/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "additional_proximity_chars.h"
namespace latinime {
// TODO: Stop using hardcoded additional proximity characters.
// TODO: Have proximity character informations in each language's binary dictionary.
const char *AdditionalProximityChars::LOCALE_EN_US = "en";
const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_A[EN_US_ADDITIONAL_A_SIZE] = {
'e', 'i', 'o', 'u'
};
const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_E[EN_US_ADDITIONAL_E_SIZE] = {
'a', 'i', 'o', 'u'
};
const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_I[EN_US_ADDITIONAL_I_SIZE] = {
'a', 'e', 'o', 'u'
};
const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_O[EN_US_ADDITIONAL_O_SIZE] = {
'a', 'e', 'i', 'u'
};
const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_U[EN_US_ADDITIONAL_U_SIZE] = {
'a', 'e', 'i', 'o'
};
} // namespace latinime