// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/login/login_prompt.h" #include "base/utf_string_conversions.h" #include "chrome/browser/password_manager/password_manager.h" #include "chrome/browser/tab_contents/tab_util.h" #include "chrome/browser/ui/views/login_view.h" #include "content/browser/browser_thread.h" #include "content/browser/renderer_host/render_process_host.h" #include "content/browser/renderer_host/render_view_host.h" #include "content/browser/renderer_host/resource_dispatcher_host.h" #include "content/browser/tab_contents/tab_contents.h" #include "grit/generated_resources.h" #include "net/url_request/url_request.h" #include "ui/base/l10n/l10n_util.h" #include "views/window/dialog_delegate.h" using webkit_glue::PasswordForm; // ---------------------------------------------------------------------------- // LoginHandlerWin // This class simply forwards the authentication from the LoginView (on // the UI thread) to the net::URLRequest (on the I/O thread). // This class uses ref counting to ensure that it lives until all InvokeLaters // have been called. class LoginHandlerWin : public LoginHandler, public ConstrainedDialogDelegate { public: LoginHandlerWin(net::AuthChallengeInfo* auth_info, net::URLRequest* request) : LoginHandler(auth_info, request) { } // LoginModelObserver implementation. virtual void OnAutofillDataAvailable(const std::wstring& username, const std::wstring& password) OVERRIDE { // Nothing to do here since LoginView takes care of autofil for win. } // views::DialogDelegate methods: virtual std::wstring GetDialogButtonLabel( MessageBoxFlags::DialogButton button) const OVERRIDE { if (button == MessageBoxFlags::DIALOGBUTTON_OK) return l10n_util::GetStringUTF16(IDS_LOGIN_DIALOG_OK_BUTTON_LABEL); return DialogDelegate::GetDialogButtonLabel(button); } virtual std::wstring GetWindowTitle() const OVERRIDE { return l10n_util::GetStringUTF16(IDS_LOGIN_DIALOG_TITLE); } virtual void WindowClosing() OVERRIDE { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); TabContents* tab = GetTabContentsForLogin(); if (tab) tab->render_view_host()->set_ignore_input_events(false); // Reference is no longer valid. SetDialog(NULL); CancelAuth(); } virtual void DeleteDelegate() OVERRIDE { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); // The constrained window is going to delete itself; clear our pointer. SetDialog(NULL); SetModel(NULL); ReleaseSoon(); } virtual bool Cancel() OVERRIDE { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); CancelAuth(); return true; } virtual bool Accept() OVERRIDE { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); SetAuth(login_view_->GetUsername(), login_view_->GetPassword()); return true; } virtual views::View* GetInitiallyFocusedView() OVERRIDE { return login_view_->GetInitiallyFocusedView(); } virtual views::View* GetContentsView() OVERRIDE { return login_view_; } // LoginHandler: virtual void BuildViewForPasswordManager( PasswordManager* manager, const string16& explanation) OVERRIDE { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); // Create a new LoginView and set the model for it. The model // (password manager) is owned by the view's parent TabContents, // so natural destruction order means we don't have to worry about // disassociating the model from the view, because the view will // be deleted before the password manager. login_view_ = new LoginView(UTF16ToWideHack(explanation), manager); // Scary thread safety note: This can potentially be called *after* SetAuth // or CancelAuth (say, if the request was cancelled before the UI thread got // control). However, that's OK since any UI interaction in those functions // will occur via an InvokeLater on the UI thread, which is guaranteed // to happen after this is called (since this was InvokeLater'd first). SetDialog(GetTabContentsForLogin()->CreateConstrainedDialog(this)); NotifyAuthNeeded(); } private: friend class base::RefCountedThreadSafe<LoginHandlerWin>; friend class LoginPrompt; ~LoginHandlerWin() {} // The LoginView that contains the user's login information LoginView* login_view_; DISALLOW_COPY_AND_ASSIGN(LoginHandlerWin); }; // static LoginHandler* LoginHandler::Create(net::AuthChallengeInfo* auth_info, net::URLRequest* request) { return new LoginHandlerWin(auth_info, request); }