// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import <Cocoa/Cocoa.h> #import "chrome/browser/ui/cocoa/toolbar/reload_button.h" #include "base/memory/scoped_nsobject.h" #include "chrome/app/chrome_command_ids.h" #import "chrome/browser/ui/cocoa/cocoa_test_helper.h" #import "chrome/browser/ui/cocoa/test_event_utils.h" #import "testing/gtest_mac.h" #include "testing/platform_test.h" #import "third_party/ocmock/OCMock/OCMock.h" @protocol TargetActionMock <NSObject> - (void)anAction:(id)sender; @end namespace { class ReloadButtonTest : public CocoaTest { public: ReloadButtonTest() { NSRect frame = NSMakeRect(0, 0, 20, 20); scoped_nsobject<ReloadButton> button( [[ReloadButton alloc] initWithFrame:frame]); button_ = button.get(); // Set things up so unit tests have a reliable baseline. [button_ setTag:IDC_RELOAD]; [button_ awakeFromNib]; [[test_window() contentView] addSubview:button_]; } ReloadButton* button_; }; TEST_VIEW(ReloadButtonTest, button_) // Test that mouse-tracking is setup and does the right thing. TEST_F(ReloadButtonTest, IsMouseInside) { EXPECT_TRUE([[button_ trackingAreas] containsObject:[button_ trackingArea]]); EXPECT_FALSE([button_ isMouseInside]); [button_ mouseEntered:nil]; EXPECT_TRUE([button_ isMouseInside]); [button_ mouseExited:nil]; } // Verify that multiple clicks do not result in multiple messages to // the target. TEST_F(ReloadButtonTest, IgnoredMultiClick) { id mock_target = [OCMockObject mockForProtocol:@protocol(TargetActionMock)]; [button_ setTarget:mock_target]; [button_ setAction:@selector(anAction:)]; // Expect the action once. [[mock_target expect] anAction:button_]; const std::pair<NSEvent*,NSEvent*> click_one = test_event_utils::MouseClickInView(button_, 1); const std::pair<NSEvent*,NSEvent*> click_two = test_event_utils::MouseClickInView(button_, 2); [NSApp postEvent:click_one.second atStart:YES]; [button_ mouseDown:click_one.first]; [NSApp postEvent:click_two.second atStart:YES]; [button_ mouseDown:click_two.first]; [button_ setTarget:nil]; } TEST_F(ReloadButtonTest, UpdateTag) { [button_ setTag:IDC_STOP]; [button_ updateTag:IDC_RELOAD]; EXPECT_EQ(IDC_RELOAD, [button_ tag]); NSImage* reloadImage = [button_ image]; NSString* const reloadToolTip = [button_ toolTip]; [button_ updateTag:IDC_STOP]; EXPECT_EQ(IDC_STOP, [button_ tag]); NSImage* stopImage = [button_ image]; NSString* const stopToolTip = [button_ toolTip]; EXPECT_NSNE(reloadImage, stopImage); EXPECT_NSNE(reloadToolTip, stopToolTip); [button_ updateTag:IDC_RELOAD]; EXPECT_EQ(IDC_RELOAD, [button_ tag]); EXPECT_NSEQ(reloadImage, [button_ image]); EXPECT_NSEQ(reloadToolTip, [button_ toolTip]); } // Test that when forcing the mode, it takes effect immediately, // regardless of whether the mouse is hovering. TEST_F(ReloadButtonTest, SetIsLoadingForce) { EXPECT_FALSE([button_ isMouseInside]); EXPECT_EQ(IDC_RELOAD, [button_ tag]); // Changes to stop immediately. [button_ setIsLoading:YES force:YES]; EXPECT_EQ(IDC_STOP, [button_ tag]); // Changes to reload immediately. [button_ setIsLoading:NO force:YES]; EXPECT_EQ(IDC_RELOAD, [button_ tag]); // Changes to stop immediately when the mouse is hovered, and // doesn't change when the mouse exits. [button_ mouseEntered:nil]; EXPECT_TRUE([button_ isMouseInside]); [button_ setIsLoading:YES force:YES]; EXPECT_EQ(IDC_STOP, [button_ tag]); [button_ mouseExited:nil]; EXPECT_FALSE([button_ isMouseInside]); EXPECT_EQ(IDC_STOP, [button_ tag]); // Changes to reload immediately when the mouse is hovered, and // doesn't change when the mouse exits. [button_ mouseEntered:nil]; EXPECT_TRUE([button_ isMouseInside]); [button_ setIsLoading:NO force:YES]; EXPECT_EQ(IDC_RELOAD, [button_ tag]); [button_ mouseExited:nil]; EXPECT_FALSE([button_ isMouseInside]); EXPECT_EQ(IDC_RELOAD, [button_ tag]); } // Test that without force, stop mode is set immediately, but reload // is affected by the hover status. TEST_F(ReloadButtonTest, SetIsLoadingNoForceUnHover) { EXPECT_FALSE([button_ isMouseInside]); EXPECT_EQ(IDC_RELOAD, [button_ tag]); // Changes to stop