->findSymbol("glLightf"); s_gl.glLightfv = (glLightfv_t) s_gles_lib->findSymbol("glLightfv"); s_gl.glLineWidth = (glLineWidth_t) s_gles_lib->findSymbol("glLineWidth"); s_gl.glLoadMatrixf = (glLoadMatrixf_t) s_gles_lib->findSymbol("glLoadMatrixf"); s_gl.glMaterialf = (glMaterialf_t) s_gles_lib->findSymbol("glMaterialf"); s_gl.glMaterialfv = (glMaterialfv_t) s_gles_lib->findSymbol("glMaterialfv"); s_gl.glMultMatrixf = (glMultMatrixf_t) s_gles_lib->findSymbol("glMultMatrixf"); s_gl.glMultiTexCoord4f = (glMultiTexCoord4f_t) s_gles_lib->findSymbol("glMultiTexCoord4f"); s_gl.glNormal3f = (glNormal3f_t) s_gles_lib->findSymbol("glNormal3f"); s_gl.glOrthof = (glOrthof_t) s_gles_lib->findSymbol("glOrthof"); s_gl.glPointParameterf = (glPointParameterf_t) s_gles_lib->findSymbol("glPointParameterf"); s_gl.glPointParameterfv = (glPointParameterfv_t) s_gles_lib->findSymbol("glPointParameterfv"); s_gl.glPointSize = (glPointSize_t) s_gles_lib->findSymbol("glPointSize"); s_gl.glPolygonOffset = (glPolygonOffset_t) s_gles_lib->findSymbol("glPolygonOffset"); s_gl.glRotatef = (glRotatef_t) s_gles_lib->findSymbol("glRotatef"); s_gl.glScalef = (glScalef_t) s_gles_lib->findSymbol("glScalef"); s_gl.glTexEnvf = (glTexEnvf_t) s_gles_lib->findSymbol("glTexEnvf"); s_gl.glTexEnvfv = (glTexEnvfv_t) s_gles_lib->findSymbol("glTexEnvfv"); s_gl.glTexParameterf = (glTexParameterf_t) s_gles_lib->findSymbol("glTexParameterf"); s_gl.glTexParameterfv = (glTexParameterfv_t) s_gles_lib->findSymbol("glTexParameterfv"); s_gl.glTranslatef = (glTranslatef_t) s_gles_lib->findSymbol("glTranslatef"); s_gl.glActiveTexture = (glActiveTexture_t) s_gles_lib->findSymbol("glActiveTexture"); s_gl.glAlphaFuncx = (glAlphaFuncx_t) s_gles_lib->findSymbol("glAlphaFuncx"); s_gl.glBindBuffer = (glBindBuffer_t) s_gles_lib->findSymbol("glBindBuffer"); s_gl.glBindTexture = (glBindTexture_t) s_gles_lib->findSymbol("glBindTexture"); s_gl.glBlendFunc = (glBlendFunc_t) s_gles_lib->findSymbol("glBlendFunc"); s_gl.glBufferData = (glBufferData_t) s_gles_lib->findSymbol("glBufferData"); s_gl.glBufferSubData = (glBufferSubData_t) s_gles_lib->findSymbol("glBufferSubData"); s_gl.glClear = (glClear_t) s_gles_lib->findSymbol("glClear"); s_gl.glClearColorx = (glClearColorx_t) s_gles_lib->findSymbol("glClearColorx"); s_gl.glClearDepthx = (glClearDepthx_t) s_gles_lib->findSymbol("glClearDepthx"); s_gl.glClearStencil = (glClearStencil_t) s_gles_lib->findSymbol("glClearStencil"); s_gl.glClientActiveTexture = (glClientActiveTexture_t) s_gles_lib->findSymbol("glClientActiveTexture"); s_gl.glClipPlanex = (glClipPlanex_t) s_gles_lib->findSymbol("glClipPlanex"); s_gl.glColor4ub = (glColor4ub_t) s_gles_lib->findSymbol("glColor4ub"); s_gl.glColor4x = (glColor4x_t) s_gles_lib->findSymbol("glColor4x"); s_gl.glColorMask = (glColorMask_t) s_gles_lib->findSymbol("glColorMask"); s_gl.glColorPointer = (glColorPointer_t) s_gles_lib->findSymbol("glColorPointer"); s_gl.glCompressedTexImage2D = (glCompressedTexImage2D_t) s_gles_lib->findSymbol("glCompressedTexImage2D"); s_gl.glCompressedTexSubImage2D = (glCompressedTexSubImage2D_t) s_gles_lib->findSymbol("glCompressedTexSubImage2D"); s_gl.glCopyTexImage2D = (glCopyTexImage2D_t) s_gles_lib->findSymbol("glCopyTexImage2D"); s_gl.glCopyTexSubImage2D = (glCopyTexSubImage2D_t) s_gles_lib->findSymbol("glCopyTexSubImage2D"); s_gl.glCullFace = (glCullFace_t) s_gles_lib->findSymbol("glCullFace"); s_gl.glDeleteBuffers = (glDeleteBuffers_t) s_gles_lib->findSymbol("glDeleteBuffers"); s_gl.glDeleteTextures = (glDeleteTextures_t) s_gles_lib->findSymbol("glDeleteTextures"); s_gl.glDepthFunc = (glDepthFunc_t) s_gles_lib->findSymbol("glDepthFunc"); s_gl.glDepthMask = (glDepthMask_t) s_gles_lib->findSymbol("glDepthMask"); s_gl.glDepthRangex = (glDepthRangex_t) s_gles_lib->findSymbol("glDepthRangex"); s_gl.glDisable = (glDisable_t) s_gles_lib->findSymbol("glDisable"); s_gl.glDisableClientState = (glDisableClientState_t) s_gles_lib->findSymbol("glDisableClientState"); s_gl.glDrawArrays = (glDrawArrays_t) s_gles_lib->findSymbol("glDrawArrays"); s_gl.glDrawElements = (glDrawElements_t) s_gles_lib->findSymbol("glDrawElements"); s_gl.glEnable = (glEnable_t) s_gles_lib->findSymbol("glEnable"); s_gl.glEnableClientState = (glEnableClientState_t) s_gles_lib->findSymbol("glEnableClientState"); s_gl.glFinish = (glFinish_t) s_gles_lib->findSymbol("glFinish"); s_gl.glFlush = (glFlush_t) s_gles_lib->findSymbol("glFlush"); s_gl.glFogx = (glFogx_t) s_gles_lib->findSymbol("glFogx"); s_gl.glFogxv = (glFogxv_t) s_gles_lib->findSymbol("glFogxv"); s_gl.glFrontFace = (glFrontFace_t) s_gles_lib->findSymbol("glFrontFace"); s_gl.glFrustumx = (glFrustumx_t) s_gles_lib->findSymbol("glFrustumx"); s_gl.glGetBooleanv = (glGetBooleanv_t) s_gles_lib->findSymbol("glGetBooleanv"); s_gl.glGetBufferParameteriv = (glGetBufferParameteriv_t) s_gles_lib->findSymbol("glGetBufferParameteriv"); s_gl.glGetClipPlanex = (glGetClipPlanex_t) s_gles_lib->findSymbol("glGetClipPlanex"); s_gl.glGenBuffers = (glGenBuffers_t) s_gles_lib->findSymbol("glGenBuffers"); s_gl.glGenTextures = (glGenTextures_t) s_gles_lib->findSymbol("glGenTextures"); s_gl.glGetError = (glGetError_t) s_gles_lib->findSymbol("glGetError"); s_gl.glGetFixedv = (glGetFixedv_t) s_gles_lib->findSymbol("glGetFixedv"); s_gl.glGetIntegerv = (glGetIntegerv_t) s_gles_lib->findSymbol("glGetIntegerv"); s_gl.glGetLightxv = (glGetLightxv_t) s_gles_lib->findSymbol("glGetLightxv"); s_gl.glGetMaterialxv = (glGetMaterialxv_t) s_gles_lib->findSymbol("glGetMaterialxv"); s_gl.glGetPointerv = (glGetPointerv_t) s_gles_lib->findSymbol("glGetPointerv"); s_gl.glGetString = (glGetString_t) s_gles_lib->findSymbol("glGetString"); s_gl.glGetTexEnviv = (glGetTexEnviv_t) s_gles_lib->findSymbol("glGetTexEnviv"); s_gl.glGetTexEnvxv = (glGetTexEnvxv_t) s_gles_lib->findSymbol("glGetTexEnvxv"); s_gl.glGetTexParameteriv = (glGetTexParameteriv_t) s_gles_lib->findSymbol("glGetTexParameteriv"); s_gl.glGetTexParameterxv = (glGetTexParameterxv_t) s_gles_lib->findSymbol("glGetTexParameterxv"); s_gl.glHint = (glHint_t) s_gles_lib->findSymbol("glHint"); s_gl.glIsBuffer = (glIsBuffer_t) s_gles_lib->findSymbol("glIsBuffer"); s_gl.glIsEnabled = (glIsEnabled_t) s_gles_lib->findSymbol("glIsEnabled"); s_gl.glIsTexture = (glIsTexture_t) s_gles_lib->findSymbol("glIsTexture"); s_gl.glLightModelx = (glLightModelx_t) s_gles_lib->findSymbol("glLightModelx"); s_gl.glLightModelxv = (glLightModelxv_t) s_gles_lib->findSymbol("glLightModelxv"); s_gl.glLightx = (glLightx_t) s_gles_lib->findSymbol("glLightx"); s_gl.glLightxv = (glLightxv_t) s_gles_lib->findSymbol("glLightxv"); s_gl.glLineWidthx = (glLineWidthx_t) s_gles_lib->findSymbol("glLineWidthx"); s_gl.glLoadIdentity = (glLoadIdentity_t) s_gles_lib->findSymbol("glLoadIdentity"); s_gl.glLoadMatrixx = (glLoadMatrixx_t) s_gles_lib->findSymbol("glLoadMatrixx"); s_gl.glLogicOp = (glLogicOp_t) s_gles_lib->findSymbol("glLogicOp"); s_gl.glMaterialx = (glMaterialx_t) s_gles_lib->findSymbol("glMaterialx"); s_gl.glMaterialxv = (glMaterialxv_t) s_gles_lib->findSymbol("glMaterialxv"); s_gl.glMatrixMode = (glMatrixMode_t) s_gles_lib->findSymbol("glMatrixMode"); s_gl.glMultMatrixx = (glMultMatrixx_t) s_gles_lib->findSymbol("glMultMatrixx"); s_gl.glMultiTexCoord4x = (glMultiTexCoord4x_t) s_gles_lib->findSymbol("glMultiTexCoord4x"); s_gl.glNormal3x = (glNormal3x_t) s_gles_lib->findSymbol("glNormal3x"); s_gl.glNormalPointer = (glNormalPointer_t) s_gles_lib->findSymbol("glNormalPointer"); s_gl.glOrthox = (glOrthox_t) s_gles_lib->findSymbol("glOrthox"); s_gl.glPixelStorei = (glPixelStorei_t) s_gles_lib->findSymbol("glPixelStorei"); s_gl.glPointParameterx = (glPointParameterx_t) s_gles_lib->findSymbol("glPointParameterx"); s_gl.glPointParameterxv = (glPointParameterxv_t) s_gles_lib->findSymbol("glPointParameterxv"); s_gl.glPointSizex = (glPointSizex_t) s_gles_lib->findSymbol("glPointSizex"); s_gl.glPolygonOffsetx = (glPolygonOffsetx_t) s_gles_lib->findSymbol("glPolygonOffsetx"); s_gl.glPopMatrix = (glPopMatrix_t) s_gles_lib->findSymbol("glPopMatrix"); s_gl.glPushMatrix = (glPushMatrix_t) s_gles_lib->findSymbol("glPushMatrix"); s_gl.glReadPixels = (glReadPixels_t) s_gles_lib->findSymbol("glReadPixels"); s_gl.glRotatex = (glRotatex_t) s_gles_lib->findSymbol("glRotatex"); s_gl.glSampleCoverage = (glSampleCoverage_t) s_gles_lib->findSymbol("glSampleCoverage"); s_gl.glSampleCoveragex = (glSampleCoveragex_t) s_gles_lib->findSymbol("glSampleCoveragex"); s_gl.glScalex = (glScalex_t) s_gles_lib->findSymbol("glScalex"); s_gl.glScissor = (glScissor_t) s_gles_lib->findSymbol("glScissor"); s_gl.glShadeModel = (glShadeModel_t) s_gles_lib->findSymbol("glShadeModel"); s_gl.glStencilFunc = (glStencilFunc_t) s_gles_lib->findSymbol("glStencilFunc"); s_gl.glStencilMask = (glStencilMask_t) s_gles_lib->findSymbol("glStencilMask"); s_gl.glStencilOp = (glStencilOp_t) s_gles_lib->findSymbol("glStencilOp"); s_gl.glTexCoordPointer = (glTexCoordPointer_t) s_gles_lib->findSymbol("glTexCoordPointer"); s_gl.glTexEnvi = (glTexEnvi_t) s_gles_lib->findSymbol("glTexEnvi"); s_gl.glTexEnvx = (glTexEnvx_t) s_gles_lib->findSymbol("glTexEnvx"); s_gl.glTexEnviv = (glTexEnviv_t) s_gles_lib->findSymbol("glTexEnviv"); s_gl.glTexEnvxv = (glTexEnvxv_t) s_gles_lib->findSymbol("glTexEnvxv"); s_gl.glTexImage2D = (glTexImage2D_t) s_gles_lib->findSymbol("glTexImage2D"); s_gl.glTexParameteri = (glTexParameteri_t) s_gles_lib->findSymbol("glTexParameteri"); s_gl.glTexParameterx = (glTexParameterx_t) s_gles_lib->findSymbol("glTexParameterx"); s_gl.glTexParameteriv = (glTexParameteriv_t) s_gles_lib->findSymbol("glTexParameteriv"); s_gl.glTexParameterxv = (glTexParameterxv_t) s_gles_lib->findSymbol("glTexParameterxv"); s_gl.glTexSubImage2D = (glTexSubImage2D_t) s_gles_lib->findSymbol("glTexSubImage2D"); s_gl.glTranslatex = (glTranslatex_t) s_gles_lib->findSymbol("glTranslatex"); s_gl.glVertexPointer = (glVertexPointer_t) s_gles_lib->findSymbol("glVertexPointer"); s_gl.glViewport = (glViewport_t) s_gles_lib->findSymbol("glViewport"); s_gl.glPointSizePointerOES = (glPointSizePointerOES_t) s_gles_lib->findSymbol("glPointSizePointerOES"); s_gl.glBlendEquationSeparateOES = (glBlendEquationSeparateOES_t) s_gles_lib->findSymbol("glBlendEquationSeparateOES"); s_gl.glBlendFuncSeparateOES = (glBlendFuncSeparateOES_t) s_gles_lib->findSymbol("glBlendFuncSeparateOES"); s_gl.glBlendEquationOES = (glBlendEquationOES_t) s_gles_lib->findSymbol("glBlendEquationOES"); s_gl.glDrawTexsOES = (glDrawTexsOES_t) s_gles_lib->findSymbol("glDrawTexsOES"); s_gl.glDrawTexiOES = (glDrawTexiOES_t) s_gles_lib->findSymbol("glDrawTexiOES"); s_gl.glDrawTexxOES = (glDrawTexxOES_t) s_gles_lib->findSymbol("glDrawTexxOES"); s_gl.glDrawTexsvOES = (glDrawTexsvOES_t) s_gles_lib->findSymbol("glDrawTexsvOES"); s_gl.glDrawTexivOES = (glDrawTexivOES_t) s_gles_lib->findSymbol("glDrawTexivOES"); s_gl.glDrawTexxvOES = (glDrawTexxvOES_t) s_gles_lib->findSymbol("glDrawTexxvOES"); s_gl.glDrawTexfOES = (glDrawTexfOES_t) s_gles_lib->findSymbol("glDrawTexfOES"); s_gl.glDrawTexfvOES = (glDrawTexfvOES_t) s_gles_lib->findSymbol("glDrawTexfvOES"); s_gl.glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_t) s_gles_lib->findSymbol("glEGLImageTargetTexture2DOES"); s_gl.glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_t) s_gles_lib->findSymbol("glEGLImageTargetRenderbufferStorageOES"); s_gl.glAlphaFuncxOES = (glAlphaFuncxOES_t) s_gles_lib->findSymbol("glAlphaFuncxOES"); s_gl.glClearColorxOES = (glClearColorxOES_t) s_gles_lib->findSymbol("glClearColorxOES"); s_gl.glClearDepthxOES = (glClearDepthxOES_t) s_gles_lib->findSymbol("glClearDepthxOES"); s_gl.glClipPlanexOES = (glClipPlanexOES_t) s_gles_lib->findSymbol("glClipPlanexOES"); s_gl.glColor4xOES = (glColor4xOES_t) s_gles_lib->findSymbol("glColor4xOES"); s_gl.glDepthRangexOES = (glDepthRangexOES_t) s_gles_lib->findSymbol("glDepthRangexOES"); s_gl.glFogxOES = (glFogxOES_t) s_gles_lib->findSymbol("glFogxOES"); s_gl.glFogxvOES = (glFogxvOES_t) s_gles_lib->findSymbol("glFogxvOES"); s_gl.glFrustumxOES = (glFrustumxOES_t) s_gles_lib->findSymbol("glFrustumxOES"); s_gl.glGetClipPlanexOES = (glGetClipPlanexOES_t) s_gles_lib->findSymbol("glGetClipPlanexOES"); s_gl.glGetFixedvOES = (glGetFixedvOES_t) s_gles_lib->findSymbol("glGetFixedvOES"); s_gl.glGetLightxvOES = (glGetLightxvOES_t) s_gles_lib->findSymbol("glGetLightxvOES"); s_gl.glGetMaterialxvOES = (glGetMaterialxvOES_t) s_gles_lib->findSymbol("glGetMaterialxvOES"); s_gl.glGetTexEnvxvOES = (glGetTexEnvxvOES_t) s_gles_lib->findSymbol("glGetTexEnvxvOES"); s_gl.glGetTexParameterxvOES = (glGetTexParameterxvOES_t) s_gles_lib->findSymbol("glGetTexParameterxvOES"); s_gl.glLightModelxOES = (glLightModelxOES_t) s_gles_lib->findSymbol("glLightModelxOES"); s_gl.glLightModelxvOES = (glLightModelxvOES_t) s_gles_lib->findSymbol("glLightModelxvOES"); s_gl.glLightxOES = (glLightxOES_t) s_gles_lib->findSymbol("glLightxOES"); s_gl.glLightxvOES = (glLightxvOES_t) s_gles_lib->findSymbol("glLightxvOES"); s_gl.glLineWidthxOES = (glLineWidthxOES_t) s_gles_lib->findSymbol("glLineWidthxOES"); s_gl.glLoadMatrixxOES = (glLoadMatrixxOES_t) s_gles_lib->findSymbol("glLoadMatrixxOES"); s_gl.glMaterialxOES = (glMaterialxOES_t) s_gles_lib->findSymbol("glMaterialxOES"); s_gl.glMaterialxvOES = (glMaterialxvOES_t) s_gles_lib->findSymbol("glMaterialxvOES"); s_gl.glMultMatrixxOES = (glMultMatrixxOES_t) s_gles_lib->findSymbol("glMultMatrixxOES"); s_gl.glMultiTexCoord4xOES = (glMultiTexCoord4xOES_t) s_gles_lib->findSymbol("glMultiTexCoord4xOES"); s_gl.glNormal3xOES = (glNormal3xOES_t) s_gles_lib->findSymbol("glNormal3xOES"); s_gl.glOrthoxOES = (glOrthoxOES_t) s_gles_lib->findSymbol("glOrthoxOES"); s_gl.glPointParameterxOES = (glPointParameterxOES_t) s_gles_lib->findSymbol("glPointParameterxOES"); s_gl.glPointParameterxvOES = (glPointParameterxvOES_t) s_gles_lib->findSymbol("glPointParameterxvOES"); s_gl.glPointSizexOES = (glPointSizexOES_t) s_gles_lib->findSymbol("glPointSizexOES"); s_gl.glPolygonOffsetxOES = (glPolygonOffsetxOES_t) s_gles_lib->findSymbol("glPolygonOffsetxOES"); s_gl.glRotatexOES = (glRotatexOES_t) s_gles_lib->findSymbol("glRotatexOES"); s_gl.glSampleCoveragexOES = (glSampleCoveragexOES_t) s_gles_lib->findSymbol("glSampleCoveragexOES"); s_gl.glScalexOES = (glScalexOES_t) s_gles_lib->findSymbol("glScalexOES"); s_gl.glTexEnvxOES = (glTexEnvxOES_t) s_gles_lib->findSymbol("glTexEnvxOES"); s_gl.glTexEnvxvOES = (glTexEnvxvOES_t) s_gles_lib->findSymbol("glTexEnvxvOES"); s_gl.glTexParameterxOES = (glTexParameterxOES_t) s_gles_lib->findSymbol("glTexParameterxOES"); s_gl.glTexParameterxvOES = (glTexParameterxvOES_t) s_gles_lib->findSymbol("glTexParameterxvOES"); s_gl.glTranslatexOES = (glTranslatexOES_t) s_gles_lib->findSymbol("glTranslatexOES"); s_gl.glIsRenderbufferOES = (glIsRenderbufferOES_t) s_gles_lib->findSymbol("glIsRenderbufferOES"); s_gl.glBindRenderbufferOES = (glBindRenderbufferOES_t) s_gles_lib->findSymbol("glBindRenderbufferOES"); s_gl.glDeleteRenderbuffersOES = (glDeleteRenderbuffersOES_t) s_gles_lib->findSymbol("glDeleteRenderbuffersOES"); s_gl.glGenRenderbuffersOES = (glGenRenderbuffersOES_t) s_gles_lib->findSymbol("glGenRenderbuffersOES"); s_gl.glRenderbufferStorageOES = (glRenderbufferStorageOES_t) s_gles_lib->findSymbol("glRenderbufferStorageOES"); s_gl.glGetRenderbufferParameterivOES = (glGetRenderbufferParameterivOES_t) s_gles_lib->findSymbol("glGetRenderbufferParameterivOES"); s_gl.glIsFramebufferOES = (glIsFramebufferOES_t) s_gles_lib->findSymbol("glIsFramebufferOES"); s_gl.glBindFramebufferOES = (glBindFramebufferOES_t) s_gles_lib->findSymbol("glBindFramebufferOES"); s_gl.glDeleteFramebuffersOES = (glDeleteFramebuffersOES_t) s_gles_lib->findSymbol("glDeleteFramebuffersOES"); s_gl.glGenFramebuffersOES = (glGenFramebuffersOES_t) s_gles_lib->findSymbol("glGenFramebuffersOES"); s_gl.glCheckFramebufferStatusOES = (glCheckFramebufferStatusOES_t) s_gles_lib->findSymbol("glCheckFramebufferStatusOES"); s_gl.glFramebufferRenderbufferOES = (glFramebufferRenderbufferOES_t) s_gles_lib->findSymbol("glFramebufferRenderbufferOES"); s_gl.glFramebufferTexture2DOES = (glFramebufferTexture2DOES_t) s_gles_lib->findSymbol("glFramebufferTexture2DOES"); s_gl.glGetFramebufferAttachmentParameterivOES = (glGetFramebufferAttachmentParameterivOES_t) s_gles_lib->findSymbol("glGetFramebufferAttachmentParameterivOES"); s_gl.glGenerateMipmapOES = (glGenerateMipmapOES_t) s_gles_lib->findSymbol("glGenerateMipmapOES"); s_gl.glMapBufferOES = (glMapBufferOES_t) s_gles_lib->findSymbol("glMapBufferOES"); s_gl.glUnmapBufferOES = (glUnmapBufferOES_t) s_gles_lib->findSymbol("glUnmapBufferOES"); s_gl.glGetBufferPointervOES = (glGetBufferPointervOES_t) s_gles_lib->findSymbol("glGetBufferPointervOES"); s_gl.glCurrentPaletteMatrixOES = (glCurrentPaletteMatrixOES_t) s_gles_lib->findSymbol("glCurrentPaletteMatrixOES"); s_gl.glLoadPaletteFromModelViewMatrixOES = (glLoadPaletteFromModelViewMatrixOES_t) s_gles_lib->findSymbol("glLoadPaletteFromModelViewMatrixOES"); s_gl.glMatrixIndexPointerOES = (glMatrixIndexPointerOES_t) s_gles_lib->findSymbol("glMatrixIndexPointerOES"); s_gl.glWeightPointerOES = (glWeightPointerOES_t) s_gles_lib->findSymbol("glWeightPointerOES"); s_gl.glQueryMatrixxOES = (glQueryMatrixxOES_t) s_gles_lib->findSymbol("glQueryMatrixxOES"); s_gl.glDepthRangefOES = (glDepthRangefOES_t) s_gles_lib->findSymbol("glDepthRangefOES"); s_gl.glFrustumfOES = (glFrustumfOES_t) s_gles_lib->findSymbol("glFrustumfOES"); s_gl.glOrthofOES = (glOrthofOES_t) s_gles_lib->findSymbol("glOrthofOES"); s_gl.glClipPlanefOES = (glClipPlanefOES_t) s_gles_lib->findSymbol("glClipPlanefOES"); s_gl.glGetClipPlanefOES = (glGetClipPlanefOES_t) s_gles_lib->findSymbol("glGetClipPlanefOES"); s_gl.glClearDepthfOES = (glClearDepthfOES_t) s_gles_lib->findSymbol("glClearDepthfOES"); s_gl.glTexGenfOES = (glTexGenfOES_t) s_gles_lib->findSymbol("glTexGenfOES"); s_gl.glTexGenfvOES = (glTexGenfvOES_t) s_gles_lib->findSymbol("glTexGenfvOES"); s_gl.glTexGeniOES = (glTexGeniOES_t) s_gles_lib->findSymbol("glTexGeniOES"); s_gl.glTexGenivOES = (glTexGenivOES_t) s_gles_lib->findSymbol("glTexGenivOES"); s_gl.glTexGenxOES = (glTexGenxOES_t) s_gles_lib->findSymbol("glTexGenxOES"); s_gl.glTexGenxvOES = (glTexGenxvOES_t) s_gles_lib->findSymbol("glTexGenxvOES"); s_gl.glGetTexGenfvOES = (glGetTexGenfvOES_t) s_gles_lib->findSymbol("glGetTexGenfvOES"); s_gl.glGetTexGenivOES = (glGetTexGenivOES_t) s_gles_lib->findSymbol("glGetTexGenivOES"); s_gl.glGetTexGenxvOES = (glGetTexGenxvOES_t) s_gles_lib->findSymbol("glGetTexGenxvOES"); s_gl.glBindVertexArrayOES = (glBindVertexArrayOES_t) s_gles_lib->findSymbol("glBindVertexArrayOES"); s_gl.glDeleteVertexArraysOES = (glDeleteVertexArraysOES_t) s_gles_lib->findSymbol("glDeleteVertexArraysOES"); s_gl.glGenVertexArraysOES = (glGenVertexArraysOES_t) s_gles_lib->findSymbol("glGenVertexArraysOES"); s_gl.glIsVertexArrayOES = (glIsVertexArrayOES_t) s_gles_lib->findSymbol("glIsVertexArrayOES"); s_gl.glDiscardFramebufferEXT = (glDiscardFramebufferEXT_t) s_gles_lib->findSymbol("glDiscardFramebufferEXT"); s_gl.glMultiDrawArraysEXT = (glMultiDrawArraysEXT_t) s_gles_lib->findSymbol("glMultiDrawArraysEXT"); s_gl.glMultiDrawElementsEXT = (glMultiDrawElementsEXT_t) s_gles_lib->findSymbol("glMultiDrawElementsEXT"); s_gl.glClipPlanefIMG = (glClipPlanefIMG_t) s_gles_lib->findSymbol("glClipPlanefIMG"); s_gl.glClipPlanexIMG = (glClipPlanexIMG_t) s_gles_lib->findSymbol("glClipPlanexIMG"); s_gl.glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_t) s_gles_lib->findSymbol("glRenderbufferStorageMultisampleIMG"); s_gl.glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_t) s_gles_lib->findSymbol("glFramebufferTexture2DMultisampleIMG"); s_gl.glDeleteFencesNV = (glDeleteFencesNV_t) s_gles_lib->findSymbol("glDeleteFencesNV"); s_gl.glGenFencesNV = (glGenFencesNV_t) s_gles_lib->findSymbol("glGenFencesNV"); s_gl.glIsFenceNV = (glIsFenceNV_t) s_gles_lib->findSymbol("glIsFenceNV"); s_gl.glTestFenceNV = (glTestFenceNV_t) s_gles_lib->findSymbol("glTestFenceNV"); s_gl.glGetFenceivNV = (glGetFenceivNV_t) s_gles_lib->findSymbol("glGetFenceivNV"); s_gl.glFinishFenceNV = (glFinishFenceNV_t) s_gles_lib->findSymbol("glFinishFenceNV"); s_gl.glSetFenceNV = (glSetFenceNV_t) s_gles_lib->findSymbol("glSetFenceNV"); s_gl.glGetDriverControlsQCOM = (glGetDriverControlsQCOM_t) s_gles_lib->findSymbol("glGetDriverControlsQCOM"); s_gl.glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_t) s_gles_lib->findSymbol("glGetDriverControlStringQCOM"); s_gl.glEnableDriverControlQCOM = (glEnableDriverControlQCOM_t) s_gles_lib->findSymbol("glEnableDriverControlQCOM"); s_gl.glDisableDriverControlQCOM = (glDisableDriverControlQCOM_t) s_gles_lib->findSymbol("glDisableDriverControlQCOM"); s_gl.glExtGetTexturesQCOM = (glExtGetTexturesQCOM_t) s_gles_lib->findSymbol("glExtGetTexturesQCOM"); s_gl.glExtGetBuffersQCOM = (glExtGetBuffersQCOM_t) s_gles_lib->findSymbol("glExtGetBuffersQCOM"); s_gl.glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_t) s_gles_lib->findSymbol("glExtGetRenderbuffersQCOM"); s_gl.glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_t) s_gles_lib->findSymbol("glExtGetFramebuffersQCOM"); s_gl.glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_t) s_gles_lib->findSymbol("glExtGetTexLevelParameterivQCOM"); s_gl.glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_t) s_gles_lib->findSymbol("glExtTexObjectStateOverrideiQCOM"); s_gl.glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_t) s_gles_lib->findSymbol("glExtGetTexSubImageQCOM"); s_gl.glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_t) s_gles_lib->findSymbol("glExtGetBufferPointervQCOM"); s_gl.glExtGetShadersQCOM = (glExtGetShadersQCOM_t) s_gles_lib->findSymbol("glExtGetShadersQCOM"); s_gl.glExtGetProgramsQCOM = (glExtGetProgramsQCOM_t) s_gles_lib->findSymbol("glExtGetProgramsQCOM"); s_gl.glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_t) s_gles_lib->findSymbol("glExtIsProgramBinaryQCOM"); s_gl.glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_t) s_gles_lib->findSymbol("glExtGetProgramBinarySourceQCOM"); s_gl.glStartTilingQCOM = (glStartTilingQCOM_t) s_gles_lib->findSymbol("glStartTilingQCOM"); s_gl.glEndTilingQCOM = (glEndTilingQCOM_t) s_gles_lib->findSymbol("glEndTilingQCOM"); return true; } // // This function is called only during initialiation before // any thread has been created - hence it should NOT be thread safe. // void *gl_dispatch_get_proc_func(const char *name, void *userData) { if (!s_gles_lib) { return NULL; } return (void *)s_gles_lib->findSymbol(name); }