immediately when the mouse is not hovering. [button_ setIsLoading:YES force:NO]; EXPECT_EQ(IDC_STOP, [button_ tag]); // Changes to reload immediately when the mouse is not hovering. [button_ setIsLoading:NO force:NO]; EXPECT_EQ(IDC_RELOAD, [button_ tag]); // Changes to stop immediately when the mouse is hovered, and // doesn't change when the mouse exits. [button_ mouseEntered:nil]; EXPECT_TRUE([button_ isMouseInside]); [button_ setIsLoading:YES force:NO]; EXPECT_EQ(IDC_STOP, [button_ tag]); [button_ mouseExited:nil]; EXPECT_FALSE([button_ isMouseInside]); EXPECT_EQ(IDC_STOP, [button_ tag]); // Does not change to reload immediately when the mouse is hovered, // changes when the mouse exits. [button_ mouseEntered:nil]; EXPECT_TRUE([button_ isMouseInside]); [button_ setIsLoading:NO force:NO]; EXPECT_EQ(IDC_STOP, [button_ tag]); [button_ mouseExited:nil]; EXPECT_FALSE([button_ isMouseInside]); EXPECT_EQ(IDC_RELOAD, [button_ tag]); } // Test that without force, stop mode is set immediately, and reload // will be set after a timeout. // TODO(shess): Reenable, http://crbug.com/61485 TEST_F(ReloadButtonTest, DISABLED_SetIsLoadingNoForceTimeout) { // When the event loop first spins, some delayed tracking-area setup // is done, which causes -mouseExited: to be called. Spin it at // least once, and dequeue any pending events. // TODO(shess): It would be more reasonable to have an MockNSTimer // factory for the class to use, which this code could fire // directly. while ([NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES]) { } const NSTimeInterval kShortTimeout = 0.1; [ReloadButton setPendingReloadTimeout:kShortTimeout]; EXPECT_FALSE([button_ isMouseInside]); EXPECT_EQ(IDC_RELOAD, [button_ tag]); // Move the mouse into the button and press it. [button_ mouseEntered:nil]; EXPECT_TRUE([button_ isMouseInside]); [button_ setIsLoading:YES force:NO]; EXPECT_EQ(IDC_STOP, [button_ tag]); // Does not change to reload immediately when the mouse is hovered. EXPECT_TRUE([button_ isMouseInside]); [button_ setIsLoading:NO force:NO]; EXPECT_TRUE([button_ isMouseInside]); EXPECT_EQ(IDC_STOP, [button_ tag]); EXPECT_TRUE([button_ isMouseInside]); // Spin event loop until the timeout passes. NSDate* pastTimeout = [NSDate dateWithTimeIntervalSinceNow:2 * kShortTimeout]; [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:pastTimeout inMode:NSDefaultRunLoopMode dequeue:NO]; // Mouse is still hovered, button is in reload mode. If the mouse // is no longer hovered, see comment at top of function. EXPECT_TRUE([button_ isMouseInside]); EXPECT_EQ(IDC_RELOAD, [button_ tag]); } // Test that pressing stop after reload mode has been requested // doesn't forward the stop message. TEST_F(ReloadButtonTest, StopAfterReloadSet) { id mock_target = [OCMockObject mockForProtocol:@protocol(TargetActionMock)]; [button_ setTarget:mock_target]; [button_ setAction:@selector(anAction:)]; EXPECT_FALSE([button_ isMouseInside]); // Get to stop mode. [button_ setIsLoading:YES force:YES]; EXPECT_EQ(IDC_STOP, [button_ tag]); EXPECT_TRUE([button_ isEnabled]); // Expect the action once. [[mock_target expect] anAction:button_]; // Clicking in stop mode should send the action and transition to // reload mode. const std::pair<NSEvent*,NSEvent*> click = test_event_utils::MouseClickInView(button_, 1); [NSApp postEvent:click.second atStart:YES]; [button_ mouseDown:click.first]; EXPECT_EQ(IDC_RELOAD, [button_ tag]); EXPECT_TRUE([button_ isEnabled]); // Get back to stop mode. [button_ setIsLoading:YES force:YES]; EXPECT_EQ(IDC_STOP, [button_ tag]); EXPECT_TRUE([button_ isEnabled]); // If hover prevented reload mode immediately taking effect, clicks should do // nothing, because the button should be disabled. [button_ mouseEntered:nil]; EXPECT_TRUE([button_ isMouseInside]); [button_ setIsLoading:NO force:NO]; EXPECT_EQ(IDC_STOP, [button_ tag]); EXPECT_FALSE([button_ isEnabled]); [NSApp postEvent:click.second atStart:YES]; [button_ mouseDown:click.first]; EXPECT_EQ(IDC_STOP, [button_ tag]); [button_ setTarget:nil]; } } // namespace